pub fn add_culling_to_graph<'node, M: Material>(
graph: &mut RenderGraph<'node>,
pre_cull_data: DataHandle<Buffer>,
culled: DataHandle<PerMaterialArchetypeData>,
skinned: DataHandle<SkinningOutput>,
per_material: &'node PerMaterialArchetypeInterface<M>,
gpu_culler: &'node ProfileData<(), GpuCuller>,
shadow_index: Option<usize>,
key: u64,
sorting: Option<Sorting>,
name: &str,
)Expand description
Add the profile-approprate culling for the given material archetype to the graph.