pub trait Stylize<'a, T>: Sized {
Show 55 methods
// Required methods
fn bg<C: Into<Color>>(self, color: C) -> T;
fn fg<C: Into<Color>>(self, color: C) -> T;
fn reset(self) -> T;
fn add_modifier(self, modifier: Modifier) -> T;
fn remove_modifier(self, modifier: Modifier) -> T;
// Provided methods
fn black(self) -> T { ... }
fn on_black(self) -> T { ... }
fn red(self) -> T { ... }
fn on_red(self) -> T { ... }
fn green(self) -> T { ... }
fn on_green(self) -> T { ... }
fn yellow(self) -> T { ... }
fn on_yellow(self) -> T { ... }
fn blue(self) -> T { ... }
fn on_blue(self) -> T { ... }
fn magenta(self) -> T { ... }
fn on_magenta(self) -> T { ... }
fn cyan(self) -> T { ... }
fn on_cyan(self) -> T { ... }
fn gray(self) -> T { ... }
fn on_gray(self) -> T { ... }
fn dark_gray(self) -> T { ... }
fn on_dark_gray(self) -> T { ... }
fn light_red(self) -> T { ... }
fn on_light_red(self) -> T { ... }
fn light_green(self) -> T { ... }
fn on_light_green(self) -> T { ... }
fn light_yellow(self) -> T { ... }
fn on_light_yellow(self) -> T { ... }
fn light_blue(self) -> T { ... }
fn on_light_blue(self) -> T { ... }
fn light_magenta(self) -> T { ... }
fn on_light_magenta(self) -> T { ... }
fn light_cyan(self) -> T { ... }
fn on_light_cyan(self) -> T { ... }
fn white(self) -> T { ... }
fn on_white(self) -> T { ... }
fn bold(self) -> T { ... }
fn not_bold(self) -> T { ... }
fn dim(self) -> T { ... }
fn not_dim(self) -> T { ... }
fn italic(self) -> T { ... }
fn not_italic(self) -> T { ... }
fn underlined(self) -> T { ... }
fn not_underlined(self) -> T { ... }
fn slow_blink(self) -> T { ... }
fn not_slow_blink(self) -> T { ... }
fn rapid_blink(self) -> T { ... }
fn not_rapid_blink(self) -> T { ... }
fn reversed(self) -> T { ... }
fn not_reversed(self) -> T { ... }
fn hidden(self) -> T { ... }
fn not_hidden(self) -> T { ... }
fn crossed_out(self) -> T { ... }
fn not_crossed_out(self) -> T { ... }
}
Expand description
An extension trait for styling objects.
For any type that implements Stylize
, the provided methods in this trait can be used to style
the type further. This trait is automatically implemented for any type that implements the
Styled
trait which e.g.: String
, &str
, Span
, Style
and many Widget types.
This results in much more ergonomic styling of text and widgets. For example, instead of writing:
let text = Span::styled("Hello", Style::default().fg(Color::Red).bg(Color::Blue));
You can write:
let text = "Hello".red().on_blue();
This trait implements a provided method for every color as both foreground and background
(prefixed by on_
), and all modifiers as both an additive and subtractive modifier (prefixed
by not_
). The reset()
method is also provided to reset the style.
§Examples
use ratatui::{
style::{Color, Modifier, Style, Stylize},
text::Line,
widgets::{Block, Paragraph},
};
let span = "hello".red().on_blue().bold();
let line = Line::from(vec![
"hello".red().on_blue().bold(),
"world".green().on_yellow().not_bold(),
]);
let paragraph = Paragraph::new(line).italic().underlined();
let block = Block::bordered().title("Title").on_white().bold();
Required Methods§
fn bg<C: Into<Color>>(self, color: C) -> T
fn fg<C: Into<Color>>(self, color: C) -> T
fn reset(self) -> T
fn add_modifier(self, modifier: Modifier) -> T
fn remove_modifier(self, modifier: Modifier) -> T
Provided Methods§
sourcefn black(self) -> T
fn black(self) -> T
Sets the foreground color to black
.
Examples found in repository?
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
sourcefn red(self) -> T
fn red(self) -> T
Sets the foreground color to red
.
Examples found in repository?
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fn render_styled_title_content(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let title = Line::from(vec![
"Styled ".blue().on_white().bold().italic(),
"title content".red().on_white().bold().italic(),
]);
let block = Block::bordered().title(title);
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_multiple_titles(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Multiple".blue().on_white().bold().italic())
.title("Titles".red().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
More examples
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
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fn draw(&mut self, frame: &mut Frame) {
let area = frame.area();
// Words made "loooong" to demonstrate line breaking.
let s =
"Veeeeeeeeeeeeeeeery loooooooooooooooooong striiiiiiiiiiiiiiiiiiiiiiiiiing. ";
let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
long_line.push('\n');
let chunks = Layout::vertical([
Constraint::Min(1),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
])
.split(area);
let text = vec![
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
];
self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());
let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());
let title = Block::new()
.title_alignment(Alignment::Center)
.title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
frame.render_widget(title, chunks[0]);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block("Vertical scrollbar with arrows"))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[1]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some("↑"))
.end_symbol(Some("↓")),
chunks[1],
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Vertical scrollbar without arrows, without track symbol and mirrored",
))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[2]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalLeft)
.symbols(scrollbar::VERTICAL)
.begin_symbol(None)
.track_symbol(None)
.end_symbol(None),
chunks[2].inner(Margin {
vertical: 1,
horizontal: 0,
}),
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar with only begin arrow & custom thumb symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[3]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("🬋")
.end_symbol(None),
chunks[3].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar without arrows & custom thumb and track symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[4]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("░")
.track_symbol(Some("─")),
chunks[4].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
}
sourcefn on_red(self) -> T
fn on_red(self) -> T
Sets the background color to red
.
Examples found in repository?
More examples
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
sourcefn green(self) -> T
fn green(self) -> T
Sets the foreground color to green
.
Examples found in repository?
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
sourcefn yellow(self) -> T
fn yellow(self) -> T
Sets the foreground color to yellow
.
Examples found in repository?
