Crate rbx_types[][src]

Structs

An owning iterator over the entries of an Attributes. This is created by Attributes::into_iter.

Represents a set of zero or more 3D axes.

Container for untyped binary data.

Represents a position and orientation in 3D space.

Represents any color, including HDR colors.

Represents non-HDR colors, i.e. those whose individual color channels do not exceed 1. This type is used for serializing properties like BasePart.Color, but is not exposed as a distinct type to Lua code.

A series of colors that can be tweened through.

A single color and point in time of a ColorSequence

A reference to a Roblox asset.

Custom physics properties that can be given to parts.

Represents any Roblox enum value.

Represents an error that occurred when using a fallible method.

Represents a set of zero or more faces of a cube.

Used to represent the orientation field of CFrame and not a standalone type in Roblox.

A range between two numbers.

A sequence of numbers on a timeline. Each point contains a timestamp, a value, and a range that allows for randomized values.

A single value, envelope, and point in time of a NumberSequence

Represents a ray in 3D space. Direction does not have to be a unit vector, and is used by APIs like Workspace:FindPartOnRay to set a max distance.

Represents a bounding rectangle in 2D space.

An universally unique, optional reference to a Roblox instance.

Represents a bounding box in 3D space.

A version of Region3 that uses signed 16-bit integers instead of floats. Region3int16 is generally used in Terrain APIs.

A version of BinaryString used for data that’s commonly repeated. rbx_types automatically deduplicates data as it’s loaded into SharedString values.

Contains a list of tags that can be applied to an instance.

Standard unit for measuring UI given as scale, a fraction of the container’s size and offset, display-indepdendent pixels.

Standard 2D unit for measuring UI given as scale, a fraction of the container’s size and offset, display-indepdendent pixels.

The standard 2D vector type used in Roblox.

A version of Vector2 whose coordinates are signed 16-bit integers.

The standard 3D vector type used in Roblox.

A version of Vector3 whose coordinates are signed 16-bit integers. Vector3int16 is often used when working with Terrain.

Enums

BrickColor values were the old, palette-based system of defining colors in Roblox. As of the time of writing, they’re still used for some old systems like SpawnLocation and Team objects.

Represents the physical properties that parts can have.

Represents any Roblox type. Useful for operating generically on Roblox instances.

Represents any type that can be held in a Variant.