Constant renderdoc::SHADER_MAGIC_DEBUG_VALUE_BYTE_ARRAY[][src]

pub const SHADER_MAGIC_DEBUG_VALUE_BYTE_ARRAY: &[u8] = &[32, 85, 178, 234, 112, 102, 101, 72, 132, 41, 108, 8, 81, 84, 0, 255]

Magic value used for when applications pass a path where shader debug information can be found to match up with a stripped shader.

Raw byte array representation (assuming x86 endianness).