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fn map_canvas(&self) -> impl Widget + '_ {
Canvas::default()
.block(Block::bordered().title("World"))
.marker(self.marker)
.paint(|ctx| {
ctx.draw(&Map {
color: Color::Green,
resolution: MapResolution::High,
});
ctx.print(self.x, -self.y, "You are here".yellow());
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
}
More examples
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fn render_scatter(frame: &mut Frame, area: Rect) {
let datasets = vec![
Dataset::default()
.name("Heavy")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().yellow())
.data(&HEAVY_PAYLOAD_DATA),
Dataset::default()
.name("Medium".underlined())
.marker(Marker::Braille)
.graph_type(GraphType::Scatter)
.style(Style::new().magenta())
.data(&MEDIUM_PAYLOAD_DATA),
Dataset::default()
.name("Small")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().cyan())
.data(&SMALL_PAYLOAD_DATA),
];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Scatter chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("Year")
.bounds([1960., 2020.])
.style(Style::default().fg(Color::Gray))
.labels(["1960", "1990", "2020"]),
)
.y_axis(
Axis::default()
.title("Cost")
.bounds([0., 75000.])
.style(Style::default().fg(Color::Gray))
.labels(["0", "37 500", "75 000"]),
)
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
sourcefn blue(self) -> T
fn blue(self) -> T
Sets the foreground color to blue
.
Examples found in repository?
More examples
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fn render_styled_borders(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.border_style(Style::new().blue().on_white().bold().italic())
.title("Styled borders");
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_block(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.style(Style::new().blue().on_white().bold().italic())
.title("Styled block");
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_title(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Styled title")
.title_style(Style::new().blue().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_title_content(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let title = Line::from(vec![
"Styled ".blue().on_white().bold().italic(),
"title content".red().on_white().bold().italic(),
]);
let block = Block::bordered().title(title);
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_multiple_titles(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Multiple".blue().on_white().bold().italic())
.title("Titles".red().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
sourcefn on_blue(self) -> T
fn on_blue(self) -> T
Sets the background color to blue
.
Examples found in repository?
More examples
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fn draw(&self, frame: &mut Frame) {
let area = frame.area();
let vertical = Layout::vertical([Constraint::Percentage(20), Constraint::Percentage(80)]);
let [instructions, content] = vertical.areas(area);
let text = if self.show_popup {
"Press p to close the popup"
} else {
"Press p to show the popup"
};
let paragraph = Paragraph::new(text.slow_blink())
.centered()
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, instructions);
let block = Block::bordered().title("Content").on_blue();
frame.render_widget(block, content);
if self.show_popup {
let block = Block::bordered().title("Popup");
let area = popup_area(area, 60, 20);
frame.render_widget(Clear, area); //this clears out the background
frame.render_widget(block, area);
}
}
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fn render(self, area: Rect, buf: &mut Buffer) {
let mut state = self.state.write().unwrap();
// a block with a right aligned title with the loading state on the right
let loading_state = Line::from(format!("{:?}", state.loading_state)).right_aligned();
let block = Block::bordered()
.title("Pull Requests")
.title(loading_state)
.title_bottom("j/k to scroll, q to quit");
// a table with the list of pull requests
let rows = state.pull_requests.iter();
let widths = [
Constraint::Length(5),
Constraint::Fill(1),
Constraint::Max(49),
];
let table = Table::new(rows, widths)
.block(block)
.highlight_spacing(HighlightSpacing::Always)
.highlight_symbol(">>")
.row_highlight_style(Style::new().on_blue());
StatefulWidget::render(table, area, buf, &mut state.table_state);
}
sourcefn magenta(self) -> T
fn magenta(self) -> T
Sets the foreground color to magenta
.
Examples found in repository?
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fn render_scatter(frame: &mut Frame, area: Rect) {
let datasets = vec![
Dataset::default()
.name("Heavy")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().yellow())
.data(&HEAVY_PAYLOAD_DATA),
Dataset::default()
.name("Medium".underlined())
.marker(Marker::Braille)
.graph_type(GraphType::Scatter)
.style(Style::new().magenta())
.data(&MEDIUM_PAYLOAD_DATA),
Dataset::default()
.name("Small")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().cyan())
.data(&SMALL_PAYLOAD_DATA),
];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Scatter chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("Year")
.bounds([1960., 2020.])
.style(Style::default().fg(Color::Gray))
.labels(["1960", "1990", "2020"]),
)
.y_axis(
Axis::default()
.title("Cost")
.bounds([0., 75000.])
.style(Style::default().fg(Color::Gray))
.labels(["0", "37 500", "75 000"]),
)
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
sourcefn on_magenta(self) -> T
fn on_magenta(self) -> T
Sets the background color to magenta
.
sourcefn cyan(self) -> T
fn cyan(self) -> T
Sets the foreground color to cyan
.
Examples found in repository?
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fn render_barchart(frame: &mut Frame, bar_chart: Rect) {
let dataset = Dataset::default()
.marker(symbols::Marker::HalfBlock)
.style(Style::new().fg(Color::Blue))
.graph_type(GraphType::Bar)
// a bell curve
.data(&[
(0., 0.4),
(10., 2.9),
(20., 13.5),
(30., 41.1),
(40., 80.1),
(50., 100.0),
(60., 80.1),
(70., 41.1),
(80., 13.5),
(90., 2.9),
(100., 0.4),
]);
let chart = Chart::new(vec![dataset])
.block(Block::bordered().title_top(Line::from("Bar chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.style(Style::default().gray())
.bounds([0.0, 100.0])
.labels(["0".bold(), "50".into(), "100.0".bold()]),
)
.y_axis(
Axis::default()
.style(Style::default().gray())
.bounds([0.0, 100.0])
.labels(["0".bold(), "50".into(), "100.0".bold()]),
)
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, bar_chart);
}
fn render_line_chart(frame: &mut Frame, area: Rect) {
let datasets = vec![Dataset::default()
.name("Line from only 2 points".italic())
.marker(symbols::Marker::Braille)
.style(Style::default().fg(Color::Yellow))
.graph_type(GraphType::Line)
.data(&[(1., 1.), (4., 4.)])];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Line chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("X Axis")
.style(Style::default().gray())
.bounds([0.0, 5.0])
.labels(["0".bold(), "2.5".into(), "5.0".bold()]),
)
.y_axis(
Axis::default()
.title("Y Axis")
.style(Style::default().gray())
.bounds([0.0, 5.0])
.labels(["0".bold(), "2.5".into(), "5.0".bold()]),
)
.legend_position(Some(LegendPosition::TopLeft))
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
fn render_scatter(frame: &mut Frame, area: Rect) {
let datasets = vec![
Dataset::default()
.name("Heavy")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().yellow())
.data(&HEAVY_PAYLOAD_DATA),
Dataset::default()
.name("Medium".underlined())
.marker(Marker::Braille)
.graph_type(GraphType::Scatter)
.style(Style::new().magenta())
.data(&MEDIUM_PAYLOAD_DATA),
Dataset::default()
.name("Small")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().cyan())
.data(&SMALL_PAYLOAD_DATA),
];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Scatter chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("Year")
.bounds([1960., 2020.])
