Struct ratel_bandit::Game
source · pub struct Game<T: AddAssign + Num + ToPrimitive> { /* private fields */ }
Expand description
Structure to make the Agent interact with the Bandit.
Implementations§
source§impl<T: AddAssign + Copy + Num + ToPrimitive> Game<T>
impl<T: AddAssign + Copy + Num + ToPrimitive> Game<T>
Auto Trait Implementations§
impl<T> !RefUnwindSafe for Game<T>
impl<T> !Send for Game<T>
impl<T> !Sync for Game<T>
impl<T> Unpin for Game<T>where
T: Unpin,
impl<T> !UnwindSafe for Game<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more