1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
/*!
A lazily initialized value for safe sharing between threads.

The principal type in this module is `Lazy`, which makes it easy to construct
values that are shared safely across multiple threads simultaneously.
*/

use core::fmt;

/// A lazily initialized value that implements `Deref` for `T`.
///
/// A `Lazy` takes an initialization function and permits callers from any
/// thread to access the result of that initialization function in a safe
/// manner. In effect, this permits one-time initialization of global resources
/// in a (possibly) multi-threaded program.
///
/// This type and its functionality are available even when neither the `alloc`
/// nor the `std` features are enabled. In exchange, a `Lazy` does **not**
/// guarantee that the given `create` function is called at most once. It
/// might be called multiple times. Moreover, a call to `Lazy::get` (either
/// explicitly or implicitly via `Lazy`'s `Deref` impl) may block until a `T`
/// is available.
///
/// This is very similar to `lazy_static` or `once_cell`, except it doesn't
/// guarantee that the initialization function will be run once and it works
/// in no-alloc no-std environments. With that said, if you need stronger
/// guarantees or a more flexible API, then it is recommended to use either
/// `lazy_static` or `once_cell`.
///
/// # Warning: may use a spin lock
///
/// When this crate is compiled _without_ the `alloc` feature, then this type
/// may used a spin lock internally. This can have subtle effects that may
/// be undesirable. See [Spinlocks Considered Harmful][spinharm] for a more
/// thorough treatment of this topic.
///
/// [spinharm]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
///
/// # Example
///
/// This type is useful for creating regexes once, and then using them from
/// multiple threads simultaneously without worrying about synchronization.
///
/// ```
/// use regex_automata::{dfa::regex::Regex, util::lazy::Lazy, Match};
///
/// static RE: Lazy<Regex> = Lazy::new(|| Regex::new("foo[0-9]+bar").unwrap());
///
/// let expected = Some(Match::must(0, 3..14));
/// assert_eq!(expected, RE.find(b"zzzfoo12345barzzz"));
/// ```
pub struct Lazy<T, F = fn() -> T>(lazy::Lazy<T, F>);

impl<T, F> Lazy<T, F> {
    /// Create a new `Lazy` value that is initialized via the given function.
    ///
    /// The `T` type is automatically inferred from the return type of the
    /// `create` function given.
    pub const fn new(create: F) -> Lazy<T, F> {
        Lazy(lazy::Lazy::new(create))
    }
}

impl<T, F: Fn() -> T> Lazy<T, F> {
    /// Return a reference to the lazily initialized value.
    ///
    /// This routine may block if another thread is initializing a `T`.
    ///
    /// Note that given a `x` which has type `Lazy`, this must be called via
    /// `Lazy::get(x)` and not `x.get()`. This routine is defined this way
    /// because `Lazy` impls `Deref` with a target of `T`.
    ///
    /// # Panics
    ///
    /// This panics if the `create` function inside this lazy value panics.
    /// If the panic occurred in another thread, then this routine _may_ also
    /// panic (but is not guaranteed to do so).
    pub fn get(this: &Lazy<T, F>) -> &T {
        this.0.get()
    }
}

impl<T, F: Fn() -> T> core::ops::Deref for Lazy<T, F> {
    type Target = T;

    fn deref(&self) -> &T {
        Lazy::get(self)
    }
}

impl<T: fmt::Debug, F: Fn() -> T> fmt::Debug for Lazy<T, F> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        self.0.fmt(f)
    }
}

#[cfg(feature = "alloc")]
mod lazy {
    use core::{
        fmt,
        marker::PhantomData,
        sync::atomic::{AtomicPtr, Ordering},
    };

    use alloc::boxed::Box;

    /// A non-std lazy initialized value.
    ///
    /// This might run the initialization function more than once, but will
    /// never block.
    ///
    /// I wish I could get these semantics into the non-alloc non-std Lazy
    /// type below, but I'm not sure how to do it. If you can do an alloc,
    /// then the implementation becomes very simple if you don't care about
    /// redundant work precisely because a pointer can be atomically swapped.
    ///
    /// Perhaps making this approach work in the non-alloc non-std case
    /// requires asking the caller for a pointer? It would make the API less
    /// convenient I think.
    pub(super) struct Lazy<T, F> {
        data: AtomicPtr<T>,
        create: F,
        // This indicates to the compiler that this type can drop T. It's not
        // totally clear how the absence of this marker could lead to trouble,
        // but putting here doesn't have any downsides so we hedge until somone
        // can from the Unsafe Working Group can tell us definitively that we
        // don't need it.
        //
        // See: https://github.com/BurntSushi/regex-automata/issues/30
        owned: PhantomData<Box<T>>,
    }

