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Releases

Crates from Joël Lupien
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  • jojolepro
  • amethyst_core-0.15.3
    Amethyst core
    7806
  • amethyst_error-0.15.3
    Internal error handling for Amethyst.
    7806
  • amethyst_assets-0.15.3
    Asynchronous asset management for games.
    7806
  • amethyst_test-0.15.3
    Amethyst test utilities crate
    7806
  • amethyst_gltf-0.15.3
    GLTF asset loading
    7806
  • amethyst_animation-0.15.3
    Animation support for Amethyst
    7806
  • amethyst_utils-0.15.3
    Amethyst utils
    7806
  • amethyst_ui-0.15.3
    Amethyst UI crate
    7806
  • amethyst_controls-0.15.3
    Amethyst controls
    7806
  • amethyst_input-0.15.3
    Input rebinding
    7806
  • amethyst_locale-0.15.3
    Localisation bindings.
    7806
  • amethyst_audio-0.15.3
    Audio support for Amethyst
    7806
  • amethyst_window-0.15.3
    Windowing support for Amethyst engine.
    7806
  • amethyst_network-0.15.3
    Amethyst networking crate
    7806
  • amethyst_derive-0.15.3
    Amethyst derive
    7806
  • specs-0.17.0
    Specs is an Entity-Component-System library written in Rust.
    2076
  • shred-0.13.0
    Dispatches systems in parallel which need read access to some resources, and write access to others.
    197
  • planck_ecs-1.2.1
    A tiny but very powerful ECS framework.
    119
  • game_features-0.8.1
    Various helpful constructs for game development. See the github repository for detailed instructions.
    84
  • web_worker-0.3.0
    A simple crate implementing web workers to run rayon-styled concurrent work on wasm.
    20
  • inv_manager-0.2.0
    Library for inventory_managoat (inv crate)
    10
  • inv-0.2.0
    A Simple Command Line Inventory Manager. Prevent food waste and never lose track of your items!
    10
  • amethyst-extra-0.4.0
    Various helpful components, structs, systems and resources for the Amethyst engine.
    8
  • partial_function-0.5.0
    A clean way to define function as a set of subfunctions where each has defined start and end bounds.
    7
  • entity_component-1.1.2
    Provides the Entity and Component part of a full ECS.
    5
  • half_matrix-0.2.1
    A Half Matrix implementation. Used mostly to represent many to many boolean representations. For example, if you have A, B, C. You can say (B, A) = true and the rest = false. See the docs.rs page or the github repository for more information.
    3
  • world_dispatcher-1.2.0
    Provides the System part of a full ECS, along with a fast dispatcher and world container.
    3
  • planck_ecs_bundle-1.1.0
    Adds bundles to planck_ecs.
    2
  • specs_declaration-0.3.0
    A simple macro to effectively create SPECS systems.
    2
  • halfcaps-0.2.0
    tRaNslAtE aNy TeXt To ThIs.
    1
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