pub struct CreateGamePassResponse {
pub game_pass_id: AssetId,
}Fields§
§game_pass_id: AssetIdTrait Implementations§
Source§impl Clone for CreateGamePassResponse
impl Clone for CreateGamePassResponse
Source§fn clone(&self) -> CreateGamePassResponse
fn clone(&self) -> CreateGamePassResponse
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for CreateGamePassResponse
impl<'de> Deserialize<'de> for CreateGamePassResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CreateGamePassResponse
impl RefUnwindSafe for CreateGamePassResponse
impl Send for CreateGamePassResponse
impl Sync for CreateGamePassResponse
impl Unpin for CreateGamePassResponse
impl UnwindSafe for CreateGamePassResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more