.style(Style::default().fg(Color::Gray))
.labels(["1960", "1990", "2020"]),
)
.y_axis(
Axis::default()
.title("Cost")
.bounds([0., 75000.])
.style(Style::default().fg(Color::Gray))
.labels(["0", "37 500", "75 000"]),
)
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
sourcefn gray(self) -> T
fn gray(self) -> T
Sets the foreground color to gray
.
Examples found in repository?
More examples
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fn render_example_combination(
frame: &mut Frame,
area: Rect,
title: &str,
constraints: impl ExactSizeIterator<Item = (Constraint, Constraint)>,
) {
let block = Block::bordered()
.title(title.gray())
.style(Style::reset())
.border_style(Style::default().fg(Color::DarkGray));
let inner = block.inner(area);
frame.render_widget(block, area);
let layout = Layout::vertical(vec![Length(1); constraints.len() + 1]).split(inner);
for ((a, b), &area) in constraints.into_iter().zip(layout.iter()) {
render_single_example(frame, area, vec![a, b, Min(0)]);
}
// This is to make it easy to visually see the alignment of the examples
// with the constraints.
frame.render_widget(Paragraph::new("123456789012"), layout[6]);
}
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fn render(self, area: Rect, buf: &mut Buffer) {
let areas = Layout::vertical([Constraint::Max(9); 4]).split(area);
Paragraph::new(create_lines(area))
.block(title_block("Default alignment (Left), no wrap"))
.gray()
.render(areas[0], buf);
Paragraph::new(create_lines(area))
.block(title_block("Default alignment (Left), with wrap"))
.gray()
.wrap(Wrap { trim: true })
.render(areas[1], buf);
Paragraph::new(create_lines(area))
.block(title_block("Right alignment, with wrap"))
.gray()
.right_aligned()
.wrap(Wrap { trim: true })
.render(areas[2], buf);
Paragraph::new(create_lines(area))
.block(title_block("Center alignment, with wrap, with scroll"))
.gray()
.centered()
.wrap(Wrap { trim: true })
.scroll((self.scroll, 0))
.render(areas[3], buf);
}
}
/// Create a bordered block with a title.
fn title_block(title: &str) -> Block {
Block::bordered()
.gray()
.title(title.bold().into_centered_line())
}
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fn render_barchart(frame: &mut Frame, bar_chart: Rect) {
let dataset = Dataset::default()
.marker(symbols::Marker::HalfBlock)
.style(Style::new().fg(Color::Blue))
.graph_type(GraphType::Bar)
// a bell curve
.data(&[
(0., 0.4),
(10., 2.9),
(20., 13.5),
(30., 41.1),
(40., 80.1),
(50., 100.0),
(60., 80.1),
(70., 41.1),
(80., 13.5),
(90., 2.9),
(100., 0.4),
]);
let chart = Chart::new(vec![dataset])
.block(Block::bordered().title_top(Line::from("Bar chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.style(Style::default().gray())
.bounds([0.0, 100.0])
.labels(["0".bold(), "50".into(), "100.0".bold()]),
)
.y_axis(
Axis::default()
.style(Style::default().gray())
.bounds([0.0, 100.0])
.labels(["0".bold(), "50".into(), "100.0".bold()]),
)
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, bar_chart);
}
fn render_line_chart(frame: &mut Frame, area: Rect) {
let datasets = vec![Dataset::default()
.name("Line from only 2 points".italic())
.marker(symbols::Marker::Braille)
.style(Style::default().fg(Color::Yellow))
.graph_type(GraphType::Line)
.data(&[(1., 1.), (4., 4.)])];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Line chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("X Axis")
.style(Style::default().gray())
.bounds([0.0, 5.0])
.labels(["0".bold(), "2.5".into(), "5.0".bold()]),
)
.y_axis(
Axis::default()
.title("Y Axis")
.style(Style::default().gray())
.bounds([0.0, 5.0])
.labels(["0".bold(), "2.5".into(), "5.0".bold()]),
)
.legend_position(Some(LegendPosition::TopLeft))
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
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fn draw(&mut self, frame: &mut Frame) {
let area = frame.area();
// Words made "loooong" to demonstrate line breaking.
let s =
"Veeeeeeeeeeeeeeeery loooooooooooooooooong striiiiiiiiiiiiiiiiiiiiiiiiiing. ";
let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
long_line.push('\n');
let chunks = Layout::vertical([
Constraint::Min(1),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
])
.split(area);
let text = vec![
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
];
self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());
let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());
let title = Block::new()
.title_alignment(Alignment::Center)
.title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
frame.render_widget(title, chunks[0]);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block("Vertical scrollbar with arrows"))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[1]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some("↑"))
.end_symbol(Some("↓")),
chunks[1],
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Vertical scrollbar without arrows, without track symbol and mirrored",
))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[2]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalLeft)
.symbols(scrollbar::VERTICAL)
.begin_symbol(None)
.track_symbol(None)
.end_symbol(None),
chunks[2].inner(Margin {
vertical: 1,
horizontal: 0,
}),
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar with only begin arrow & custom thumb symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[3]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("🬋")
.end_symbol(None),
chunks[3].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar without arrows & custom thumb and track symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[4]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("░")
.track_symbol(Some("─")),
chunks[4].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
}
sourcefn dark_gray(self) -> T
fn dark_gray(self) -> T
Sets the foreground color to dark_gray
.
Examples found in repository?
93 94 95 96 97 98 99 100 101 102 103 104 105
fn render_title(frame: &mut Frame, area: Rect) {
frame.render_widget(
Paragraph::new("Block example. Press q to quit")
.dark_gray()
.alignment(Alignment::Center),
area,
);
}
fn placeholder_paragraph() -> Paragraph<'static> {
let text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
Paragraph::new(text.dark_gray()).wrap(Wrap { trim: true })
}
More examples
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fn axis(width: u16, spacing: u16) -> impl Widget {
let width = width as usize;
// only show gap when spacing is not zero
let label = if spacing != 0 {
format!("{width} px (gap: {spacing} px)")
} else {
format!("{width} px")
};
let bar_width = width.saturating_sub(2); // we want to `<` and `>` at the ends
let width_bar = format!("<{label:-^bar_width$}>");
Paragraph::new(width_bar.dark_gray()).centered()
}
/// Render the demo content
///
/// This function renders the demo content into a separate buffer and then splices the buffer
/// into the main buffer. This is done to make it possible to handle scrolling easily.
