Module rend3_pbr::material[][src]

Expand description

Types which make up rend3-pbr’s material PbrMaterial

Structs

Flags which shaders use to determine properties of a material

A set of textures and values that determine the how an object interacts with light.

Enums

How the albedo color should be determined.

How the Ambient Occlusion, Metalic, and Roughness values should be determined.

How clearcoat values should be derived.

Generic container for a component of a material that could either be from a texture or a fixed value.

How normals should be derived

How textures should be sampled.

How transparency should be handled in a material.

The type of transparency in a material.