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//! Configuration for `RedisPool` including a builder. //! //! //! # Connecting to a single node or multiple replicas //! //! ## Connecting to a single node //! //! Set the value `connect_to_nodes` to one node only //! //! ## Connecting to multiple nodes //! //! Set the value `connect_to_nodes` to more than one node. //! See `NodePoolStrategy` to read on how to configure a pool with multiple //! nodes. use std::fmt; use std::sync::Arc; use std::time::Duration; use log::{debug, warn}; use crate::error::InitializationResult; use crate::executor_flavour::ExecutorFlavour; use crate::helpers; use crate::instrumentation::{Instrumentation, InstrumentationFlavour}; use crate::pools::{PoolPerNode, SharedPool}; use crate::redis_rs::RedisRsFactory; pub use crate::activation_order::ActivationOrder; pub use crate::backoff_strategy::BackoffStrategy; pub use crate::error::InitializationError; use super::{RedisPool, RedisPoolFlavour}; /// A configuration for creating a `MultiNodePool`. /// /// You should prefer using the `MultiNodePool::builder()` function. #[derive(Debug, Clone)] pub struct Config { /// The number of connections the pool should initially have /// and try to maintain pub desired_pool_size: usize, /// The timeout for a checkout if no specific timeout is given /// with a checkout. pub checkout_timeout: Option<Duration>, /// The `BackoffStrategy` to use when retrying on /// failures to create new connections pub backoff_strategy: BackoffStrategy, /// The maximum length of the queue for waiting checkouts /// when no idle connections are available pub reservation_limit: Option<usize>, /// The interval in which the pool will send statistics to /// the instrumentation pub stats_interval: Duration, /// Defines the `ActivationOrder` in which idle connections are /// activated. /// /// Default is `ActivationOrder::FiFo` pub activation_order: ActivationOrder, /// The minimum required nodes to start pub min_required_nodes: usize, /// The nodes to connect To pub connect_to_nodes: Vec<String>, /// Sets the `NodePoolStrategy` to be used when creating the pool. pub node_pool_strategy: NodePoolStrategy, /// When pool per node is created, sets a multiplier /// for the amount of pools per node to be created. /// /// Other values will be adjusted if the multiplier is > 1: /// /// * `reservation_limit`: Stays zero if zero, otherwise (`reservation_limit`/multiplier) +1 /// * `desired_pool_size`: (`desired_pool_size`/multiplier) +1 pub pool_per_node_multiplier: u32, } impl Config { /// Sets the number of connections the pool should initially have /// and try to maintain pub fn desired_pool_size(mut self, v: usize) -> Self { self.desired_pool_size = v; self } /// Sets the timeout for a checkout if no specific timeout is given /// with a checkout. pub fn checkout_timeout(mut self, v: Option<Duration>) -> Self { self.checkout_timeout = v; self } /// Sets the `BackoffStrategy` to use when retrying on /// failures to create new connections pub fn backoff_strategy(mut self, v: BackoffStrategy) -> Self { self.backoff_strategy = v; self } /// Sets the maximum length of the queue for waiting checkouts /// when no idle connections are available pub fn reservation_limit(mut self, v: Option<usize>) -> Self { self.reservation_limit = v; self } /// The interval in which the pool will send statistics to /// the instrumentation pub fn stats_interval(mut self, v: Duration) -> Self { self.stats_interval = v; self } /// Defines the `ActivationOrder` in which idle connections are /// activated. /// /// Default is `ActivationOrder::FiFo` pub fn activation_order(mut self, v: ActivationOrder) -> Self { self.activation_order = v; self } /// Sets the maximum length of the queue for waiting checkouts /// when no idle connections are available pub fn min_required_nodes(mut self, v: usize) -> Self { self.min_required_nodes = v; self } /// The Redis nodes to connect to pub fn connect_to_nodes(mut self, v: Vec<String>) -> Self { self.connect_to_nodes = v; self } /// The Redis node to connect to pub fn connect_to_node<T: Into<String>>(mut self, v: T) -> Self { self.connect_to_nodes = vec![v.into()]; self } /// Sets the `NodePoolStrategy` to be used when creating the pool. pub fn node_pool_strategy(mut self, v: NodePoolStrategy) -> Self { self.node_pool_strategy = v; self } /// When pool per node is created, sets a multiplier /// for the amount of pools per node to be created. /// /// Other values