///
/// Returns bool indicating whether scroll was needed
#[allow(clippy::cast_possible_truncation)]
fn render_demo(self, area: Rect, buf: &mut Buffer) -> bool {
// render demo content into a separate buffer so all examples fit we add an extra
// area.height to make sure the last example is fully visible even when the scroll offset is
// at the max
let height = example_height();
let demo_area = Rect::new(0, 0, area.width, height);
let mut demo_buf = Buffer::empty(demo_area);
let scrollbar_needed = self.scroll_offset != 0 || height > area.height;
let content_area = if scrollbar_needed {
Rect {
width: demo_area.width - 1,
..demo_area
}
} else {
demo_area
};
let mut spacing = self.spacing;
self.selected_tab
.render(content_area, &mut demo_buf, &mut spacing);
let visible_content = demo_buf
.content
.into_iter()
.skip((area.width * self.scroll_offset) as usize)
.take(area.area() as usize);
for (i, cell) in visible_content.enumerate() {
let x = i as u16 % area.width;
let y = i as u16 / area.width;
buf[(area.x + x, area.y + y)] = cell;
}
if scrollbar_needed {
let area = area.intersection(buf.area);
let mut state = ScrollbarState::new(max_scroll_offset() as usize)
.position(self.scroll_offset as usize);
Scrollbar::new(ScrollbarOrientation::VerticalRight).render(area, buf, &mut state);
}
scrollbar_needed
}
}
impl SelectedTab {
/// Get the previous tab, if there is no previous tab return the current tab.
fn previous(self) -> Self {
let current_index: usize = self as usize;
let previous_index = current_index.saturating_sub(1);
Self::from_repr(previous_index).unwrap_or(self)
}
/// Get the next tab, if there is no next tab return the current tab.
fn next(self) -> Self {
let current_index = self as usize;
let next_index = current_index.saturating_add(1);
Self::from_repr(next_index).unwrap_or(self)
}
/// Convert a `SelectedTab` into a `Line` to display it by the `Tabs` widget.
fn to_tab_title(value: Self) -> Line<'static> {
use tailwind::{INDIGO, ORANGE, SKY};
let text = value.to_string();
let color = match value {
Self::Legacy => ORANGE.c400,
Self::Start => SKY.c400,
Self::Center => SKY.c300,
Self::End => SKY.c200,
Self::SpaceAround => INDIGO.c400,
Self::SpaceBetween => INDIGO.c300,
};
format!(" {text} ").fg(color).bg(Color::Black).into()
}
}
impl StatefulWidget for SelectedTab {
type State = u16;
fn render(self, area: Rect, buf: &mut Buffer, spacing: &mut Self::State) {
let spacing = *spacing;
match self {
Self::Legacy => Self::render_examples(area, buf, Flex::Legacy, spacing),
Self::Start => Self::render_examples(area, buf, Flex::Start, spacing),
Self::Center => Self::render_examples(area, buf, Flex::Center, spacing),
Self::End => Self::render_examples(area, buf, Flex::End, spacing),
Self::SpaceAround => Self::render_examples(area, buf, Flex::SpaceAround, spacing),
Self::SpaceBetween => Self::render_examples(area, buf, Flex::SpaceBetween, spacing),
}
}
}
impl SelectedTab {
fn render_examples(area: Rect, buf: &mut Buffer, flex: Flex, spacing: u16) {
let heights = EXAMPLE_DATA
.iter()
.map(|(desc, _)| get_description_height(desc) + 4);
let areas = Layout::vertical(heights).flex(Flex::Start).split(area);
for (area, (description, constraints)) in areas.iter().zip(EXAMPLE_DATA.iter()) {
Example::new(constraints, description, flex, spacing).render(*area, buf);
}
}
}
impl Example {
fn new(constraints: &[Constraint], description: &str, flex: Flex, spacing: u16) -> Self {
Self {
constraints: constraints.into(),
description: description.into(),
flex,
spacing,
}
}
}
impl Widget for Example {
fn render(self, area: Rect, buf: &mut Buffer) {
let title_height = get_description_height(&self.description);
let layout = Layout::vertical([Length(title_height), Fill(0)]);
let [title, illustrations] = layout.areas(area);
let (blocks, spacers) = Layout::horizontal(&self.constraints)
.flex(self.flex)
.spacing(self.spacing)
.split_with_spacers(illustrations);
if !self.description.is_empty() {
Paragraph::new(
self.description
.split('\n')
.map(|s| format!("// {s}").italic().fg(tailwind::SLATE.c400))
.map(Line::from)
.collect::<Vec<Line>>(),
)
.render(title, buf);
}
for (block, constraint) in blocks.iter().zip(&self.constraints) {
Self::illustration(*constraint, block.width).render(*block, buf);
}
for spacer in spacers.iter() {
Self::render_spacer(*spacer, buf);
}
}
}
impl Example {
fn render_spacer(spacer: Rect, buf: &mut Buffer) {
if spacer.width > 1 {
let corners_only = symbols::border::Set {
top_left: line::NORMAL.top_left,
top_right: line::NORMAL.top_right,
bottom_left: line::NORMAL.bottom_left,
bottom_right: line::NORMAL.bottom_right,
vertical_left: " ",
vertical_right: " ",
horizontal_top: " ",
horizontal_bottom: " ",
};
Block::bordered()
.border_set(corners_only)
.border_style(Style::reset().dark_gray())
.render(spacer, buf);
} else {
Paragraph::new(Text::from(vec![
Line::from(""),
Line::from("│"),
Line::from("│"),
Line::from(""),
]))
.style(Style::reset().dark_gray())
.render(spacer, buf);
}
let width = spacer.width;
let label = if width > 4 {
format!("{width} px")
} else if width > 2 {
format!("{width}")
} else {
String::new()
};
let text = Text::from(vec![
Line::raw(""),
Line::raw(""),
Line::styled(label, Style::reset().dark_gray()),
]);
Paragraph::new(text)
.style(Style::reset().dark_gray())
.alignment(Alignment::Center)
.render(spacer, buf);
}
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fn draw(frame: &mut Frame) {
let vertical = Layout::vertical([
Length(4), // text
Length(50), // examples
Min(0), // fills remaining space
]);
let [text_area, examples_area, _] = vertical.areas(frame.area());
// title
frame.render_widget(
Paragraph::new(vec![
Line::from("Horizontal Layout Example. Press q to quit".dark_gray()).centered(),
Line::from("Each line has 2 constraints, plus Min(0) to fill the remaining space."),
Line::from("E.g. the second line of the Len/Min box is [Length(2), Min(2), Min(0)]"),
Line::from("Note: constraint labels that don't fit are truncated"),
]),
text_area,
);
let example_rows = Layout::vertical([
Length(9),
Length(9),
Length(9),
Length(9),
Length(9),
Min(0), // fills remaining space
])
.split(examples_area);
let example_areas = example_rows.iter().flat_map(|area| {
Layout::horizontal([
Length(14),
Length(14),
Length(14),
Length(14),
Length(14),
Min(0), // fills remaining space
])
.split(*area)
.iter()
.copied()
.take(5) // ignore Min(0)
.collect_vec()
});
// the examples are a cartesian product of the following constraints
// e.g. Len/Len, Len/Min, Len/Max, Len/Perc, Len/Ratio, Min/Len, Min/Min, ...
