1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362
//! Simple library to listen and send events to keyboard and mouse on MacOS, Windows and Linux //! (x11). //! //! You can also check out [Enigo](https://github.com/Enigo-rs/Enigo) which is another //! crate which helped me write this one. //! //! This crate is so far a pet project for me to understand the rust ecosystem. //! //! # Listening to global events //! //! ```no_run //! use rdev::{listen, Event}; //! //! // This will block. //! if let Err(error) = listen(callback) { //! println!("Error: {:?}", error) //! } //! //! fn callback(event: Event) { //! println!("My callback {:?}", event); //! match event.name { //! Some(string) => println!("User wrote {:?}", string), //! None => (), //! } //! } //! ``` //! //! # Sending some events //! //! ```no_run //! use rdev::{simulate, Button, EventType, Key, SimulateError}; //! use std::{thread, time}; //! //! fn send(event_type: &EventType) { //! let delay = time::Duration::from_millis(20); //! match simulate(event_type) { //! Ok(()) => (), //! Err(SimulateError) => { //! println!("We could not send {:?}", event_type); //! } //! } //! // Let ths OS catchup (at least MacOS) //! thread::sleep(delay); //! } //! //! send(&EventType::KeyPress(Key::KeyS)); //! send(&EventType::KeyRelease(Key::KeyS)); //! //! send(&EventType::MouseMove { x: 0.0, y: 0.0 }); //! send(&EventType::MouseMove { x: 400.0, y: 400.0 }); //! send(&EventType::ButtonPress(Button::Left)); //! send(&EventType::ButtonRelease(Button::Right)); //! send(&EventType::Wheel { //! delta_x: 0, //! delta_y: 1, //! }); //! ``` //! # Main structs //! ## Event //! //! In order to detect what a user types, we need to plug to the OS level management //! of keyboard state (modifiers like shift, ctrl, but also dead keys if they exist). //! //! `EventType` corresponds to a *physical* event, corresponding to QWERTY layout //! `Event` corresponds to an actual event that was received and `Event.name` reflects //! what key was interpreted by the OS at that time, it will respect the layout. //! //! ```no_run //! # use crate::rdev::EventType; //! # use std::time::SystemTime; //! /// When events arrive from the system we can add some information //! /// time is when the event was received. //! #[derive(Debug)] //! pub struct Event { //! pub time: SystemTime, //! pub name: Option<String>, //! pub event_type: EventType, //! } //! ``` //! //! Be careful, Event::name, might be None, but also String::from(""), and might contain //! not displayable unicode characters. We send exactly what the OS sends us so do some sanity checking //! before using it. //! Caveat: Dead keys don't function yet on Linux //! //! ## EventType //! //! In order to manage different OS, the current EventType choices is a mix&match //! to account for all possible events. //! There is a safe mechanism to detect events no matter what, which are the //! Unknown() variant of the enum which will contain some OS specific value. //! Also not that not all keys are mapped to an OS code, so simulate might fail if you //! try to send an unmapped key. Sending Unknown() variants will always work (the OS might //! still reject it). //! //! ```no_run //! # use crate::rdev::{Key, Button}; //! /// In order to manage different OS, the current EventType choices is a mix&match //! /// to account for all possible events. //! #[derive(Debug)] //! pub enum EventType { //! /// The keys correspond to a standard qwerty layout, they don't correspond //! /// To the actual letter a user would use, that requires some layout logic to be added. //! KeyPress(Key), //! KeyRelease(Key), //! /// Some mouse will have more than 3 buttons, these are not defined, and different OS will //! /// give different Unknown