Expand description
Color depth manipulation module
Modules
- CGA color palettes.
- EGA color palettes.
Structs
- Color depth emulating a combination of one freely selectable background color (
B
) with any of the other colors (F
). - A collection of palettes, the one yielding the lowest loss is used.
- The options for transforming an image to have a different color depth.
- Color depth defined by a hardware-level palette of RGB colors.
- An error returned by a failed attempt at creating a
LossAlgorithm
from a string. - A color depth implementation with color mapping.
- True 24-bit color, 8 bits per channel, virtually no limit in color depth.
- A color mapper that reduces pixel precision to 16 bits per pixel (5 bits for red, 6 bits for green, 6 bits for blue).
- A color mapper that reduces sample precision to 6 bits per sample (18 bits per pixel).
Enums
- Enumeration of supported color distance algorithms for loss calculation.
Statics
- 64 color palette established by the full-color EGA standard.
- 64 color palette established by the full-color EGA standard.
Traits
- Color depth image converter.
- Trait for anything which maps one color to another.
Functions
Type Aliases
- A color depth implementation which retains all 24 bits per pixel.
- VGA 16-bit color, also called High color mode in legacy systems (5 bits for red and blue channels, 6 bits for green)
- VGA 18-bit color (64 levels per channel)