Function rerun::external::re_renderer::importer::gltf::load_gltf_from_buffer
source · pub fn load_gltf_from_buffer(
mesh_name: &str,
buffer: &[u8],
lifetime: ResourceLifeTime,
ctx: &RenderContext
) -> Result<Vec<MeshInstance>, GltfImportError>
Expand description
Loads both gltf and glb into the mesh & texture manager.