[−][src]Trait ray_tracer::camera::Camera
Required methods
fn get_position(&self) -> &Vec3<T>
fn set_position(&mut self, position: &[T])
fn get_direction(&self) -> &Vec3<T>
fn set_direction(&mut self, direction: &[T])
fn get_lookat(&self) -> &Vec3<T>
fn set_lookat(&mut self, lookat: &[T])
fn get_up(&self) -> &Vec3<T>
fn set_up(&mut self, up: &[T])
fn get_aperture(&self) -> T
fn set_aperture(&mut self, aperture: T)
fn get_focus(&self) -> T
fn set_focus(&mut self, focus: T)
fn get_aspect(&self) -> T
fn set_aspect(&mut self, aspect: T)
fn get_fov(&self) -> T
fn set_fov(&mut self, fov: T)
fn get_ray(&self, r: T, s: T) -> Ray<T>
Implementors
impl<T> Camera<T> for PerspectiveCamera<T> where
T: Float,
[src]
T: Float,