let examples = [
(
"Len",
[
Length(0),
Length(2),
Length(3),
Length(6),
Length(10),
Length(15),
],
),
("Min", [Min(0), Min(2), Min(3), Min(6), Min(10), Min(15)]),
("Max", [Max(0), Max(2), Max(3), Max(6), Max(10), Max(15)]),
(
"Perc",
[
Percentage(0),
Percentage(25),
Percentage(50),
Percentage(75),
Percentage(100),
Percentage(150),
],
),
(
"Ratio",
[
Ratio(0, 4),
Ratio(1, 4),
Ratio(2, 4),
Ratio(3, 4),
Ratio(4, 4),
Ratio(6, 4),
],
),
];
for ((a, b), area) in examples
.iter()
.cartesian_product(examples.iter())
.zip(example_areas)
{
let (name_a, examples_a) = a;
let (name_b, examples_b) = b;
let constraints = examples_a.iter().copied().zip(examples_b.iter().copied());
render_example_combination(frame, area, &format!("{name_a}/{name_b}"), constraints);
}
}
sourcefn on_dark_gray(self) -> T
fn on_dark_gray(self) -> T
Sets the background color to dark_gray
.
Examples found in repository?
92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
fn draw(&mut self, frame: &mut Frame) {
let area = frame.area();
// Words made "loooong" to demonstrate line breaking.
let s =
"Veeeeeeeeeeeeeeeery loooooooooooooooooong striiiiiiiiiiiiiiiiiiiiiiiiiing. ";
let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
long_line.push('\n');
let chunks = Layout::vertical([
Constraint::Min(1),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
])
.split(area);
let text = vec![
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
];
self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());
let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());
let title = Block::new()
.title_alignment(Alignment::Center)
.title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
frame.render_widget(title, chunks[0]);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block("Vertical scrollbar with arrows"))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[1]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some("↑"))
.end_symbol(Some("↓")),
chunks[1],
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Vertical scrollbar without arrows, without track symbol and mirrored",
))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[2]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalLeft)
.symbols(scrollbar::VERTICAL)
.begin_symbol(None)
.track_symbol(None)
.end_symbol(None),
chunks[2].inner(Margin {
vertical: 1,
horizontal: 0,
}),
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar with only begin arrow & custom thumb symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[3]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("🬋")
.end_symbol(None),
chunks[3].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar without arrows & custom thumb and track symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[4]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("░")
.track_symbol(Some("─")),
chunks[4].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
}
sourcefn on_light_red(self) -> T
fn on_light_red(self) -> T
Sets the background color to light_red
.
sourcefn light_green(self) -> T
fn light_green(self) -> T
Sets the foreground color to light_green
.
sourcefn on_light_green(self) -> T
fn on_light_green(self) -> T
Sets the background color to light_green
.
sourcefn light_yellow(self) -> T
fn light_yellow(self) -> T
Sets the foreground color to light_yellow
.
Examples found in repository?
159 160 161 162 163 164 165 166 167 168 169 170 171 172
fn render_ingredients(selected_row: usize, area: Rect, buf: &mut Buffer) {
let mut state = TableState::default().with_selected(Some(selected_row));
let rows = INGREDIENTS.iter().copied();
let theme = THEME.recipe;
StatefulWidget::render(
Table::new(rows, [Constraint::Length(7), Constraint::Length(30)])
.block(Block::new().style(theme.ingredients))
.header(Row::new(vec!["Qty", "Ingredient"]).style(theme.ingredients_header))
.row_highlight_style(Style::new().light_yellow()),
area,
buf,
&mut state,
);
}
sourcefn on_light_yellow(self) -> T
fn on_light_yellow(self) -> T
Sets the background color to light_yellow
.
sourcefn light_blue(self) -> T
fn light_blue(self) -> T
Sets the foreground color to light_blue
.
Examples found in repository?
145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
sourcefn on_light_blue(self) -> T
fn on_light_blue(self) -> T
Sets the background color to light_blue
.
sourcefn light_magenta(self) -> T
fn light_magenta(self) -> T
Sets the foreground color to light_magenta
.
sourcefn on_light_magenta(self) -> T
fn on_light_magenta(self) -> T
Sets the background color to light_magenta
.
sourcefn light_cyan(self) -> T
fn light_cyan(self) -> T
Sets the foreground color to light_cyan
.
sourcefn on_light_cyan(self) -> T
fn on_light_cyan(self) -> T
Sets the background color to light_cyan
.
sourcefn white(self) -> T
fn white(self) -> T
Sets the foreground color to white
.
Examples found in repository?
