The Rust Programming Language
Standard Library API Reference
Rust by Example
The Cargo Guide
Crates from bvssvni
A library for window abstraction
The Piston game engine core libraries
A Piston event loop for games and interactive applications
A library for flexible generic event threading
A structure for user input
DEPRECATED. Use `hematite`.
A simple Minecraft client
Imaging library written in Rust. Provides basic filters and decoders for the most common image formats.
A library for 2D graphics that works with multiple back-ends
Provides a Node trait and a Graph type for chaining together audio generators/processors in a dsp graph.
The official Piston window wrapper for the Piston game engine
A 3D game engine with built-in editor
A library for sprite hierarchy and scene management
A simple and type agnostic library for vector math designed for reexporting
A tool for reasoning about breaking changes in Rust ecosystems
A Gfx 2D back-end for the Piston game engine
A search API for piston_meta
A DSL parsing library for human readable text documents
An OpenGL 2D back-end for the Piston game engine
A high level library for playing music and sound effects
AI behavior tree
A SDL2 back-end for the Piston game engine
A library for setting current values for stack scope, such as application structure
DEPRECATED. Use `current`.
A library for 3D camera and navigation
Server software for Pluto, the Rust gamedev competition
A Glium 2D back-end for the Piston game engine
A Frames Per Second (FPS) counter
A Piston window back-end using the Glutin library
A simple tool for finding the absolute path to a folder with a given name.