code. //! ButtonPress(Button), //! ButtonRelease(Button), //! /// Values in pixels //! MouseMove { //! x: f64, //! y: f64, //! }, //! /// Note: On Linux, there is no actual delta the actual values are ignored for delta_x //! /// and we only look at the sign of delta_y to simulate wheelup or wheeldown. //! Wheel { //! delta_x: i64, //! delta_y: i64, //! }, //! } //! ``` //! //! ## OS Specificities //! //! For now the code only works for Linux (X11), MacOS and Windows. On MacOS, the listen //! loop needs to be the primary app (no fork before) and needs to have accessibility //! settings enabled (Terminal added in System Preferences > Security & Privacy > Privacy > Accessibility). //! //! # Getting the main screen size //! //! ```no_run //! use rdev::{display_size}; //! //! let (w, h) = display_size().unwrap(); //! assert!(w > 0); //! assert!(h > 0); //! ``` //! //! # Keyboard state //! //! We can define a dummy Keyboard, that we will use to detect //! what kind of EventType trigger some String. We get the currently used //! layout for now ! //! Caveat : This is layout dependent. If your app needs to support //! layout switching don't use this ! //! Caveat: On Linux, the dead keys mechanism is not implemented. //! Caveat: Only shift and dead keys are implemented, Alt+unicode code on windows //! won't work. //! //! ```no_run //! use rdev::{Keyboard, EventType, Key, KeyboardState}; //! //! let mut keyboard = Keyboard::new().unwrap(); //! let string = keyboard.add(&EventType::KeyPress(Key::KeyS)); //! // string == Some("s") //! ``` //! //! # Grabbing global events. (Requires `unstable_grab` feature) //! //! In the callback, returning None ignores the event //! and returning the event let's it pass. There is no modification of the event //! possible here. //! Caveat: On MacOS, you require the grab //! loop needs to be the primary app (no fork before) and need to have accessibility //! settings enabled. //! **Not implemented on Linux, you will always receive an error.** //! //! # Serialization //! //! Serialization and deserialization. (Requires `serialize` feature). mod rdev; pub use crate::rdev::{ Button, DisplayError, Event, EventType, GrabCallback, GrabError, Key, KeyboardState, ListenError, SimulateError, }; #[cfg(target_os = "macos")] mod macos; #[cfg(target_os = "macos")] pub use crate::macos::Keyboard; #[cfg(target_os = "macos")] use crate::macos::{display_size as _display_size, listen as _listen, simulate as _simulate}; #[cfg(target_os = "linux")] mod linux; #[cfg(target_os = "linux")] pub use crate::linux::Keyboard; #[cfg(target_os = "linux")] use crate::linux::{display_size as _display_size, listen as _listen, simulate as _simulate}; #[cfg(target_os = "windows")] mod windows; #[cfg(target_os = "windows")] pub use crate::windows::Keyboard; #[cfg(target_os = "windows")] use crate::windows::{display_size as _display_size, listen as _listen, simulate as _simulate}; /// Listening to global events. Caveat: On MacOS, you require the listen /// loop needs to be the primary app (no fork before) and need to have accessibility /// settings enabled. /// /// ```no_run /// use rdev::{listen, Event}; /// /// fn callback(event: Event) { /// println!("My callback {:?}", event); /// match event.name{ /// Some(string) => println!("User wrote {:?}", string), /// None => () /// } /// } /// fn main(){ /// // This will block. /// if let Err(error) = listen(callback) { /// println!("Error: {:?}", error) /// } /// } /// ``` pub fn listen<T>(callback: T) -> Result<(), ListenError> where T: FnMut(Event) + 'static, { _listen(callback) } /// Sending some events /// /// ```no_run /// use rdev::{simulate, Button, EventType, Key, SimulateError}; /// use std::{thread, time}; /// /// fn send(event_type: &EventType) { /// let delay = time::Duration::from_millis(20); /// match simulate(event_type) { /// Ok(()) => (), /// Err(SimulateError) => { /// println!