Expand description
Easy to use ReaScript API.
While reaper-rs is full-implemented at low-level, and, partially implemented at medium-level, on top of it (mostly, on top of low-level) this crate builds API that is pleasure to use.
Actually, for the moment it is the better version of Reapy project. The main skeleton of this API is cloned from the Reapy, but reimplemented in a more “rusty” way. Also, a bunch of new functions are added to Track, Item and Take, as well as a good new implementation for ExtState and midi was made. I would say, that currently wrapped ~95% of Track, Take, Item, AudioAccessor and FX original functions; about of 70% for Envelope and Source. And the rest is probably, less, then 50%.
It should also be possible to use from VST Plugin, but this has not yet been tested at all.
These are the dependencies:
[dependencies]
rea-rs = "0.1.2"
rea-rs-low = "0.1.2" # optional
rea-rs-macros = "0.1.2"
But, actually, all medium- and low-level functionality is still existing in the Reaper object. Just use Reaper::low, [Reaper::medium] and [Reaper::medium_session].
The Common entry point should look like this:
use rea_rs::{errors::ReaperResult, ActionKind, Reaper, PluginContext};
use rea_rs_macros::reaper_extension_plugin;
use std::error::Error;
#[reaper_extension_plugin]
fn plugin_main(context: PluginContext) -> Result<(), Box<dyn Error>> {
Reaper::init_global(context);
let reaper = Reaper::get_mut();
let message = "Hello from small extension";
reaper.show_console_msg(message);
Ok(())
}
Since, there are not many things to be done at the start time of Reaper, there are two common ways to invoke the code: Actions and [ControlSurface].
use rea_rs::{PluginContext, Reaper, RegisteredAccel, Timer};
use rea_rs_macros::reaper_extension_plugin;
use std::error::Error;
#[derive(Debug)]
struct Listener {
action: RegisteredAccel,
}
// Full list of function larger.
impl Timer for Listener {
fn run(&mut self) -> Result<(), Box<dyn Error>> {
Reaper::get().perform_action(self.action.command_id, 0, None);
Ok(())
}
fn id_string(&self) -> String {"test listener".to_string()}
}
fn my_action_func(_flag: i32) -> Result<(), Box<dyn Error>> {
Reaper::get().show_console_msg("running");
Ok(())
}
#[reaper_extension_plugin]
fn plugin_main(context: PluginContext) -> Result<(), Box<dyn Error>> {
Reaper::init_global(context);
let reaper = Reaper::get_mut();
let action = reaper.register_action(
// This will be capitalized and used as action ID in action window
"command_name",
// This is the line user searches action for
"description",
my_action_func,
// Only type currently supported
None
)?;
reaper.register_timer(Box::new(Listener{action}));
Ok(())
}
There are float values in API. I recommend to use float_eq
crate.
§API structure.
Most of the time, API is used hierarchically: Reaper holds top-level functions and can return Project, Item etc. While Project can manipulate by Track, Item, Take. The key point of the hierarchical structure — to be sure safe as long as possible. Since Project is alive, it is safe to refer from track to it. The same with other children. By the same reason, it’s almost impossible to mutate two object at a time. If one track is mutable, it responses for the whole underlying objects. And we can be almost sure, that the rest of tracks consist of objects, we left them before.
The most part of API is covered by tests, and they are a good set of usage examples.
use rea_rs::Reaper;
use std::collections::HashMap;
let rpr = Reaper::get();
let captions =
vec!["age(18)", "name(user)", "leave blank", "fate(atheist)"];
let mut answers = HashMap::new();
answers.insert(String::from("age(18)"), String::from("18"));
answers.insert(String::from("name(user)"), String::from("user"));
answers.insert(String::from("leave blank"), String::from(""));
answers.insert(String::from("fate(atheist)"), String::from("atheist"));
let result = rpr.get_user_inputs(
"Fill values as asked in fields",
captions,
None,
).unwrap();
assert_eq!(result, answers);
§Better to know about
For the moment, downsides of API are:
- top-level functionality: I’m not sure, that at least a half of little reaper functions is wrapped. Like all windowing and theming stuff.
- GUI. As well as with
reapy
, GUI is an issue. I’ve startedreaper-imgui
crate, that makes possible to use ReaImGui extension from rust. But it waits for being properly wrapped byrea-rs
. - Thread-safety. It’s important to know, that almost nothing of Reaper
should left the main thread. There are some functions, that are designed
for audio thread, and some, that are safe to execute from any thread.
But, basically, here is a rule: if you make a listener, gui or socket
communication —
Reaper
lives in main thread, and else made by std::sync::mpsc.
Enjoy the coding!
Re-exports§
pub use utils::WithReaperPtr;
pub use reaper::*;
pub use simple_functions::*;
pub use hardware_functions::*;
pub use project::*;
pub use misc_enums::*;
pub use misc_types::*;
pub use ext_state::*;
pub use marker::*;
pub use track::*;
pub use send::*;
pub use item::*;
pub use take::*;
pub use source::*;
pub use midi::*;
pub use fx::*;
pub use audio_accessor::*;
pub use envelope::*;
pub use midi_editor::*;
Modules§
- Handles all operations with Take MIDI.
- This module makes low-level structs available in the medium-level API if necessary. This is done using different strategies, depending on the characteristics of the struct. Sometimes it’s just a type alias, sometimes a wrapper.
- Module originally designed by Benjamin Klum https://github.com/helgoboss for his
reaper-rs
repository. But module was moved here for removing dependency on reaper-medium crate, which is almost not used by the rea-rs.
Structs§
- This represents the context which is needed to access REAPER functions from plug-ins.
Traits§
- Trait used for implementations of integer and enum conversions.
Type Aliases§
- Alias of
TimeDelta
.