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use rand::prelude::*; use crate::{ Vec3, vec3, len_sqr }; /// Returns a random point in unit sphere. pub fn point_in_sphere() -> Vec3 { let mut rng = rand::thread_rng(); let mut point; loop { point = vec3!( rng.gen::<f32>(), rng.gen::<f32>(), rng.gen::<f32>() ); if len_sqr!(point) >= 1f32 { break; } } point }