    // SAFETY: So long as T and &T (and F and &F) can themselves be safely
    // shared among threads, so to can a Lazy<T, _>. Namely, the Lazy API only
    // permits accessing a &T and initialization is free of data races. So if T
    // is thread safe, then so to is Lazy<T, _>.
    //
    // We specifically require that T: Send in order for Lazy<T> to be Sync.
    // Without that requirement, it's possible to send a T from one thread to
    // another via Lazy's destructor.
    //
    // It's not clear whether we need F: Send+Sync for Lazy to be Sync. But
    // we're conservative for now and keep both.
    unsafe impl<T: Send + Sync, F: Send + Sync> Sync for Lazy<T, F> {}

    impl<T, F> Lazy<T, F> {
        /// Create a new alloc but non-std lazy value that is racily
        /// initialized. That is, the 'create' function may be called more than
        /// once.
        pub(super) const fn new(create: F) -> Lazy<T, F> {
            Lazy {
                data: AtomicPtr::new(core::ptr::null_mut()),
                create,
                owned: PhantomData,
            }
        }
    }

    impl<T, F: Fn() -> T> Lazy<T, F> {
        /// Get the underlying lazy value. If it hasn't been initialized
        /// yet, then always attempt to initialize it (even if some other
        /// thread is initializing it) and atomically attach it to this lazy
        /// value before returning it.
        pub(super) fn get(&self) -> &T {
            if let Some(data) = self.poll() {
                return data;
            }
            let data = (self.create)();
            let mut ptr = Box::into_raw(Box::new(data));
            // We attempt to stuff our initialized value into our atomic
            // pointer. Upon success, we don't need to do anything. But if
            // someone else beat us to the punch, then we need to make sure
            // our newly created value is dropped.
            let result = self.data.compare_exchange(
                core::ptr::null_mut(),
                ptr,
                Ordering::AcqRel,
                Ordering::Acquire,
            );
            if let Err(old) = result {
                // SAFETY: We created 'ptr' via Box::into_raw above, so turning
                // it back into a Box via from_raw is safe.
                drop(unsafe { Box::from_raw(ptr) });
                ptr = old;
            }
            // SAFETY: We just set the pointer above to a non-null value, even
            // in the error case, and set it to a fully initialized value
            // returned by 'create'.
            unsafe { &*ptr }
        }

        /// If this lazy value has been initialized successfully, then return
        /// that value. Otherwise return None immediately. This never attempts
        /// to run initialization itself.
        fn poll(&self) -> Option<&T> {
            let ptr = self.data.load(Ordering::Acquire);
            if ptr.is_null() {
                return None;
            }
            // SAFETY: We just checked that the pointer is not null. Since it's
            // not null, it must have been fully initialized by 'get' at some
            // point.
            Some(unsafe { &*ptr })
        }
    }

    impl<T: fmt::Debug, F: Fn() -> T> fmt::Debug for Lazy<T, F> {
        fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
            f.debug_struct("Lazy").field("data", &self.poll()).finish()
        }
    }

    impl<T, F> Drop for Lazy<T, F> {
        fn drop(&mut self) {
            let ptr = *self.data.get_mut();
            if !ptr.is_null() {
                // SAFETY: We just checked that 'ptr' is not null. And since
                // we have exclusive access, there are no races to worry about.
                drop(unsafe { Box::from_raw(ptr) });
            }
        }
    }
}

#[cfg(not(feature = "alloc"))]
mod lazy {
    use core::{
        cell::Cell,
        fmt,
        mem::MaybeUninit,
        panic::{RefUnwindSafe, UnwindSafe},
        sync::atomic::{AtomicU8, Ordering},
    };