will be adjusted if the multiplier is > 1: /// /// * `reservation_limit`: Stays zero if zero, otherwise (`reservation_limit`/multiplier) +1 /// * `desired_pool_size`: (`desired_pool_size`/multiplier) +1 pub fn pool_per_node_multiplier(mut self, v: u32) -> Self { self.pool_per_node_multiplier = v; self } /// Updates this configuration from the environment. /// /// If no `prefix` is set all the given env key start with `REOOL_`. /// Otherwise the prefix is used with an automatically appended `_`. /// /// * `DESIRED_POOL_SIZE`: `usize`. Omit if you do not want to update the value /// * `CHECKOUT_TIMEOUT_MS`: `u64` or `"NONE"`. Omit if you do not want to update the value /// * `RESERVATION_LIMIT`: `usize` or `"NONE"`. Omit if you do not want to update the value /// * `STATS_INTERVAL_MS`: `u64`. Omit if you do not want to update the value /// * `ACTIVATION_ORDER`: `string`. Omit if you do not want to update the value /// * `MIN_REQUIRED_NODES`: `usize`. Omit if you do not want to update the value /// * `CONNECT_TO`: `[String]`. Separated by `;`. Omit if you do not want to update the value /// * `NODE_POOL_STRATEGY`: Omit if you do not want to update the value /// * `POOL_PER_NODE_MULTIPLIER`: Omit if you do not want to update the value pub fn update_from_environment(&mut self, prefix: Option<&str>) -> InitializationResult<()> { helpers::set_desired_pool_size(prefix, |v| { self.desired_pool_size = v; })?; helpers::set_checkout_timeout(prefix, |v| { self.checkout_timeout = v; })?; helpers::set_reservation_limit(prefix, |v| { self.reservation_limit = v; })?; helpers::set_stats_interval(prefix, |v| { self.stats_interval = v; })?; helpers::set_activation_order(prefix, |v| { self.activation_order = v; })?; helpers::set_min_required_nodes(prefix, |v| { self.min_required_nodes = v; })?; if let Some(v) = helpers::get_connect_to(prefix)? { self.connect_to_nodes = v; }; helpers::set_node_pool_strategy(prefix, |v| { self.node_pool_strategy = v; })?; helpers::set_pool_per_node_multiplier(prefix, |v| { self.pool_per_node_multiplier = v; })?; Ok(()) } /// Create a `Builder` initialized with the values from this `Config` pub fn builder(&self) -> Builder { Builder::default() .desired_pool_size(self.desired_pool_size) .checkout_timeout(self.checkout_timeout) .backoff_strategy(self.backoff_strategy) .reservation_limit(self.reservation_limit) .stats_interval(self.stats_interval) .min_required_nodes(self.min_required_nodes) .connect_to_nodes(self.connect_to_nodes.clone()) .node_pool_strategy(self.node_pool_strategy) .pool_per_node_multiplier(self.pool_per_node_multiplier) } } impl Default for Config { fn default() -> Self { Self { desired_pool_size: 20, checkout_timeout: Some(Duration::from_millis(20)), backoff_strategy: BackoffStrategy::default(), reservation_limit: Some(100), stats_interval: Duration::from_millis(100), activation_order: ActivationOrder::default(), min_required_nodes: 1, connect_to_nodes: Vec::new(), node_pool_strategy: NodePoolStrategy::default(), pool_per_node_multiplier: 1, } } } /// A builder for a `MultiNodePool` pub struct Builder { config: Config, executor_flavour: ExecutorFlavour, instrumentation: InstrumentationFlavour, } impl Default for Builder { fn default() -> Self { Self { config: Config::default(), executor_flavour: ExecutorFlavour::Runtime, instrumentation: InstrumentationFlavour::NoInstrumentation, } } } impl Builder { /// The number of connections the pool should initially have /// and try to maintain pub fn desired_pool_size(mut self, v: usize) -> Self { self.config.desired_pool_size = v; self } /// The timeout for a checkout if no specific timeout is given /// with a checkout. pub fn checkout_timeout(mut self, v: Option<Duration>) -> Self { self.config.checkout_timeout = v; self } /// The `BackoffStrategy` to use when retrying on /// failures to create new connections pub fn backoff_strategy(mut self, v: BackoffStrategy) -> Self { self.config.backoff_strategy = v; self } /// The maximum length of the queue for waiting checkouts /// when no idle connections are available pub fn reservation_limit(mut self, v: Option<usize>) -> Self { self.config.reservation_limit = v; self } /// The interval in which the pool will send statistics to /// the instrumentation pub fn stats_interval(mut self, v: Duration) -> Self { self.config.stats_interval = v; self } pub fn activation_order(mut self, v: ActivationOrder) -> Self { self.config.activation_order = v; self } /// The minimum required nodes to start