Function rend3_gltf::load_meshes
source · [−]pub fn load_meshes<'a, E: Error + 'static>(
renderer: &Renderer,
meshes: impl Iterator<Item = Mesh<'a>>,
buffers: &[Vec<u8>]
) -> Result<Vec<Labeled<Mesh>>, GltfLoadError<E>>
Expand description
Loads meshes from a gltf::Mesh
iterator.
All binary data buffers must be provided. Call this with
gltf::Document::meshes
as the mesh argument.