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use std::{future::Future, pin::Pin, sync::Arc};
use glam::UVec2;
use rend3::{
types::{Handedness, SampleCount, Surface, TextureFormat},
InstanceAdapterDevice, Renderer,
};
use rend3_routine::base::BaseRenderGraph;
use wgpu::Instance;
use winit::{
dpi::PhysicalSize,
event::WindowEvent,
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
window::{Window, WindowBuilder, WindowId},
};
mod assets;
mod grab;
#[cfg(target_arch = "wasm32")]
mod resize_observer;
pub use assets::*;
pub use grab::*;
pub use parking_lot::{Mutex, MutexGuard};
pub type Event<'a, T> = winit::event::Event<'a, UserResizeEvent<T>>;
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum UserResizeEvent<T: 'static> {
Resize {
window_id: WindowId,
size: PhysicalSize<u32>,
},
Other(T),
}
pub trait App<T: 'static = ()> {
const HANDEDNESS: Handedness;
fn register_logger(&mut self) {
#[cfg(target_arch = "wasm32")]
console_log::init().unwrap();
#[cfg(all(not(target_arch = "wasm32"), not(target_os = "android")))]
env_logger::init();
}
fn register_panic_hook(&mut self) {
#[cfg(target_arch = "wasm32")]
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
}
fn create_window(&mut self, builder: WindowBuilder) -> (EventLoop<UserResizeEvent<T>>, Window) {
profiling::scope!("creating window");
let event_loop = EventLoop::with_user_event();
let window = builder.build(&event_loop).expect("Could not build window");
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas();
let style = canvas.style();
style.set_property("width", "100%").unwrap();
style.set_property("height", "100%").unwrap();
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| body.append_child(&canvas).ok())
.expect("couldn't append canvas to document body");
}
(event_loop, window)
}
fn create_iad<'a>(&'a mut self) -> Pin<Box<dyn Future<Output = anyhow::Result<InstanceAdapterDevice>> + 'a>> {
Box::pin(async move { Ok(rend3::create_iad(None, None, None, None).await?) })
}
fn create_base_rendergraph(&mut self, renderer: &Renderer) -> BaseRenderGraph {
BaseRenderGraph::new(renderer)
}
fn sample_count(&self) -> SampleCount;
fn scale_factor(&self) -> f32 {
1.0
}
fn setup(
&mut self,
window: &Window,
renderer: &Arc<Renderer>,
routines: &Arc<DefaultRoutines>,
surface_format: rend3::types::TextureFormat,
) {
let _ = (window, renderer, routines, surface_format);
}
#[allow(clippy::too_many_arguments)]
fn handle_event(
&mut self,
window: &Window,
renderer: &Arc<rend3::Renderer>,
routines: &Arc<DefaultRoutines>,
base_rendergraph: &BaseRenderGraph,
surface: Option<&Arc<Surface>>,
resolution: UVec2,
event: Event<'_, T>,
control_flow: impl FnOnce(winit::event_loop::ControlFlow),
) {
let _ = (
window,
renderer,
routines,
base_rendergraph,
resolution,
surface,
event,
control_flow,
);
}
}
pub fn lock<T>(lock: &parking_lot::Mutex<T>) -> parking_lot::MutexGuard<'_, T> {
#[cfg(target_arch = "wasm32")]
let guard = lock.try_lock().expect("Could not lock mutex on single-threaded wasm. Do not hold locks open while an .await causes you to yield execution.");
#[cfg(not(target_arch = "wasm32"))]
let guard = lock.lock();
guard
}
pub struct DefaultRoutines {
pub pbr: Mutex<rend3_routine::pbr::PbrRoutine>,
pub skybox: Mutex<rend3_routine::skybox::SkyboxRoutine>,
pub tonemapping: Mutex<rend3_routine::tonemapping::TonemappingRoutine>,
}
#[cfg(not(target_arch = "wasm32"))]
fn winit_run<F, T>(event_loop: winit::event_loop::EventLoop<T>, event_handler: F) -> !
