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use std::os::raw::c_void;
type CFTypeRef = *const c_void;
type CGEventRef = *const c_void;
type CGEventSourceRef = *const c_void;
#[derive(Clone, Copy)]
#[repr(C)]
struct CGPoint {
x: f64,
y: f64,
}
#[link(name = "AppKit", kind = "framework")]
extern "C" {
fn CGEventCreate(source: CGEventSourceRef) -> CGEventRef;
fn CGEventGetLocation(event: CGEventRef) -> CGPoint;
fn CFRelease(cf: CFTypeRef);
}
pub struct Mouse;
impl Mouse {
#[inline(always)]
pub fn location() -> (f64, f64) {
unsafe {
let event = CGEventCreate(std::ptr::null());
let CGPoint { x, y } = CGEventGetLocation(event);
CFRelease(event);
(x, y)
}
}
}