    /// Our 'Lazy' value can be in one of three states:
    ///
    /// * INIT is where it starts, and also ends up back here if the
    /// 'create' routine panics.
    /// * BUSY is where it sits while initialization is running in exactly
    /// one thread.
    /// * DONE is where it sits after 'create' has completed and 'data' has
    /// been fully initialized.
    const LAZY_STATE_INIT: u8 = 0;
    const LAZY_STATE_BUSY: u8 = 1;
    const LAZY_STATE_DONE: u8 = 2;

    /// A non-alloc non-std lazy initialized value.
    ///
    /// This guarantees initialization only happens once, but uses a spinlock
    /// to block in the case of simultaneous access. Blocking occurs so that
    /// one thread waits while another thread initializes the value.
    ///
    /// I would much rather have the semantics of the 'alloc' Lazy type above.
    /// Namely, that we might run the initialization function more than once,
    /// but we never otherwise block. However, I don't know how to do that in
    /// a non-alloc non-std context.
    pub(super) struct Lazy<T, F> {
        state: AtomicU8,
        create: Cell<Option<F>>,
        data: Cell<MaybeUninit<T>>,
    }

    // SAFETY: So long as T and &T (and F and &F) can themselves be safely
    // shared among threads, so to can a Lazy<T, _>. Namely, the Lazy API only
    // permits accessing a &T and initialization is free of data races. So if T
    // is thread safe, then so to is Lazy<T, _>.
    unsafe impl<T: Send + Sync, F: Send + Sync> Sync for Lazy<T, F> {}
    // A reference to a Lazy is unwind safe because we specifically take
    // precautions to poison all accesses to a Lazy if the caller-provided
    // 'create' function panics.
    impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> RefUnwindSafe
        for Lazy<T, F>
    {
    }

    impl<T, F> Lazy<T, F> {
        /// Create a new non-alloc non-std lazy value that is initialized
        /// exactly once on first use using the given function.
        pub(super) const fn new(create: F) -> Lazy<T, F> {
            Lazy {
                state: AtomicU8::new(LAZY_STATE_INIT),
                create: Cell::new(Some(create)),
                data: Cell::new(MaybeUninit::uninit()),
            }
        }
    }

    impl<T, F: FnOnce() -> T> Lazy<T, F> {
        /// Get the underlying lazy value. If it isn't been initialized
        /// yet, then either initialize it or block until some other thread
        /// initializes it. If the 'create' function given to Lazy::new panics
        /// (even in another thread), then this panics too.
        pub(super) fn get(&self) -> &T {
            // This is effectively a spinlock. We loop until we enter a DONE
            // state, and if possible, initialize it ourselves. The only way
            // we exit the loop is if 'create' panics, we initialize 'data' or
            // some other thread initializes 'data'.
            //
            // Yes, I have read spinlocks considered harmful[1]. And that
            // article is why this spinlock is only active when 'alloc' isn't
            // enabled. I did this because I don't think there is really
            // another choice without 'alloc', other than not providing this at
            // all. But I think that's a big bummer.
            //
            // [1]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
            while self.state.load(Ordering::Acquire) != LAZY_STATE_DONE {
                // Check if we're the first ones to get here. If so, we'll be
                // the ones who initialize.
                let result = self.state.compare_exchange(
                    LAZY_STATE_INIT,
                    LAZY_STATE_BUSY,
                    Ordering::AcqRel,
                    Ordering::Acquire,
                );
                // This means we saw the INIT state and nobody else can. So we
                // must take responsibility for initializing. And by virtue of
                // observing INIT, we have also told anyone else trying to
                // get here that we are BUSY. If someone else sees BUSY, then
                // they will spin until we finish initialization.
                if let Ok(_) = result {
                    // Since we are guaranteed to be the only ones here, we
                    // know that 'create' is there... Unless someone else got
                    // here before us and 'create' panicked. In which case,
                    // 'self.create' is now 'None' and we forward the panic
                    // to the caller. (i.e., We implement poisoning.)
                    //
                    // SAFETY: Our use of 'self.state' guarantees that we are
                    // the only thread executing this line, and thus there are
                    // no races.
                    let create = unsafe {
                        (*self.create.as_ptr()).take().expect(
                            "Lazy's create function panicked, \
                             preventing initialization,
                             poisoning current thread",
                        )
                    };
                    let guard = Guard { state: &self.state };
                    // SAFETY: Our use of 'self.state' guarantees that we are
                    // the only thread executing this line, and thus there are
                    // no races.
                    unsafe {
                        (*self.data.as_ptr()).as_mut_ptr().write(create());
                    }
                    // All is well. 'self.create' ran successfully, so we
                    // forget the guard.
                    core::mem::forget(guard);
                    // Everything is initialized, so we can declare success.
                    self.state.store(LAZY_STATE_DONE, Ordering::Release);
                    break;
                }
                core::hint::spin_loop();
            }
            // We only get here if data is fully initialized, and thus poll
            // will always return something.
            self.poll().unwrap()
        }

