List of all items
Structs
- PbrRenderRoutine
- PrimaryPasses
- PrimaryPassesNewArgs
- RenderTextureOptions
- RenderTextures
- common::depth_pass::BuildDepthPassShaderArgs
- common::depth_pass::DepthPassPipelines
- common::forward_pass::BuildForwardPassShaderArgs
- common::interfaces::PerObjectData
- common::interfaces::ShaderInterfaces
- common::samplers::Samplers
- common::skybox_pass::BuildSkyboxShaderArgs
- culling::CPUDrawCall
- culling::CulledObjectSet
- culling::GPUIndirectData
- culling::cpu::CpuCuller
- culling::cpu::CpuCullerCullArgs
- culling::gpu::GpuCuller
- culling::gpu::GpuCullerCullArgs
- culling::gpu::GpuCullerPreCullArgs
- culling::gpu::PreCulledBuffer
- directional::CulledLightSet
- directional::DirectionalShadowPass
- directional::DirectionalShadowPassCullShadowsArgs
- directional::DirectionalShadowPassDrawCulledShadowsArgs
- forward::ForwardPass
- forward::ForwardPassCullArgs
- forward::ForwardPassDrawArgs
- forward::ForwardPassPrepassArgs
- material::MaterialFlags
- material::PbrMaterial
- skybox::SkyboxPass
- skybox::SkyboxPassDrawArgs
- skybox::StoredSkybox
- skybox::UpdateSkyboxArgs
- tonemapping::TonemappingPass
- tonemapping::TonemappingPassBlitArgs
- tonemapping::TonemappingPassNewArgs
- uniforms::CreateShaderUniformArgs
- uniforms::ShaderCommonUniform
Enums
- SampleCount
- common::depth_pass::DepthPassType
- common::forward_pass::Baking
- culling::Sorting
- material::AlbedoComponent
- material::AoMRTextures
- material::ClearcoatTextures
- material::MaterialComponent
- material::NormalTexture
- material::SampleType
- material::Transparency
- material::TransparencyType
Functions
- common::depth_pass::build_depth_pass_pipeline
- common::forward_pass::build_forward_pass_pipeline
- common::shaders::mode_safe_shader
- common::skybox_pass::build_skybox_pipeline
- culling::cpu::cull_internal
- culling::cpu::run
- culling::gpu::run
- uniforms::create_shader_uniform
- vertex::cpu_vertex_buffers
- vertex::gpu_vertex_buffers