Struct rg3d_ui::RestrictionEntry [−][src]
pub struct RestrictionEntry<M: MessageData, C: Control<M, C>> { pub handle: Handle<UINode<M, C>>, pub stop: bool, }
Fields
handle: Handle<UINode<M, C>>
Handle to UI node to which picking must be restricted to.
stop: bool
A flag that tells UI to stop iterating over picking stack. There are two use cases: chain of menus (popups) and set of modal windows. In case of menus you need to restrict picking to an entire chain, but leave possibility to select any menu in the chain. In case of multiple modal windows you need to restrict picking individually per window, not allowing to pick anything behind modal window, but still save restrictions in the entire chain of modal windows so if topmost closes, restriction will be on previous one and so on.
Trait Implementations
Auto Trait Implementations
impl<M, C> !RefUnwindSafe for RestrictionEntry<M, C>
impl<M, C> Send for RestrictionEntry<M, C>
impl<M, C> Sync for RestrictionEntry<M, C>
impl<M, C> Unpin for RestrictionEntry<M, C> where
C: Unpin,
M: Unpin,
impl<M, C> !UnwindSafe for RestrictionEntry<M, C>
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V