1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
//! Sync Actors support
//!
//! Sync Actors are actors that run multiple instances on a thread pool.
//! This is useful for CPU bound, or concurrent workloads. There can only be
//! a single Sync Actor type on a `SyncArbiter`. This means you can't have
//! Actor type A and B, sharing the same thread pool. You need to create two
//! SyncArbiters and have A and B spawn on unique `SyncArbiter`s respectively.
//! For more information and examples, see `SyncArbiter`
use std::marker::PhantomData;
use std::pin::Pin;
use std::sync::Arc;
use std::task::Poll;
use std::{task, thread};

use actix_rt::System;
use crossbeam_channel as cb_channel;
use futures::channel::oneshot::Sender as SyncSender;
use futures::{Future, StreamExt};
use log::warn;

use crate::actor::{Actor, ActorContext, ActorState, Running};
use crate::address::channel;
use crate::address::{Addr, AddressReceiver, Envelope, EnvelopeProxy, ToEnvelope};
use crate::context::Context;
use crate::handler::{Handler, Message, MessageResponse};

/// SyncArbiter provides the resources for a single Sync Actor to run on a dedicated
/// thread or threads. This is generally used for CPU bound concurrent workloads. It's
/// important to note, that the SyncArbiter generates a single address for the pool
/// of hosted Sync Actors. Any message sent to this Address, will be operated on by
/// a single Sync Actor from the pool.
///
/// Sync Actors have a different lifecycle compared to Actors on the System
/// Arbiter. For more, see `SyncContext`.
///
/// ## Example
///
/// ```rust
/// use actix::prelude::*;
///
/// struct Fibonacci(pub u32);
///
/// # impl Message for Fibonacci {
/// #     type Result = Result<u64, ()>;
/// # }
///
/// struct SyncActor;
///
/// impl Actor for SyncActor {
///     // It's important to note that you use "SyncContext" here instead of "Context".
///     type Context = SyncContext<Self>;
/// }
///
/// impl Handler<Fibonacci> for SyncActor {
///     type Result = Result<u64, ()>;
///
///     fn handle(&mut self, msg: Fibonacci, _: &mut Self::Context) -> Self::Result {
///         if msg.0 == 0 {
///             Err(())
///         } else if msg.0 == 1 {
///             Ok(1)
///         } else {
///             let mut i = 0;
///             let mut sum = 0;
///             let mut last = 0;
///             let mut curr = 1;
///             while i < msg.0 - 1 {
///                 sum = last + curr;
///                 last = curr;
///                 curr = sum;
///                 i += 1;
///             }
///             Ok(sum)
///         }
///     }
/// }
///
/// fn main() {
///     System::run(|| {
///         // Start the SyncArbiter with 2 threads, and receive the address of the Actor pool.
///         let addr = SyncArbiter::start(2, || SyncActor);
///
///         // send 5 messages
///         for n in 5..10 {
///             // As there are 2 threads, there are at least 2 messages always being processed
///             // concurrently by the SyncActor.
///             addr.do_send(Fibonacci(n));
///         }
///
/// #       System::current().stop();
///     });
/// }
/// ```
pub struct SyncArbiter<A>
where
    A: Actor<Context = SyncContext<A>>,
{
    queue: Option<cb_channel::Sender<Envelope<A>>>,
    msgs: AddressReceiver<A>,
}

impl<A> SyncArbiter<A>
where
    A: Actor<Context = SyncContext<A>>,
{
    /// Start a new `SyncArbiter` with specified number of worker threads.
    /// Returns a single address of the started actor. A single address is
    /// used to communicate to the actor(s), and messages are handled by
    /// the next available Actor in the `SyncArbiter`.
    pub fn start<F>(threads: usize, factory: F) -> Addr<A>
    where
        F: Fn() -> A + Send + Sync + 'static,
    {
        let factory = Arc::new(factory);
        let (sender, receiver) = cb_channel::unbounded();

        for _ in 0..threads {
            let f = Arc::clone(&factory);
            let sys = System::current();
            let actor_queue = receiver.clone();

            thread::spawn(move || {
                System::set_current(sys);
                SyncContext::new(f, actor_queue).run();
            });
        }

        let (tx, rx) = channel::channel(0);
        actix_rt::spawn(Self {
            queue: Some(sender),
            msgs: rx,
        });

        Addr::new(tx)
    }
}

impl<A> Actor for SyncArbiter<A>
where
    A: Actor<Context = SyncContext<A>>,
{
    type Context = Context<Self>;
}

#[doc(hidden)]
impl<A> Future for SyncArbiter<A>
where
    A: Actor<Context = SyncContext<A>>,
{
    type Output = ();

    fn poll(self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> Poll<Self::Output> {
        let mut this = unsafe { self.get_unchecked_mut() };
        loop {
            match this.msgs.poll_next_unpin(cx) {
                Poll::Ready(Some(msg)) => {
                    if let Some(ref queue) = this.queue {
                        assert!(queue.send(msg).is_ok());
                    }
                }
                Poll::Pending => break,
                Poll::Ready(None) => unreachable!(),
            }
        }

