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use crate::{RenetConnectionConfig, NUM_DISCONNECT_PACKETS_TO_SEND};
use std::{
collections::VecDeque,
io,
net::{SocketAddr, UdpSocket},
time::Duration,
};
use log::error;
use rechannel::{disconnect_packet, error::DisconnectionReason, remote_connection::NetworkInfo, server::RechannelServer};
use renetcode::{NetcodeServer, PacketToSend, ServerResult, NETCODE_KEY_BYTES, NETCODE_USER_DATA_BYTES};
#[derive(Debug)]
pub struct RenetServer {
socket: UdpSocket,
reliable_server: RechannelServer<u64>,
netcode_server: NetcodeServer,
buffer: Box<[u8]>,
events: VecDeque<ServerEvent>,
}
#[derive(Debug, Clone)]
pub enum ServerEvent {
ClientConnected(u64, Box<[u8; NETCODE_USER_DATA_BYTES]>),
ClientDisconnected(u64),
}
pub struct ServerConfig {
pub max_clients: usize,
pub protocol_id: u64,
pub public_addr: SocketAddr,
pub private_key: [u8; NETCODE_KEY_BYTES],
}
impl ServerConfig {
pub fn new(max_clients: usize, protocol_id: u64, public_addr: SocketAddr, private_key: [u8; NETCODE_KEY_BYTES]) -> Self {
Self {
max_clients,
protocol_id,
public_addr,
private_key,
}
}
}
impl RenetServer {
pub fn new(
current_time: Duration,
server_config: ServerConfig,
connection_config: RenetConnectionConfig,
socket: UdpSocket,
) -> Result<Self, std::io::Error> {
let buffer = vec![0u8; connection_config.max_packet_size as usize].into_boxed_slice();
let reliable_server = RechannelServer::new(connection_config.to_connection_config());
let netcode_server = NetcodeServer::new(
current_time,
server_config.max_clients,
server_config.protocol_id,
server_config.public_addr,
server_config.private_key,
);
socket.set_nonblocking(true)?;
Ok(Self {
socket,
netcode_server,
reliable_server,
buffer,
events: VecDeque::new(),
})
}
pub fn addr(&self) -> SocketAddr {
self.netcode_server.address()
}
pub fn get_event(&mut self) -> Option<ServerEvent> {
self.events.pop_front()
}
pub fn disconnect(&mut self, client_id: u64) {
let server_result = self.netcode_server.disconnect(client_id);
if let Err(e) = handle_server_result(server_result, &self.socket, &mut self.reliable_server, &mut self.events) {
error!("Failed to send disconnect packet to client {}: {}", client_id, e);
}
}
pub fn disconnect_clients(&mut self) {
for client_id in self.netcode_server.clients_id() {
self.disconnect(client_id);
}
}
pub fn network_info(&self, client_id: u64) -> Option<&NetworkInfo> {
self.reliable_server.network_info(client_id)
}
pub fn update(&mut self, duration: Duration) -> Result<(), io::Error> {
loop {
match self.socket.recv_from(&mut self.buffer) {
Ok((len, addr)) => {
let server_result = self.netcode_server.process_packet(addr, &mut self.buffer[..len]);
handle_server_result(server_result, &self.socket, &mut self.reliable_server, &mut self.events)?;
}
Err(ref e) if e.kind() == std::io::ErrorKind::WouldBlock => break,
Err(e) => return Err(e),
};
}
self.reliable_server.update_connections(duration);
self.netcode_server.update(duration);
for client_id in self.netcode_server.clients_id().into_iter() {
let server_result = self.netcode_server.update_client(client_id);
handle_server_result(server_result, &self.socket, &mut self.reliable_server, &mut self.events)?;
}
while let Some((client_id, reason)) = self.reliable_server.disconnected_client() {
self.events.push_back(ServerEvent::ClientDisconnected(client_id));
if reason != DisconnectionReason::DisconnectedByClient {
match disconnect_packet(reason) {
Err(e) => error!("failed to serialize disconnect packet: {}", e),
Ok(packet) => match self.netcode_server.generate_payload_packet(client_id, &packet) {
Err(e) => error!("failed to encrypt disconnect packet: {}", e),
Ok(PacketToSend { packet, address }) => {
for _ in 0..NUM_DISCONNECT_PACKETS_TO_SEND {
self.socket.send_to(packet, address)?;
}
}
},
}
}
self.netcode_server.disconnect(client_id);
}
Ok(())
}
pub fn receive_message(&mut self, client_id: u64, channel_id: u8) -> Option<Vec<u8>> {
self.reliable_server.receive_message(&client_id, channel_id)
}
pub fn can_send_message(&self, client_id: u64, channel_id: u8) -> bool {
self.reliable_server.can_send_message(&client_id, channel_id)
}
pub fn send_message(&mut self, client_id: u64, channel_id: u8, message: Vec<u8>) {
self.reliable_server.send_message(&client_id, channel_id, message);
}
pub fn broadcast_message_except(&mut self, client_id: u64, channel_id: u8, message: Vec<u8>) {
self.reliable_server.broadcast_message_except(&client_id, channel_id, message)
}
pub fn broadcast_message(&mut self, channel_id: u8, message: Vec<u8>) {
self.reliable_server.broadcast_message(channel_id, message);
}
pub fn send_packets(&mut self) -> Result<(), io::Error> {
for client_id in self.reliable_server.connections_id().into_iter() {
let packets = match self.reliable_server.get_packets_to_send(&client_id) {
Ok(p) => p,
Err(e) => {
error!("Failed to get packets from {}: {}", client_id, e);
continue;
}
};
for packet in packets.iter() {
match self.netcode_server.generate_payload_packet(client_id, packet) {
Ok(PacketToSend { packet, address }) => {
self.socket.send_to(packet, address)?;
}
Err(e) => error!("failed to encrypt payload packet: {}", e),
}
}
}
Ok(())
}
pub fn clients_id(&self) -> Vec<u64> {
self.netcode_server.clients_id()
}
}
fn handle_server_result(
server_result: ServerResult,
socket: &UdpSocket,
reliable_server: &mut RechannelServer<u64>,
events: &mut VecDeque<ServerEvent>,
) -> Result<(), io::Error> {
match server_result {
ServerResult::None => {}
ServerResult::PacketToSend(PacketToSend { packet, address }) => {
socket.send_to(packet, address)?;
}
ServerResult::Payload(client_id, payload) => {
if !reliable_server.is_connected(&client_id) {
reliable_server.add_connection(&client_id);
}
if let Err(e) = reliable_server.process_packet_from(payload, &client_id) {
log::error!("Error while processing payload for {}: {}", client_id, e)
}
}
ServerResult::ClientConnected(client_id, user_data, PacketToSend { packet, address }) => {
reliable_server.add_connection(&client_id);
events.push_back(ServerEvent::ClientConnected(client_id, user_data));
socket.send_to(packet, address)?;
}
ServerResult::ClientDisconnected(client_id, packet_to_send) => {
events.push_back(ServerEvent::ClientDisconnected(client_id));
reliable_server.remove_connection(&client_id);
if let Some(PacketToSend { packet, address }) = packet_to_send {
for _ in 0..NUM_DISCONNECT_PACKETS_TO_SEND {
socket.send_to(packet, address)?;
}
}
}
}
Ok(())
}