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fn render(self, area: Rect, buf: &mut Buffer) {
RgbSwatch.render(area, buf);
let area = area.inner(Margin {
vertical: 1,
horizontal: 2,
});
Clear.render(area, buf);
Block::new()
.title("Ratatouille Recipe".bold().white())
.title_alignment(Alignment::Center)
.style(THEME.content)
.padding(Padding::new(1, 1, 2, 1))
.render(area, buf);
let scrollbar_area = Rect {
y: area.y + 2,
height: area.height - 3,
..area
};
render_scrollbar(self.row_index, scrollbar_area, buf);
let area = area.inner(Margin {
horizontal: 2,
vertical: 1,
});
let [recipe, ingredients] =
Layout::horizontal([Constraint::Length(44), Constraint::Min(0)]).areas(area);
render_recipe(recipe, buf);
render_ingredients(self.row_index, ingredients, buf);
}
}
fn render_recipe(area: Rect, buf: &mut Buffer) {
let lines = RECIPE
.iter()
.map(|(step, text)| Line::from(vec![step.white().bold(), text.gray()]))
.collect_vec();
Paragraph::new(lines)
.wrap(Wrap { trim: true })
.block(Block::new().padding(Padding::new(0, 1, 0, 0)))
.render(area, buf);
}
More examples
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fn render_hops(selected_row: usize, area: Rect, buf: &mut Buffer) {
let mut state = TableState::default().with_selected(Some(selected_row));
let rows = HOPS.iter().map(|hop| Row::new(vec![hop.host, hop.address]));
let block = Block::new()
.padding(Padding::new(1, 1, 1, 1))
.title_alignment(Alignment::Center)
.title("Traceroute bad.horse".bold().white());
StatefulWidget::render(
Table::new(rows, [Constraint::Max(100), Constraint::Length(15)])
.header(Row::new(vec!["Host", "Address"]).set_style(THEME.traceroute.header))
.row_highlight_style(THEME.traceroute.selected)
.block(block),
area,
buf,
&mut state,
);
let mut scrollbar_state = ScrollbarState::default()
.content_length(HOPS.len())
.position(selected_row);
let area = Rect {
width: area.width + 1,
y: area.y + 3,
height: area.height - 4,
..area
};
Scrollbar::default()
.orientation(ScrollbarOrientation::VerticalLeft)
.begin_symbol(None)
.end_symbol(None)
.track_symbol(None)
.thumb_symbol("▌")
.render(area, buf, &mut scrollbar_state);
}
sourcefn on_white(self) -> T
fn on_white(self) -> T
Sets the background color to white
.
Examples found in repository?
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fn render_styled_borders(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.border_style(Style::new().blue().on_white().bold().italic())
.title("Styled borders");
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_block(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.style(Style::new().blue().on_white().bold().italic())
.title("Styled block");
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_title(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Styled title")
.title_style(Style::new().blue().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_title_content(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let title = Line::from(vec![
"Styled ".blue().on_white().bold().italic(),
"title content".red().on_white().bold().italic(),
]);
let block = Block::bordered().title(title);
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_multiple_titles(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Multiple".blue().on_white().bold().italic())
.title("Titles".red().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
More examples
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
sourcefn bold(self) -> T
fn bold(self) -> T
Adds the BOLD
modifier.
Examples found in repository?
More examples
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fn title_block(title: &str) -> Block {
Block::bordered()
.gray()
.title(title.bold().into_centered_line())
}
/// Create some lines to display in the paragraph.
fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
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fn header() -> impl Widget {
let text = "Constraint Explorer";
text.bold().fg(Self::HEADER_COLOR).into_centered_line()
}
fn instructions() -> impl Widget {
let text = "◄ ►: select, ▲ ▼: edit, 1-6: swap, a: add, x: delete, q: quit, + -: spacing";
Paragraph::new(text)
.fg(Self::TEXT_COLOR)
.centered()
.wrap(Wrap { trim: false })
}
fn swap_legend() -> impl Widget {
#[allow(unstable_name_collisions)]
Paragraph::new(
Line::from(
[
ConstraintName::Min,
ConstraintName::Max,
ConstraintName::Length,
ConstraintName::Percentage,
ConstraintName::Ratio,
ConstraintName::Fill,
]
.iter()
.enumerate()
.map(|(i, name)| {
format!(" {i}: {name} ", i = i + 1)
.fg(SLATE.c200)
.bg(name.color())
})
.intersperse(Span::from(" "))
.collect_vec(),
)
.centered(),
)
.wrap(Wrap { trim: false })
}
/// A bar like `<----- 80 px (gap: 2 px) ----->`
///
/// Only shows the gap when spacing is not zero
fn axis(&self, width: u16) -> impl Widget {
let label = if self.spacing != 0 {
format!("{} px (gap: {} px)", width, self.spacing)
} else {
format!("{width} px")
};
let bar_width = width.saturating_sub(2) as usize; // we want to `<` and `>` at the ends
let width_bar = format!("<{label:-^bar_width$}>");
Paragraph::new(width_bar).fg(Self::AXIS_COLOR).centered()
}
fn render_layout_blocks(&self, area: Rect, buf: &mut Buffer) {
let [user_constraints, area] = Layout::vertical([Length(3), Fill(1)])
.spacing(1)
.areas(area);
self.render_user_constraints_legend(user_constraints, buf);
let [start, center, end, space_around, space_between] =
Layout::vertical([Length(7); 5]).areas(area);
self.render_layout_block(Flex::Start, start, buf);
self.render_layout_block(Flex::Center, center, buf);
self.render_layout_block(Flex::End, end, buf);
self.render_layout_block(Flex::SpaceAround, space_around, buf);
self.render_layout_block(Flex::SpaceBetween, space_between, buf);
}
fn render_user_constraints_legend(&self, area: Rect, buf: &mut Buffer) {
let constraints = self.constraints.iter().map(|_| Constraint::Fill(1));
let blocks = Layout::horizontal(constraints).split(area);
for (i, (area, constraint)) in blocks.iter().zip(self.constraints.iter()).enumerate() {
let selected = self.selected_index == i;
ConstraintBlock::new(*constraint, selected, true).render(*area, buf);
}
}
fn render_layout_block(&self, flex: Flex, area: Rect, buf: &mut Buffer) {
let [label_area, axis_area, blocks_area] =
Layout::vertical([Length(1), Max(1), Length(4)]).areas(area);
if label_area.height > 0 {
format!("Flex::{flex:?}").bold().render(label_area, buf);
}
self.axis(area.width).render(axis_area, buf);
let (blocks, spacers) = Layout::horizontal(&self.constraints)
.flex(flex)
.spacing(self.spacing)
.split_with_spacers(blocks_area);
for (i, (area, constraint)) in blocks.iter().zip(self.constraints.iter()).enumerate() {
let selected = self.selected_index == i;
ConstraintBlock::new(*constraint, selected, false).render(*area, buf);
}
for area in spacers.iter() {
SpacerBlock.render(*area, buf);
}
}
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fn header() -> impl Widget {
Paragraph::new("Ratatui Line Gauge Example")
.bold()
.alignment(Alignment::Center)
.fg(CUSTOM_LABEL_COLOR)
}
fn footer() -> impl Widget {
Paragraph::new("Press ENTER / SPACE to start")
.alignment(Alignment::Center)
.fg(CUSTOM_LABEL_COLOR)
.bold()
}
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fn render_header(area: Rect, buf: &mut Buffer) {
Paragraph::new("Ratatui Gauge Example")
.bold()
.alignment(Alignment::Center)
.fg(CUSTOM_LABEL_COLOR)
.render(area, buf);
}
fn render_footer(area: Rect, buf: &mut Buffer) {
Paragraph::new("Press ENTER to start")
.alignment(Alignment::Center)
.fg(CUSTOM_LABEL_COLOR)
.bold()
.render(area, buf);
}
impl App {
fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with percentage");
Gauge::default()
.block(title)
.gauge_style(GAUGE1_COLOR)
.percent(self.progress1)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio and custom label");
let label = Span::styled(
format!("{:.1}/100", self.progress2),
Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
);
Gauge::default()
.block(title)
.gauge_style(GAUGE2_COLOR)
.ratio(self.progress2 / 100.0)
.label(label)
.render(area, buf);
}
sourcefn dim(self) -> T
fn dim(self) -> T
Adds the DIM
modifier.
