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use crate::graph::SceneDescriptor;
use crate::{Materials, Mesh3D, SceneError};
use rfw_backend::MeshId3D;
use rfw_utils::collections::TrackedStorage;
use std::path::PathBuf;
pub mod gltf;
pub mod obj;
#[derive(Debug, Clone)]
pub enum LoadResult {
Object(MeshId3D),
Scene(SceneDescriptor),
}
#[derive(Debug, Clone)]
pub enum Error {
ResultIsScene,
ResultIsMesh,
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"Error({})",
match self {
Error::ResultIsScene => "Result is a scene, not a mesh",
Error::ResultIsMesh => "Result is a mesh, not a scene",
}
)
}
}
impl std::error::Error for Error {}
impl LoadResult {
pub fn object(self) -> Result<MeshId3D, Error> {
match self {
LoadResult::Object(obj) => Ok(obj),
LoadResult::Scene(_) => Err(Error::ResultIsScene),
}
}
pub fn scene(self) -> Result<SceneDescriptor, Error> {
match self {
LoadResult::Scene(scene) => Ok(scene),
LoadResult::Object(_) => Err(Error::ResultIsMesh),
}
}
}
pub trait ObjectLoader: std::fmt::Display + std::fmt::Debug + Send + Sync {
fn load(
&self,
path: PathBuf,
mat_manager: &mut Materials,
mesh_storage: &mut TrackedStorage<Mesh3D>,
) -> Result<LoadResult, SceneError>;
fn load_from_str(
&self,
string: &str,
mat_manager: &mut Materials,
mesh_storage: &mut TrackedStorage<Mesh3D>
) -> Result<LoadResult, SceneError>;
}