pub fn instance_loaded_scene<'a, E: Error + 'static>(
    renderer: &Renderer,
    loaded: &LoadedGltfScene,
    nodes: Vec<Node<'a>>,
    settings: &GltfLoadSettings,
    parent_transform: Mat4
) -> Result<GltfSceneInstance, GltfLoadError<E>>
Expand description

Instances a Gltf scene that has been loaded using load_gltf_data. Will create as many Objects as required.

You need to hold onto the returned value from this function to make sure the objects don’t get deleted.