Trait reedline::Menu

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pub trait Menu: Send {
Show 15 methods // Required methods fn is_active(&self) -> bool; fn menu_event(&mut self, event: MenuEvent); fn can_quick_complete(&self) -> bool; fn can_partially_complete( &mut self, values_updated: bool, editor: &mut Editor, completer: &mut dyn Completer ) -> bool; fn update_values( &mut self, editor: &mut Editor, completer: &mut dyn Completer ); fn update_working_details( &mut self, editor: &mut Editor, completer: &mut dyn Completer, painter: &Painter ); fn replace_in_buffer(&self, editor: &mut Editor); fn menu_required_lines(&self, terminal_columns: u16) -> u16; fn menu_string( &self, available_lines: u16, use_ansi_coloring: bool ) -> String; fn min_rows(&self) -> u16; fn get_values(&self) -> &[Suggestion]; // Provided methods fn settings(&self) -> &MenuSettings { ... } fn name(&self) -> &str { ... } fn indicator(&self) -> &str { ... } fn set_cursor_pos(&mut self, _pos: (u16, u16)) { ... }
}
Expand description

Trait that defines how a menu will be printed by the painter

Required Methods§

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fn is_active(&self) -> bool

Checks if the menu is active

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fn menu_event(&mut self, event: MenuEvent)

Selects what type of event happened with the menu

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fn can_quick_complete(&self) -> bool

A menu may not be allowed to quick complete because it needs to stay active even with one element

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fn can_partially_complete( &mut self, values_updated: bool, editor: &mut Editor, completer: &mut dyn Completer ) -> bool

The completion menu can try to find the common string and replace it in the given line buffer

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fn update_values(&mut self, editor: &mut Editor, completer: &mut dyn Completer)

Updates the values presented in the menu This function needs to be defined in the trait because when the menu is activated or the quick_completion option is true, the len of the values is calculated to know if there is only one value so it can be selected immediately

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fn update_working_details( &mut self, editor: &mut Editor, completer: &mut dyn Completer, painter: &Painter )

The working details of a menu are values that could change based on the menu conditions before it being printed, such as the number or size of columns, etc. In this function should be defined how the menu event is treated since it is called just before painting the menu

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fn replace_in_buffer(&self, editor: &mut Editor)

Indicates how to replace in the line buffer the selected value from the menu

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fn menu_required_lines(&self, terminal_columns: u16) -> u16

Calculates the real required lines for the menu considering how many lines wrap the terminal or if entries have multiple lines

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fn menu_string(&self, available_lines: u16, use_ansi_coloring: bool) -> String

Creates the menu representation as a string which will be painted by the painter

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fn min_rows(&self) -> u16

Minimum rows that should be displayed by the menu

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fn get_values(&self) -> &[Suggestion]

Gets cached values from menu that will be displayed

Provided Methods§

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fn settings(&self) -> &MenuSettings

Get MenuSettings

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fn name(&self) -> &str

Menu name

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fn indicator(&self) -> &str

Menu indicator

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fn set_cursor_pos(&mut self, _pos: (u16, u16))

Sets the position of the cursor (currently only required by the IDE menu)

Implementors§