pub fn min_required_nodes(mut self, v: usize) -> Self { self.config.min_required_nodes = v; self } /// The Redis nodes to connect to pub fn connect_to_nodes(mut self, v: Vec<String>) -> Self { self.config.connect_to_nodes = v; self } /// The Redis node to connect to pub fn connect_to_node<T: Into<String>>(mut self, v: T) -> Self { self.config.connect_to_nodes = vec![v.into()]; self } /// Sets the `NodePoolStrategy` to be used when creating the pool. pub fn node_pool_strategy(mut self, v: NodePoolStrategy) -> Self { self.config.node_pool_strategy = v; self } /// When pool per node is created, sets a multiplier /// for the amount of pools per node to be created. /// /// Other values will be adjusted if the multiplier is > 1: /// /// * `reservation_limit`: Stays zero if zero, otherwise (`reservation_limit`/multiplier) +1 /// * `desired_pool_size`: (`desired_pool_size`/multiplier) +1 pub fn pool_per_node_multiplier(mut self, v: u32) -> Self { self.config.pool_per_node_multiplier = v; self } /// The executor to use for spawning tasks. If not set it is assumed /// that the pool is created on the default runtime. pub fn task_executor(mut self, executor: ::tokio::runtime::TaskExecutor) -> Self { self.executor_flavour = ExecutorFlavour::TokioTaskExecutor(executor); self } /// Adds instrumentation to the pool pub fn instrumented<I>(mut self, instrumentation: I) -> Self where I: Instrumentation + Send + Sync + 'static, { self.instrumentation = InstrumentationFlavour::Custom(Arc::new(instrumentation)); self } #[cfg(feature = "metrix")] pub fn with_mounted_metrix_instrumentation<A: metrix::processor::AggregatesProcessors>( mut self, aggregates_processors: &mut A, config: crate::instrumentation::MetrixConfig, ) -> Self { let instrumentation = crate::instrumentation::MetrixInstrumentation::new(aggregates_processors, config); self.instrumentation = InstrumentationFlavour::Metrix(instrumentation); self } #[cfg(feature = "metrix")] pub fn with_metrix_instrumentation( mut self, instrumentation: crate::instrumentation::MetrixInstrumentation, ) -> Self { self.instrumentation = InstrumentationFlavour::Metrix(instrumentation); self } /// Sets values in this builder from the environment. /// /// If no `prefix` is set all the given env key start with `REOOL_`. /// Otherwise the prefix is used with an automatically appended `_`. /// /// * `DESIRED_POOL_SIZE`: `usize`. Omit if you do not want to update the value /// * `CHECKOUT_TIMEOUT_MS`: `u64` or `"NONE"`. Omit if you do not want to update the value /// * `RESERVATION_LIMIT`: `usize` or `"NONE"`. Omit if you do not want to update the value /// * `STATS_INTERVAL_MS`: `u64`. Omit if you do not want to update the value /// * `ACTIVATION_ORDER`: `string`. Omit if you do not want to update the value /// * `MIN_REQUIRED_NODES`: `usize`. Omit if you do not want to update the value /// * `CONNECT_TO`: `[String]`. Separated by `;`. Omit if you do not want to update the value /// * `NODE_POOL_STRATEGY`: ` Omit if you do not want to update the value /// * `POOL_PER_NODE_MULTIPLIER`: Omit if you do not want to update the value pub fn update_from_environment(&mut self, prefix: Option<&str>) -> InitializationResult<()> { self.config.update_from_environment(prefix)?; Ok(()) } /// Updates this builder from the environment and returns `Self`. /// /// If no `prefix` is set all the given env key start with `REOOL_`. /// Otherwise the prefix is used with an automatically appended `_`. /// /// * `DESIRED_POOL_SIZE`: `usize`. Omit if you do not want to update the value /// * `CHECKOUT_TIMEOUT_MS`: `u64` or `"NONE"`. Omit if you do not want to update the value /// * `RESERVATION_LIMIT`: `usize` or `"NONE"`. Omit if you do not want to update the value /// * `STATS_INTERVAL_MS`: `u64`. Omit if you do not want to update the value /// * `ACTIVATION_ORDER`: `string`. Omit if you do not want to update the value /// * `MIN_REQUIRED_NODES`: `usize`. Omit if you do not want to update the value /// * `CONNECT_TO`: `[String]`. Separated by `;`. Omit if you do not want to update the value /// * `NODE_POOL_STRATEGY`: ` Omit if you do not want to update the value /// * `POOL_PER_NODE_MULTIPLIER`: Omit if you do not want to update the value pub fn updated_from_environment(mut self, prefix: Option<&str>) -> InitializationResult<Self> { self.config.update_from_environment(prefix)?; Ok(self) } /// Build a new `RedisPool` pub fn finish_redis_rs(self) -> InitializationResult<RedisPool> { let config = self.config; if config.pool_per_node_multiplier == 0 { return Err(InitializationError::message_only( "pool_per_node_multiplier must not be zero", )); } if config.connect_to_nodes.len() < config.min_required_nodes { return Err(InitializationError::message_only(format!