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#![doc(html_root_url = "https://docs.rs/reaper-low/0.1.0")] //! This crate contains the low-level API of [reaper-rs](https://github.com/helgoboss/reaper-rs). //! //! It is not recommended to use this API directly because it just exposes the raw REAPER C++ //! functions, types and constants one to one in Rust. If you want idiomatic Rust, type safety and //! convenience, please use the [medium-level] or [high-level] API instead. //! //! At times it can still be useful to access the low-level API, mostly as fallback if the function //! that you are looking for has not yet been lifted to the medium-level API. To get started, best //! navigate to the [`Reaper`] struct, which contains all exposed functions. //! //! # Example //! //! ```no_run //! # let reaper = reaper_low::Reaper::default(); //! use c_str_macro::c_str; //! use std::ptr::null_mut; //! //! unsafe { //! reaper.ShowConsoleMsg(c_str!("Hello world from reaper-rs low-level API!").as_ptr()); //! let track = reaper.GetTrack(null_mut(), 0); //! reaper.DeleteTrack(track); //! } //! ``` //! //! # Design //! //! ## Goal //! //! The ultimate goal of the low-level API is to be on par with the REAPER C++ API, meaning //! that everything which is possible with the REAPER C++ API is also possible with the *reaper-rs* //! low-level API. Improvements regarding safety, convenience or style are not in its scope. It //! should serve as a base for more idiomatic APIs built on top of it. //! //! ## Generated code //! //! Most parts of the low-level API are auto-generated from `reaper_plugin_functions.h` using a //! combination of [bindgen](https://docs.rs/bindgen) and custom build script. //! //! ## C++ glue code //! //! There's some code which is not auto-generated, most notably the code to "restore" functionality //! which "got lost in translation". The problem is that some parts of the REAPER C++ API not just //! use C but also C++ features, in particular virtual base classes. Rust can't call virtual //! functions or implement them. //! //! The solution is to take a detour via C++ glue code: //! //! - Rust calling a C++ virtual function provided by REAPER: //! - Implement a method on the raw struct in Rust which calls a function written in C which in //! turn calls the C++ virtual function (Rust function → C function → C++ virtual function) //! - Example: `midi.rs` & `midi.cpp` //! //! - REAPER calling a C++ virtual function provided by Rust: //! - Implement the virtual base class in C++, let each function delegate to a corresponding //! free Rust function which in turn calls a method of a trait object (REAPER → C++ virtual //! function → Rust function) //! - Example: `control_surface.cpp` & `control_surface.rs` //! //! [medium-level]: /reaper_medium/index.html //! [high-level]: /reaper_high/index.html //! [`Reaper`]: struct.Reaper.html mod bindings; pub mod raw; mod control_surface; pub use control_surface::*; mod util; pub use util::*; mod reaper_plugin_context; pub use reaper_plugin_context::*; mod reaper; pub use reaper::*; mod reaper_impl; pub use reaper_impl::*; mod midi; pub use midi::*;