where
F: FnMut(winit::event::Event<'_, T>, &EventLoopWindowTarget<T>, &mut ControlFlow) + 'static,
T: 'static,
{
event_loop.run(event_handler)
}
#[cfg(target_arch = "wasm32")]
fn winit_run<F, T>(event_loop: EventLoop<T>, event_handler: F)
where
F: FnMut(winit::event::Event<'_, T>, &EventLoopWindowTarget<T>, &mut ControlFlow) + 'static,
T: 'static,
{
use wasm_bindgen::{prelude::*, JsCast};
let winit_closure = Closure::once_into_js(move || event_loop.run(event_handler));
if let Err(error) = call_catch(&winit_closure) {
let is_control_flow_exception = error
.dyn_ref::<js_sys::Error>()
.map_or(false, |e| e.message().includes("Using exceptions for control flow", 0));
if !is_control_flow_exception {
web_sys::console::error_1(&error);
}
}
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
}
}
pub async fn async_start<A: App + 'static>(mut app: A, window_builder: WindowBuilder) {
app.register_logger();
app.register_panic_hook();
let (event_loop, window) = app.create_window(window_builder.with_visible(false));
let window_size = window.inner_size();
let iad = app.create_iad().await.unwrap();
let mut surface = if cfg!(target_os = "android") {
None
} else {
Some(Arc::new(unsafe { iad.instance.create_surface(&window) }))
};
let renderer = rend3::Renderer::new(
iad.clone(),
A::HANDEDNESS,
Some(window_size.width as f32 / window_size.height as f32),
)
.unwrap();
let format = surface.as_ref().map_or(TextureFormat::Rgba8UnormSrgb, |s| {
let format = s.get_preferred_format(&iad.adapter).unwrap();
rend3::configure_surface(
s,
&iad.device,
format,
glam::UVec2::new(window_size.width, window_size.height),
rend3::types::PresentMode::Mailbox,
);
format
});
let base_rendergraph = app.create_base_rendergraph(&renderer);
let mut data_core = renderer.data_core.lock();
let routines = Arc::new(DefaultRoutines {
pbr: Mutex::new(rend3_routine::pbr::PbrRoutine::new(
&renderer,
&mut data_core,
&base_rendergraph.interfaces,
)),
skybox: Mutex::new(rend3_routine::skybox::SkyboxRoutine::new(
&renderer,
&base_rendergraph.interfaces,
)),
tonemapping: Mutex::new(rend3_routine::tonemapping::TonemappingRoutine::new(
&renderer,
&base_rendergraph.interfaces,
format,
)),
});
drop(data_core);
app.setup(&window, &renderer, &routines, format);
#[cfg(target_arch = "wasm32")]
let _observer = resize_observer::ResizeObserver::new(&window, event_loop.create_proxy());
window.set_visible(true);
let mut suspended = cfg!(target_os = "android");
let mut last_user_control_mode = ControlFlow::Poll;
let mut stored_surface_info = StoredSurfaceInfo {
size: glam::UVec2::new(window_size.width, window_size.height),
scale_factor: app.scale_factor(),
sample_count: app.sample_count(),
};
winit_run(event_loop, move |event, _event_loop, control_flow| {
let event = match event {
Event::UserEvent(UserResizeEvent::Resize { size, window_id }) => Event::WindowEvent {
window_id,
event: WindowEvent::Resized(size),
},
e => e,
};
if let Some(suspend) = handle_surface(
&app,
&window,
&event,
&iad.instance,
&mut surface,
&renderer,
format,
&mut stored_surface_info,
) {
suspended = suspend;
}
match event {
Event::Suspended => {
*control_flow = ControlFlow::Wait;
}
Event::Resumed => {
*control_flow = last_user_control_mode;
}
_ => {}
}
if let Event::RedrawRequested(_) | Event::RedrawEventsCleared | Event::MainEventsCleared = event {
if suspended {
return;
}
}
app.handle_event(
&window,
&renderer,
&routines,
&base_rendergraph,
surface.as_ref(),
stored_surface_info.size,
event,
|c: ControlFlow| {
*control_flow = c;
last_user_control_mode = c;
},
)
});
}
struct StoredSurfaceInfo {
size: UVec2,
scale_factor: f32,
sample_count: SampleCount,
}
#[allow(clippy::too_many_arguments)]
fn handle_surface<A: App, T: 'static>(
app: &A,
window: &Window,
event: &Event<T>,
instance: &Instance,
surface: &mut Option<Arc<Surface>>,
renderer: &Arc<Renderer>,
format: rend3::types::TextureFormat,
surface_info: &mut StoredSurfaceInfo,
) -> Option<bool> {
match *event {
Event::Resumed => {
*surface = Some(Arc::new(unsafe { instance.create_surface(window) }));
Some(false)
}
Event::Suspended => {
*surface = None;
Some(true)
}
Event::WindowEvent {
event: winit::event::WindowEvent::Resized(size),
..
} => {
log::debug!("resize {:?}", size);
let size = UVec2::new(size.width, size.height);
if size.x == 0 || size.y == 0 {
return Some(false);
}
surface_info.size = size;
surface_info.scale_factor = app.scale_factor();
surface_info.sample_count = app.sample_count();
rend3::configure_surface(
surface.as_ref().unwrap(),
&renderer.device,
format,
glam::UVec2::new(size.x, size.y),
rend3::types::PresentMode::Mailbox,
);
renderer.set_aspect_ratio(size.x as f32 / size.y as f32);
Some(false)
}
_ => None,
}
}
pub fn start<A: App + 'static>(app: A, window_builder: WindowBuilder) {
#[cfg(target_arch = "wasm32")]
{
wasm_bindgen_futures::spawn_local(async_start(app, window_builder));
}
#[cfg(not(target_arch = "wasm32"))]
{
pollster::block_on(async_start(app, window_builder));
}
}