Examples found in repository?
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fn render_email(selected_index: usize, area: Rect, buf: &mut Buffer) {
let theme = THEME.email;
let email = EMAILS.get(selected_index);
let block = Block::new()
.style(theme.body)
.padding(Padding::new(2, 2, 0, 0))
.borders(Borders::TOP)
.border_type(BorderType::Thick);
let inner = block.inner(area);
block.render(area, buf);
if let Some(email) = email {
let vertical = Layout::vertical([Constraint::Length(3), Constraint::Min(0)]);
let [headers_area, body_area] = vertical.areas(inner);
let headers = vec![
Line::from(vec![
"From: ".set_style(theme.header),
email.from.set_style(theme.header_value),
]),
Line::from(vec![
"Subject: ".set_style(theme.header),
email.subject.set_style(theme.header_value),
]),
"-".repeat(inner.width as usize).dim().into(),
];
Paragraph::new(headers)
.style(theme.body)
.render(headers_area, buf);
let body = email.body.lines().map(Line::from).collect_vec();
Paragraph::new(body)
.style(theme.body)
.render(body_area, buf);
} else {
Paragraph::new("No email selected").render(inner, buf);
}
}
sourcefn italic(self) -> T
fn italic(self) -> T
Adds the ITALIC
modifier.
Examples found in repository?
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fn render_styled_borders(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.border_style(Style::new().blue().on_white().bold().italic())
.title("Styled borders");
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_block(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.style(Style::new().blue().on_white().bold().italic())
.title("Styled block");
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_title(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Styled title")
.title_style(Style::new().blue().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_styled_title_content(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let title = Line::from(vec![
"Styled ".blue().on_white().bold().italic(),
"title content".red().on_white().bold().italic(),
]);
let block = Block::bordered().title(title);
frame.render_widget(paragraph.clone().block(block), area);
}
fn render_multiple_titles(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
let block = Block::bordered()
.title("Multiple".blue().on_white().bold().italic())
.title("Titles".red().on_white().bold().italic());
frame.render_widget(paragraph.clone().block(block), area);
}
More examples
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fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio and custom label");
let label = Span::styled(
format!("{:.1}/100", self.progress2),
Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
);
Gauge::default()
.block(title)
.gauge_style(GAUGE2_COLOR)
.ratio(self.progress2 / 100.0)
.label(label)
.render(area, buf);
}
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
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fn render(self, area: Rect, buf: &mut Buffer) {
let title_height = get_description_height(&self.description);
let layout = Layout::vertical([Length(title_height), Fill(0)]);
let [title, illustrations] = layout.areas(area);
let (blocks, spacers) = Layout::horizontal(&self.constraints)
.flex(self.flex)
.spacing(self.spacing)
.split_with_spacers(illustrations);
if !self.description.is_empty() {
Paragraph::new(
self.description
.split('\n')
.map(|s| format!("// {s}").italic().fg(tailwind::SLATE.c400))
.map(Line::from)
.collect::<Vec<Line>>(),
)
.render(title, buf);
}
for (block, constraint) in blocks.iter().zip(&self.constraints) {
Self::illustration(*constraint, block.width).render(*block, buf);
}
for spacer in spacers.iter() {
Self::render_spacer(*spacer, buf);
}
}
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fn render_line_chart(frame: &mut Frame, area: Rect) {
let datasets = vec![Dataset::default()
.name("Line from only 2 points".italic())
.marker(symbols::Marker::Braille)
.style(Style::default().fg(Color::Yellow))
.graph_type(GraphType::Line)
.data(&[(1., 1.), (4., 4.)])];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Line chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("X Axis")
.style(Style::default().gray())
.bounds([0.0, 5.0])
.labels(["0".bold(), "2.5".into(), "5.0".bold()]),
)
.y_axis(
Axis::default()
.title("Y Axis")
.style(Style::default().gray())
.bounds([0.0, 5.0])
.labels(["0".bold(), "2.5".into(), "5.0".bold()]),
)
.legend_position(Some(LegendPosition::TopLeft))
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
sourcefn not_italic(self) -> T
fn not_italic(self) -> T
Removes the ITALIC
modifier.
sourcefn underlined(self) -> T
fn underlined(self) -> T
Adds the UNDERLINED
modifier.
Examples found in repository?
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
More examples
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fn render_scatter(frame: &mut Frame, area: Rect) {
let datasets = vec![
Dataset::default()
.name("Heavy")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().yellow())
.data(&HEAVY_PAYLOAD_DATA),
Dataset::default()
.name("Medium".underlined())
.marker(Marker::Braille)
.graph_type(GraphType::Scatter)
.style(Style::new().magenta())
.data(&MEDIUM_PAYLOAD_DATA),
Dataset::default()
.name("Small")
.marker(Marker::Dot)
.graph_type(GraphType::Scatter)
.style(Style::new().cyan())
.data(&SMALL_PAYLOAD_DATA),
];
let chart = Chart::new(datasets)
.block(Block::bordered().title(Line::from("Scatter chart").cyan().bold().centered()))
.x_axis(
Axis::default()
.title("Year")
.bounds([1960., 2020.])
.style(Style::default().fg(Color::Gray))
.labels(["1960", "1990", "2020"]),
)
.y_axis(
Axis::default()
.title("Cost")
.bounds([0., 75000.])
.style(Style::default().fg(Color::Gray))
.labels(["0", "37 500", "75 000"]),
)
.hidden_legend_constraints((Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)));
frame.render_widget(chart, area);
}
sourcefn not_underlined(self) -> T
fn not_underlined(self) -> T
Removes the UNDERLINED
modifier.
sourcefn slow_blink(self) -> T
fn slow_blink(self) -> T
Adds the SLOW_BLINK
modifier.