( "There must be at least {} node(s) defined. There are only {} defined.", config.min_required_nodes, config.connect_to_nodes.len() ))); } if config.connect_to_nodes.is_empty() { warn!("creating a pool with no nodes"); return Ok(create_no_pool(self.instrumentation)); } let connect_to = config.connect_to_nodes.clone(); let create_single_pool = config.node_pool_strategy == NodePoolStrategy::SharedPool || connect_to.len() == 1; let flavour = if create_single_pool { debug!( "Create shared pool for {} nodes", config.connect_to_nodes.len() ); RedisPoolFlavour::Shared(SharedPool::new( config, RedisRsFactory::new, self.executor_flavour, self.instrumentation, )?) } else { debug!( "Create multiple pools. One for each of the {} nodes", config.connect_to_nodes.len() ); RedisPoolFlavour::PerNode(PoolPerNode::new( config, RedisRsFactory::new, self.executor_flavour, self.instrumentation, )?) }; Ok(RedisPool(flavour)) } } impl std::str::FromStr for NodePoolStrategy { type Err = ParseNodesStrategyError; fn from_str(s: &str) -> Result<Self, Self::Err> { match &*s.to_lowercase() { "shared-pool" => Ok(NodePoolStrategy::SharedPool), "pool-per-node" => Ok(NodePoolStrategy::PoolPerNode), "single" | "auto" => { warn!("found 'single' or 'auto' in the env which are deprecated - using 'shared-pool'"); Ok(NodePoolStrategy::SharedPool)}, "multi" => { warn!("found 'multi' in the env which is deprecated - using 'pool-per-node'"); Ok(NodePoolStrategy::PoolPerNode)}, invalid => Err(ParseNodesStrategyError(format!( "'{}' is not a valid NodesStrategy. Only 'shared_pool' and 'pool-per-node' are allowed.", invalid ))), } } } /// Determines which kind of pool to create. /// /// 2 kinds of pools can be created: A shared pool which /// will have connections to possibly multiple nodes /// or a pool with multiple sub pools which will all connect /// to one node only. /// /// If there is only 1 node to connect to `NodePoolStrategy::SharedPool` will always /// be used which is also the default. /// /// ## `NodePoolStrategy::SharedPool` /// /// The pool created will create connections to each nose in a round robin fashion. /// Since connections can also be closed it is never really known how many connections /// the pool has to a specific node. Nevertheless the connections should be evenly /// distributed under normal circumstances. /// /// When a node fails the connections to that node will be replaced by connections to the /// other nodes once the pool is recreating connections (e.g. after a connection caused an error). /// /// When pinged it is not certain which od the nodes in the pool is getting pinged. /// /// In configurations or when using `FromStr` this value is created from the /// string `shared-pool`. /// /// ## `NodePoolStrategy::PoolPerNode` /// /// This pool can only be created if there are more than one node. Each of the pools /// within the resulting pool will be connected to a single node. When checking out a connection /// the checkout will be done in a round robin fashion and the next pool will be tried if /// a pool has no connections left. /// /// When pinged it is exactly known which host is pinged and it is even guaranteed that all of /// the hosts will get pinged. /// /// In configurations or when using `FromStr` this value is created from the /// string `pool-per-node`. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum NodePoolStrategy { /// There will only be a single pool and all connections to maybe different nodes /// will share the pool SharedPool, /// Create a pool that contains connection pools where /// each pool is connected to one node only PoolPerNode, } impl Default for NodePoolStrategy { fn default() -> Self { NodePoolStrategy::SharedPool } } #[derive(Debug)] pub struct ParseNodesStrategyError(String); impl fmt::Display for ParseNodesStrategyError { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "Could not parse NodesStrategy. {}", self.0) } } impl std::error::Error for ParseNodesStrategyError { fn description(&self) -> &str { "parse activation order initialization failed" } fn cause(&self) -> Option<&dyn std::error::Error> { None } } fn create_no_pool(_instrumentation: InstrumentationFlavour) -> RedisPool { RedisPool(RedisPoolFlavour::Empty) }