("We could not send {:?}", event_type); /// } /// } /// // Let ths OS catchup (at least MacOS) /// thread::sleep(delay); /// } /// /// fn my_shortcut() { /// send(&EventType::KeyPress(Key::KeyS)); /// send(&EventType::KeyRelease(Key::KeyS)); /// /// send(&EventType::MouseMove { x: 0.0, y: 0.0 }); /// send(&EventType::MouseMove { x: 400.0, y: 400.0 }); /// send(&EventType::ButtonPress(Button::Left)); /// send(&EventType::ButtonRelease(Button::Right)); /// send(&EventType::Wheel { /// delta_x: 0, /// delta_y: 1, /// }); /// } /// ``` pub fn simulate(event_type: &EventType) -> Result<(), SimulateError> { _simulate(event_type) } /// Returns the size in pixels of the main screen. /// This is useful to use with x, y from MouseMove Event. /// /// ```no_run /// use rdev::{display_size}; /// /// let (w, h) = display_size().unwrap(); /// println!("My screen size : {:?}x{:?}", w, h); /// ``` pub fn display_size() -> Result<(u64, u64), DisplayError> { _display_size() } #[cfg(feature = "unstable_grab")] #[cfg(target_os = "linux")] pub use crate::linux::grab as _grab; #[cfg(feature = "unstable_grab")] #[cfg(target_os = "macos")] pub use crate::macos::grab as _grab; #[cfg(feature = "unstable_grab")] #[cfg(target_os = "windows")] pub use crate::windows::grab as _grab; #[cfg(any(feature = "unstable_grab"))] /// Grabbing global events. In the callback, returning None ignores the event /// and returning the event let's it pass. There is no modification of the event /// possible here. /// Caveat: On MacOS, you require the grab /// loop needs to be the primary app (no fork before) and need to have accessibility /// settings enabled. /// On Linux, this is not implemented, you will always receive an error. /// /// ```no_run /// use rdev::{grab, Event, EventType, Key}; /// /// fn callback(event: Event) -> Option<Event> { /// println!("My callback {:?}", event); /// match event.event_type{ /// EventType::KeyPress(Key::Tab) => None, /// _ => Some(event), /// } /// } /// fn main(){ /// // This will block. /// if let Err(error) = grab(callback) { /// println!("Error: {:?}", error) /// } /// } /// ``` #[cfg(any(feature = "unstable_grab"))] pub fn grab<T>(callback: T) -> Result<(), GrabError> where T: Fn(Event) -> Option<Event> + 'static, { _grab(callback) } #[cfg(test)] mod tests { use super::*; #[test] fn test_keyboard_state() { // S let mut keyboard = Keyboard::new().unwrap(); let char_s = keyboard.add(&EventType::KeyPress(Key::KeyS)).unwrap(); assert_eq!( char_s, "s".to_string(), "This test should pass only on Qwerty layout !" ); let n = keyboard.add(&EventType::KeyRelease(Key::KeyS)); assert_eq!(n, None); // Shift + S keyboard.add(&EventType::KeyPress(Key::ShiftLeft)); let char_s = keyboard.add(&EventType::KeyPress(Key::KeyS)).unwrap(); assert_eq!(char_s, "S".to_string()); let n = keyboard.add(&EventType::KeyRelease(Key::KeyS)); assert_eq!(n, None); keyboard.add(&EventType::KeyRelease(Key::ShiftLeft)); // Reset keyboard.add(&EventType::KeyPress(Key::ShiftLeft)); keyboard.reset(); let char_s = keyboard.add(&EventType::KeyPress(Key::KeyS)).unwrap(); assert_eq!(char_s, "s".to_string()); let n = keyboard.add(&EventType::KeyRelease(Key::KeyS)); assert_eq!(n, None); keyboard.add(&EventType::KeyRelease(Key::ShiftLeft)); // UsIntl layout required // let n = keyboard.add(&EventType::KeyPress(Key::Quote)); // assert_eq!(n, Some("".to_string())); // let m = keyboard.add(&EventType::KeyRelease(Key::Quote)); // assert_eq!(m, None); // let e = keyboard.add(&EventType::KeyPress(Key::KeyE)).unwrap(); // assert_eq!(e, "é".to_string()); // keyboard.add(&EventType::KeyRelease(Key::KeyE)); } }