        /// If this lazy value has been initialized successfully, then return
        /// that value. Otherwise return None immediately. This never blocks.
        fn poll(&self) -> Option<&T> {
            if self.state.load(Ordering::Acquire) == LAZY_STATE_DONE {
                // SAFETY: The DONE state only occurs when data has been fully
                // initialized.
                Some(unsafe { &*(*self.data.as_ptr()).as_ptr() })
            } else {
                None
            }
        }
    }

    impl<T: fmt::Debug, F: FnMut() -> T> fmt::Debug for Lazy<T, F> {
        fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
            f.debug_struct("Lazy")
                .field("state", &self.state.load(Ordering::Acquire))
                .field("create", &"<closure>")
                .field("data", &self.poll())
                .finish()
        }
    }

    impl<T, F> Drop for Lazy<T, F> {
        fn drop(&mut self) {
            if *self.state.get_mut() == LAZY_STATE_DONE {
                // SAFETY: state is DONE if and only if data has been fully
                // initialized. At which point, it is safe to drop.
                unsafe {
                    self.data.get_mut().assume_init_drop();
                }
            }
        }
    }

    /// A guard that will reset a Lazy's state back to INIT when dropped. The
    /// idea here is to 'forget' this guard on success. On failure (when a
    /// panic occurs), the Drop impl runs and causes all in-progress and future
    /// 'get' calls to panic. Without this guard, all in-progress and future
    /// 'get' calls would spin forever. Crashing is much better than getting
    /// stuck in an infinite loop.
    struct Guard<'a> {
        state: &'a AtomicU8,
    }

    impl<'a> Drop for Guard<'a> {
        fn drop(&mut self) {
            // We force ourselves back into an INIT state. This will in turn
            // cause any future 'get' calls to attempt calling 'self.create'
            // again which will in turn panic because 'self.create' will now
            // be 'None'.
            self.state.store(LAZY_STATE_INIT, Ordering::Release);
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    fn assert_send<T: Send>() {}
    fn assert_sync<T: Sync>() {}
    fn assert_unwind<T: core::panic::UnwindSafe>() {}
    fn assert_refunwind<T: core::panic::RefUnwindSafe>() {}

    #[test]
    fn oibits() {
        assert_send::<Lazy<u64>>();
        assert_sync::<Lazy<u64>>();
        assert_unwind::<Lazy<u64>>();
        assert_refunwind::<Lazy<u64>>();
    }

    // This is a regression test because we used to rely on the inferred Sync
    // impl for the Lazy type defined above (for 'alloc' mode). In the
    // inferred impl, it only requires that T: Sync for Lazy<T>: Sync. But
    // if we have that, we can actually make use of the fact that Lazy<T> drops
    // T to create a value on one thread and drop it on another. This *should*
    // require T: Send, but our missing bounds before let it sneak by.
    //
    // Basically, this test should not compile, so we... comment it out. We
    // don't have a great way of testing compile-fail tests right now.
    //
    // See: https://github.com/BurntSushi/regex-automata/issues/30
    /*
    #[test]
    fn sync_not_send() {
        #[allow(dead_code)]
        fn inner<T: Sync + Default>() {
            let lazy = Lazy::new(move || T::default());
            std::thread::scope(|scope| {
                scope.spawn(|| {
                    Lazy::get(&lazy); // We create T in this thread
                });
            });
            // And drop in this thread.
            drop(lazy);
            // So we have send a !Send type over threads. (with some more
            // legwork, its possible to even sneak the value out of drop
            // through thread local)
        }
    }
    */
}