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use crate::pool::Ticket;
use crate::{
effects::{Effect, EffectRenderTrait},
listener::Listener,
renderer::{render_source_default, Renderer},
source::{SoundSource, Status},
};
use rg3d_core::visitor::VisitError;
use rg3d_core::{
pool::{Handle, Pool},
visitor::{Visit, VisitResult, Visitor},
};
use std::sync::MutexGuard;
use std::{
sync::{Arc, Mutex},
time::Duration,
};
pub const SAMPLE_RATE: u32 = 44100;
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
#[repr(u32)]
pub enum DistanceModel {
None = 0,
InverseDistance = 1,
LinearDistance = 2,
ExponentDistance = 3,
}
impl Default for DistanceModel {
fn default() -> Self {
Self::InverseDistance
}
}
#[derive(Clone, Default, Debug)]
pub struct SoundContext {
pub(in crate) state: Option<Arc<Mutex<State>>>,
}
impl PartialEq for SoundContext {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(self.state.as_ref().unwrap(), other.state.as_ref().unwrap())
}
}
#[derive(Default, Debug, Clone)]
pub struct State {
sources: Pool<SoundSource>,
listener: Listener,
master_gain: f32,
render_duration: Duration,
renderer: Renderer,
effects: Pool<Effect>,
distance_model: DistanceModel,
paused: bool,
}
impl State {
pub fn take_reserve(
&mut self,
handle: Handle<SoundSource>,
) -> (Ticket<SoundSource>, SoundSource) {
self.sources.take_reserve(handle)
}
pub fn put_back(
&mut self,
ticket: Ticket<SoundSource>,
node: SoundSource,
) -> Handle<SoundSource> {
self.sources.put_back(ticket, node)
}
pub fn forget_ticket(&mut self, ticket: Ticket<SoundSource>) {
self.sources.forget_ticket(ticket)
}
pub fn pause(&mut self, pause: bool) {
self.paused = pause;
}
pub fn is_paused(&self) -> bool {
self.paused
}
pub fn set_distance_model(&mut self, distance_model: DistanceModel) {
self.distance_model = distance_model;
}
pub fn distance_model(&self) -> DistanceModel {
self.distance_model
}
pub fn add_effect(&mut self, effect: Effect) -> Handle<Effect> {
self.effects.spawn(effect)
}
pub fn remove_effect(&mut self, effect: Handle<Effect>) {
self.effects.free(effect);
}
pub fn normalize_frequency(&self, f: f32) -> f32 {
f / SAMPLE_RATE as f32
}
pub fn full_render_duration(&self) -> Duration {
self.render_duration
}
pub fn set_renderer(&mut self, renderer: Renderer) -> Renderer {
std::mem::replace(&mut self.renderer, renderer)
}
pub fn renderer(&self) -> &Renderer {
&self.renderer
}
pub fn renderer_mut(&mut self) -> &mut Renderer {
&mut self.renderer
}
pub fn set_master_gain(&mut self, gain: f32) {
self.master_gain = gain;
}
pub fn master_gain(&self) -> f32 {
self.master_gain
}
pub fn add_source(&mut self, source: SoundSource) -> Handle<SoundSource> {
self.sources.spawn(source)
}
pub fn sources(&self) -> &Pool<SoundSource> {
&self.sources
}
pub fn sources_mut(&mut self) -> &mut Pool<SoundSource> {
&mut self.sources
}
pub fn source(&self, handle: Handle<SoundSource>) -> &SoundSource {
self.sources.borrow(handle)
}
pub fn is_valid_handle(&self, handle: Handle<SoundSource>) -> bool {
self.sources.is_valid_handle(handle)
}
pub fn source_mut(&mut self, handle: Handle<SoundSource>) -> &mut SoundSource {
self.sources.borrow_mut(handle)
}
pub fn listener(&self) -> &Listener {
&self.listener
}
pub fn listener_mut(&mut self) -> &mut Listener {
&mut self.listener
}
pub fn effect(&self, handle: Handle<Effect>) -> &Effect {
self.effects.borrow(handle)
}
pub fn effect_mut(&mut self, handle: Handle<Effect>) -> &mut Effect {
self.effects.borrow_mut(handle)
}
pub(crate) fn render(&mut self, master_gain: f32, buf: &mut [(f32, f32)]) {
let last_time = rg3d_core::instant::Instant::now();
if !self.paused {
for i in 0..self.sources.get_capacity() {
if let Some(source) = self.sources.at(i) {
if source.is_play_once() && source.status() == Status::Stopped {
self.sources.free(self.sources.handle_from_index(i));
}
}
}
for source in self
.sources
.iter_mut()
.filter(|s| s.status() == Status::Playing)
{
source.render(buf.len());
match self.renderer {
Renderer::Default => {
render_source_default(source, &self.listener, self.distance_model, buf);
}
Renderer::HrtfRenderer(ref mut hrtf_renderer) => {
hrtf_renderer.render_source(
source,
&self.listener,
self.distance_model,
buf,
);
}
}
}
for effect in self.effects.iter_mut() {
effect.render(&self.sources, &self.listener, self.distance_model, buf);
}
let global_gain = self.master_gain * master_gain;
for (left, right) in buf {
*left *= global_gain;
*right *= global_gain;
}
}
self.render_duration = rg3d_core::instant::Instant::now() - last_time;
}
}
impl SoundContext {
pub const HRTF_BLOCK_LEN: usize = 513;
pub(in crate) const HRTF_INTERPOLATION_STEPS: usize = 8;
pub(in crate) const SAMPLES_PER_CHANNEL: usize =
Self::HRTF_BLOCK_LEN * Self::HRTF_INTERPOLATION_STEPS;
pub fn new() -> Self {
Self {
state: Some(Arc::new(Mutex::new(State {
sources: Pool::new(),
listener: Listener::new(),
master_gain: 1.0,
render_duration: Default::default(),
renderer: Renderer::Default,
effects: Pool::new(),
distance_model: DistanceModel::InverseDistance,
paused: false,
}))),
}
}
pub fn state(&self) -> MutexGuard<'_, State> {
self.state.as_ref().unwrap().lock().unwrap()
}
pub fn deep_clone(&self) -> SoundContext {
SoundContext {
state: Some(Arc::new(Mutex::new(self.state().clone()))),
}
}
pub fn is_invalid(&self) -> bool {
self.state.is_none()
}
}
impl Visit for SoundContext {
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult {
visitor.enter_region(name)?;
self.state.visit("State", visitor)?;
visitor.leave_region()
}
}
impl Visit for State {
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult {
visitor.enter_region(name)?;
if visitor.is_reading() {
self.sources.clear();
self.effects.clear();
self.renderer = Renderer::Default;
}
self.master_gain.visit("MasterGain", visitor)?;
self.listener.visit("Listener", visitor)?;
self.sources.visit("Sources", visitor)?;
self.effects.visit("Effects", visitor)?;
self.renderer.visit("Renderer", visitor)?;
let _ = self.paused.visit("Paused", visitor);
let mut distance_model = self.distance_model as u32;
distance_model.visit("DistanceModel", visitor)?;
if visitor.is_reading() {
self.distance_model = match distance_model {
0 => DistanceModel::None,
1 => DistanceModel::InverseDistance,
2 => DistanceModel::LinearDistance,
3 => DistanceModel::ExponentDistance,
_ => {
return VisitResult::Err(VisitError::User(format!(
"Invalid distance model id {}!",
distance_model
)))
}
}
}
visitor.leave_region()
}
}