Examples found in repository?
58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
fn draw(&self, frame: &mut Frame) {
let area = frame.area();
let vertical = Layout::vertical([Constraint::Percentage(20), Constraint::Percentage(80)]);
let [instructions, content] = vertical.areas(area);
let text = if self.show_popup {
"Press p to close the popup"
} else {
"Press p to show the popup"
};
let paragraph = Paragraph::new(text.slow_blink())
.centered()
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, instructions);
let block = Block::bordered().title("Content").on_blue();
frame.render_widget(block, content);
if self.show_popup {
let block = Block::bordered().title("Popup");
let area = popup_area(area, 60, 20);
frame.render_widget(Clear, area); //this clears out the background
frame.render_widget(block, area);
}
}
sourcefn not_slow_blink(self) -> T
fn not_slow_blink(self) -> T
Removes the SLOW_BLINK
modifier.
sourcefn rapid_blink(self) -> T
fn rapid_blink(self) -> T
Adds the RAPID_BLINK
modifier.
sourcefn not_rapid_blink(self) -> T
fn not_rapid_blink(self) -> T
Removes the RAPID_BLINK
modifier.
sourcefn reversed(self) -> T
fn reversed(self) -> T
Adds the REVERSED
modifier.
Examples found in repository?
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fn vertical_bar(hour: usize, temperature: &u8) -> Bar {
Bar::default()
.value(u64::from(*temperature))
.label(Line::from(format!("{hour:>02}:00")))
.text_value(format!("{temperature:>3}°"))
.style(temperature_style(*temperature))
.value_style(temperature_style(*temperature).reversed())
}
/// Create a horizontal bar chart from the temperatures data.
fn horizontal_barchart(temperatures: &[u8]) -> BarChart {
let bars: Vec<Bar> = temperatures
.iter()
.enumerate()
.map(|(hour, value)| horizontal_bar(hour, value))
.collect();
let title = Line::from("Weather (Horizontal)").centered();
BarChart::default()
.block(Block::new().title(title))
.data(BarGroup::default().bars(&bars))
.bar_width(1)
.bar_gap(0)
.direction(Direction::Horizontal)
}
fn horizontal_bar(hour: usize, temperature: &u8) -> Bar {
let style = temperature_style(*temperature);
Bar::default()
.value(u64::from(*temperature))
.label(Line::from(format!("{hour:>02}:00")))
.text_value(format!("{temperature:>3}°"))
.style(style)
.value_style(style.reversed())
}
More examples
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fn render_2px(&self, area: Rect, buf: &mut Buffer) {
let lighter_color = ConstraintName::from(self.constraint).lighter_color();
let main_color = ConstraintName::from(self.constraint).color();
let selected_color = if self.selected {
lighter_color
} else {
main_color
};
Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(selected_color).reversed())
.render(area, buf);
}
fn render_4px(&self, area: Rect, buf: &mut Buffer) {
let lighter_color = ConstraintName::from(self.constraint).lighter_color();
let main_color = ConstraintName::from(self.constraint).color();
let selected_color = if self.selected {
lighter_color
} else {
main_color
};
let color = if self.legend {
selected_color
} else {
main_color
};
let label = self.label(area.width);
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(color).reversed())
.fg(Self::TEXT_COLOR)
.bg(color);
Paragraph::new(label)
.centered()
.fg(Self::TEXT_COLOR)
.bg(color)
.block(block)
.render(area, buf);
if !self.legend {
let border_color = if self.selected {
lighter_color
} else {
main_color
};
if let Some(last_row) = area.rows().last() {
buf.set_style(last_row, border_color);
}
}
}
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fn illustration(constraint: Constraint, width: u16) -> impl Widget {
let main_color = color_for_constraint(constraint);
let fg_color = Color::White;
let title = format!("{constraint}");
let content = format!("{width} px");
let text = format!("{title}\n{content}");
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(main_color).reversed())
.style(Style::default().fg(fg_color).bg(main_color));
Paragraph::new(text).centered().block(block)
}
sourcefn not_reversed(self) -> T
fn not_reversed(self) -> T
Removes the REVERSED
modifier.
Adds the HIDDEN
modifier.
Removes the HIDDEN
modifier.
sourcefn crossed_out(self) -> T
fn crossed_out(self) -> T
Adds the CROSSED_OUT
modifier.
Examples found in repository?
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fn create_lines(area: Rect) -> Vec<Line<'static>> {
let short_line = "A long line to demonstrate line wrapping. ";
let long_line = short_line.repeat(usize::from(area.width) / short_line.len() + 4);
let mut styled_spans = vec![];
for span in [
"Styled".blue(),
"Spans".red().on_white(),
"Bold".bold(),
"Italic".italic(),
"Underlined".underlined(),
"Strikethrough".crossed_out(),
] {
styled_spans.push(span);
styled_spans.push(" ".into());
}
vec![
Line::raw("Unstyled Line"),
Line::raw("Styled Line").black().on_red().bold().italic(),
Line::from(styled_spans),
Line::from(long_line.green().italic()),
Line::from_iter([
"Masked text: ".into(),
Span::styled(Masked::new("my secret password", '*'), Color::Red),
]),
]
}
More examples
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fn draw(&mut self, frame: &mut Frame) {
let area = frame.area();
// Words made "loooong" to demonstrate line breaking.
let s =
"Veeeeeeeeeeeeeeeery loooooooooooooooooong striiiiiiiiiiiiiiiiiiiiiiiiiing. ";
let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
long_line.push('\n');
let chunks = Layout::vertical([
Constraint::Min(1),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
])
.split(area);
let text = vec![
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
];
self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());
let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());
let title = Block::new()
.title_alignment(Alignment::Center)
.title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
frame.render_widget(title, chunks[0]);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block("Vertical scrollbar with arrows"))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[1]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some("↑"))
.end_symbol(Some("↓")),
chunks[1],
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Vertical scrollbar without arrows, without track symbol and mirrored",
))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[2]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalLeft)
.symbols(scrollbar::VERTICAL)
.begin_symbol(None)
.track_symbol(None)
.end_symbol(None),
chunks[2].inner(Margin {
vertical: 1,
horizontal: 0,
}),
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar with only begin arrow & custom thumb symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[3]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("🬋")
.end_symbol(None),
chunks[3].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar without arrows & custom thumb and track symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[4]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("░")
.track_symbol(Some("─")),
chunks[4].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
}
sourcefn not_crossed_out(self) -> T
fn not_crossed_out(self) -> T
Removes the CROSSED_OUT
modifier.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.