pub fn load_meshes<'a, E: Error + 'static>(
    renderer: &Renderer,
    meshes: impl Iterator<Item = Mesh<'a>>,
    buffers: &[Vec<u8>]
) -> Result<Vec<Labeled<Mesh>>, GltfLoadError<E>>
Expand description

Loads meshes from a gltf::Mesh iterator.

All binary data buffers must be provided. Call this with gltf::Document::meshes as the mesh argument.