        // stop condition
        if this.msgs.connected() {
            Poll::Pending
        } else {
            // stop sync arbiters
            this.queue = None;
            Poll::Ready(())
        }
    }
}

impl<A, M> ToEnvelope<A, M> for SyncContext<A>
where
    A: Actor<Context = Self> + Handler<M>,
    M: Message + Send + 'static,
    M::Result: Send,
{
    fn pack(msg: M, tx: Option<SyncSender<M::Result>>) -> Envelope<A> {
        Envelope::with_proxy(Box::new(SyncContextEnvelope::new(msg, tx)))
    }
}

/// Sync actor execution context. This is used instead of impl Actor for your Actor
/// instead of Context, if you intend this actor to run in a SyncArbiter.
///
/// Unlike Context, an Actor that uses a SyncContext can not be stopped
/// by calling `stop` or `terminate`: Instead, these trigger a restart of
/// the Actor. Similar, returning `false` from `fn stopping` can not prevent
/// the restart or termination of the Actor.
///
/// ## Example
///
/// ```rust
/// use actix::prelude::*;
///
/// # struct Fibonacci(pub u32);
///
/// # impl Message for Fibonacci {
/// #     type Result = Result<u64, ()>;
/// # }
///
/// struct SyncActor;
///
/// impl Actor for SyncActor {
///     // It's important to note that you use "SyncContext" here instead of "Context".
///     type Context = SyncContext<Self>;
/// }
///
/// # fn main() {
/// # }
/// ```
pub struct SyncContext<A>
where
    A: Actor<Context = SyncContext<A>>,
{
    act: Option<A>,
    queue: cb_channel::Receiver<Envelope<A>>,
    stopping: bool,
    state: ActorState,
    factory: Arc<dyn Fn() -> A>,
}

impl<A> SyncContext<A>
where
    A: Actor<Context = Self>,
{
    fn new(
        factory: Arc<dyn Fn() -> A>,
        queue: cb_channel::Receiver<Envelope<A>>,
    ) -> Self {
        let act = factory();
        Self {
            queue,
            factory,
            act: Some(act),
            stopping: false,
            state: ActorState::Started,
        }
    }

    fn run(&mut self) {
        let mut act = self.act.take().unwrap();

        // started
        A::started(&mut act, self);
        self.state = ActorState::Running;

        loop {
            match self.queue.recv() {
                Ok(mut env) => {
                    env.handle(&mut act, self);
                }
                Err(_) => {
                    self.state = ActorState::Stopping;
                    if A::stopping(&mut act, self) != Running::Stop {
                        warn!("stopping method is not supported for sync actors");
                    }
                    self.state = ActorState::Stopped;
                    A::stopped(&mut act, self);
                    return;
                }
            }

            if self.stopping {
                self.stopping = false;

                // stop old actor
                A::stopping(&mut act, self);
                self.state = ActorState::Stopped;
                A::stopped(&mut act, self);

                // start new actor
                self.state = ActorState::Started;
                act = (*self.factory)();
                A::started(&mut act, self);
                self.state = ActorState::Running;
            }
        }
    }
}

impl<A> ActorContext for SyncContext<A>
where
    A: Actor<Context = Self>,
{
    /// Stop the current Actor. SyncContext will stop the existing Actor, and restart
    /// a new Actor of the same type to replace it.
    fn stop(&mut self) {
        self.stopping = true;
        self.state = ActorState::Stopping;
    }

    /// Terminate the current Actor. SyncContext will terminate the existing Actor, and restart
    /// a new Actor of the same type to replace it.
    fn terminate(&mut self) {
        self.stopping = true;
        self.state = ActorState::Stopping;
    }

    /// Get the Actor execution state.
    fn state(&self) -> ActorState {
        self.state
    }
}

pub(crate) struct SyncContextEnvelope<A, M>
where
    A: Actor<Context = SyncContext<A>> + Handler<M>,
    M: Message + Send,
{
    msg: Option<M>,
    tx: Option<SyncSender<M::Result>>,
    actor: PhantomData<A>,
}

unsafe impl<A, M> Send for SyncContextEnvelope<A, M>
where
    A: Actor<Context = SyncContext<A>> + Handler<M>,
    M: Message + Send,
{
}

impl<A, M> SyncContextEnvelope<A, M>
where
    A: Actor<Context = SyncContext<A>> + Handler<M>,
    M: Message + Send,
    M::Result: Send,
{
    pub fn new(msg: M, tx: Option<SyncSender<M::Result>>) -> Self {
        Self {
            tx,
            msg: Some(msg),
            actor: PhantomData,
        }
    }
}

impl<A, M> EnvelopeProxy for SyncContextEnvelope<A, M>
where
    M: Message + Send + 'static,
    M::Result: Send,
    A: Actor<Context = SyncContext<A>> + Handler<M>,
{
    type Actor = A;

    fn handle(&mut self, act: &mut A, ctx: &mut A::Context) {
        let tx = self.tx.take();
        if tx.is_some() && tx.as_ref().unwrap().is_canceled() {
            return;
        }

        if let Some(msg) = self.msg.take() {
            <A as Handler<M>>::handle(act, msg, ctx).handle(ctx, tx)
        }
    }
}