The Rust Programming Language
Standard Library API Reference
Rust by Example
The Cargo Guide
Crates from Austin Bonander
Failures By Stars
The Piston game engine core libraries
A structure for user input
A Piston event loop for games and interactive applications
A library for window abstraction
DEPRECATED: Nickel support is returning to `multipart` itself in 0.14. Support for `multipart/form-data` bodies in Nickel via the `multipart` crate.
A backend-agnostic extension for HTTP libraries that provides support for POST multipart/form-data requests on both client and server.
Wrap REST APIs with Rust traits using macros
A simple library that provides perceptual hashing and difference calculation for images.
A library for sprite hierarchy and scene management
A simple crate for detection of a file's MIME type by its extension.
AI behavior tree
Drop-in replacements for buffered I/O in `std::io` with extra features.
A SDL2 back-end for the Piston game engine
A Glium 2D back-end for the Piston game engine
A Piston window back-end using the Glutin library
A library for 3D camera control.
Safe wrappers for memory-accessing functions, like `std::ptr::copy()`.
Create static C-compatible strings from Rust string literals.
A GLFW window back-end for the Piston game engine
Wrapper around freedesktop's fontconfig library
A drag controller
A vantage-point tree implementation backed by vectors for good performance with no unsafe code.