Enum respo::DomChange

source ·
pub enum DomChange<T>where
    T: Debug + Clone,
{ ReplaceElement { coord: Vec<RespoCoord>, dom_path: Vec<u32>, node: RespoNode<T>, }, ModifyChildren { coord: Vec<RespoCoord>, dom_path: Vec<u32>, operations: Vec<ChildDomOp<T>>, }, ModifyAttrs { coord: Vec<RespoCoord>, dom_path: Vec<u32>, set: HashMap<String, String>, unset: HashSet<String>, }, ModifyStyle { coord: Vec<RespoCoord>, dom_path: Vec<u32>, set: HashMap<String, String>, unset: HashSet<String>, }, ModifyEvent { coord: Vec<RespoCoord>, dom_path: Vec<u32>, add: HashSet<String>, remove: HashSet<String>, }, Effect { coord: Vec<RespoCoord>, dom_path: Vec<u32>, effect_type: RespoEffectType, skip_indexes: HashSet<u32>, }, }
Expand description

DOM operations used for diff/patching performance is not optimial since looking up the DOM via dom_path has repetitive operations, might need to fix in future is overhead observed.

Variants§

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ReplaceElement

Fields

§coord: Vec<RespoCoord>
§dom_path: Vec<u32>
§node: RespoNode<T>
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ModifyChildren

Fields

§coord: Vec<RespoCoord>
§dom_path: Vec<u32>
§operations: Vec<ChildDomOp<T>>
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ModifyAttrs

Fields

§coord: Vec<RespoCoord>
§dom_path: Vec<u32>
§unset: HashSet<String>
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ModifyStyle

Fields

§coord: Vec<RespoCoord>
§dom_path: Vec<u32>
§unset: HashSet<String>
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ModifyEvent

Fields

§coord: Vec<RespoCoord>
§dom_path: Vec<u32>
§remove: HashSet<String>
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Effect

Fields

§coord: Vec<RespoCoord>
§dom_path: Vec<u32>
§effect_type: RespoEffectType
§skip_indexes: HashSet<u32>

this is only part of effects. effects that collected while diffing children are nested inside

Implementations§

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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