1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
//! # [Ratatui] Canvas example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md

#![allow(clippy::wildcard_imports)]

use std::{
    io::{self, stdout, Stdout},
    time::{Duration, Instant},
};

use crossterm::{
    event::{self, Event, KeyCode},
    terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
    ExecutableCommand,
};
use ratatui::{
    prelude::*,
    widgets::{canvas::*, *},
};

fn main() -> io::Result<()> {
    App::run()
}

struct App {
    x: f64,
    y: f64,
    ball: Circle,
    playground: Rect,
    vx: f64,
    vy: f64,
    tick_count: u64,
    marker: Marker,
}

impl App {
    fn new() -> Self {
        Self {
            x: 0.0,
            y: 0.0,
            ball: Circle {
                x: 20.0,
                y: 40.0,
                radius: 10.0,
                color: Color::Yellow,
            },
            playground: Rect::new(10, 10, 200, 100),
            vx: 1.0,
            vy: 1.0,
            tick_count: 0,
            marker: Marker::Dot,
        }
    }

    pub fn run() -> io::Result<()> {
        let mut terminal = init_terminal()?;
        let mut app = Self::new();
        let mut last_tick = Instant::now();
        let tick_rate = Duration::from_millis(16);
        loop {
            let _ = terminal.draw(|frame| app.ui(frame));
            let timeout = tick_rate.saturating_sub(last_tick.elapsed());
            if event::poll(timeout)? {
                if let Event::Key(key) = event::read()? {
                    match key.code {
                        KeyCode::Char('q') => break,
                        KeyCode::Down | KeyCode::Char('j') => app.y += 1.0,
                        KeyCode::Up | KeyCode::Char('k') => app.y -= 1.0,
                        KeyCode::Right | KeyCode::Char('l') => app.x += 1.0,
                        KeyCode::Left | KeyCode::Char('h') => app.x -= 1.0,
                        _ => {}
                    }
                }
            }

            if last_tick.elapsed() >= tick_rate {
                app.on_tick();
                last_tick = Instant::now();
            }
        }
        restore_terminal()
    }

    fn on_tick(&mut self) {
        self.tick_count += 1;
        // only change marker every 180 ticks (3s) to avoid stroboscopic effect
        if (self.tick_count % 180) == 0 {
            self.marker = match self.marker {
                Marker::Dot => Marker::Braille,
                Marker::Braille => Marker::Block,
                Marker::Block => Marker::HalfBlock,
                Marker::HalfBlock => Marker::Bar,
                Marker::Bar => Marker::Dot,
            };
        }
        // bounce the ball by flipping the velocity vector
        let ball = &self.ball;
        let playground = self.playground;
        if ball.x - ball.radius < f64::from(playground.left())
            || ball.x + ball.radius > f64::from(playground.right())
        {
            self.vx = -self.vx;
        }
        if ball.y - ball.radius < f64::from(playground.top())
            || ball.y + ball.radius > f64::from(playground.bottom())
        {
            self.vy = -self.vy;
        }

        self.ball.x += self.vx;
        self.ball.y += self.vy;
    }

    fn ui(&self, frame: &mut Frame) {
        let horizontal =
            Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)]);
        let vertical = Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]);
        let [map, right] = horizontal.areas(frame.size());
        let [pong, boxes] = vertical.areas(right);

        frame.render_widget(self.map_canvas(), map);
        frame.render_widget(self.pong_canvas(), pong);
        frame.render_widget(self.boxes_canvas(boxes), boxes);
    }

    fn map_canvas(&self) -> impl Widget + '_ {
        Canvas::default()
            .block(Block::default().borders(Borders::ALL).title("World"))
            .marker(self.marker)
            .paint(|ctx| {
                ctx.draw(&Map {
                    color: Color::Green,
                    resolution: MapResolution::High,
                });
                ctx.print(self.x, -self.y, "You are here".yellow());
            })
            .x_bounds([-180.0, 180.0])
            .y_bounds([-90.0, 90.0])
    }

    fn pong_canvas(&self) -> impl Widget + '_ {
        Canvas::default()
            .block(Block::default().borders(Borders::ALL).title("Pong"))
            .marker(self.marker)
            .paint(|ctx| {
                ctx.draw(&self.ball);
            })
            .x_bounds([10.0, 210.0])
            .y_bounds([10.0, 110.0])
    }

    fn boxes_canvas(&self, area: Rect) -> impl Widget {
        let left = 0.0;
        let right = f64::from(area.width);
        let bottom = 0.0;
        let top = f64::from(area.height).mul_add(2.0, -4.0);
        Canvas::default()
            .block(Block::default().borders(Borders::ALL).title("Rects"))
            .marker(self.marker)
            .x_bounds([left, right])
            .y_bounds([bottom, top])
            .paint(|ctx| {
                for i in 0..=11 {
                    ctx.draw(&Rectangle {
                        x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
                        y: 2.0,
                        width: f64::from(i),
                        height: f64::from(i),
                        color: Color::Red,
                    });
                    ctx.draw(&Rectangle {
                        x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
                        y: 21.0,
                        width: f64::from(i),
                        height: f64::from(i),
                        color: Color::Blue,
                    });
                }
                for i in 0..100 {
                    if i % 10 != 0 {
                        ctx.print(f64::from(i) + 1.0, 0.0, format!("{i}", i = i % 10));
                    }
                    if i % 2 == 0 && i % 10 != 0 {
                        ctx.print(0.0, f64::from(i), format!("{i}", i = i % 10));
                    }
                }
            })
    }
}

fn init_terminal() -> io::Result<Terminal<CrosstermBackend<Stdout>>> {
    enable_raw_mode()?;
    stdout().execute(EnterAlternateScreen)?;
    Terminal::new(CrosstermBackend::new(stdout()))
}

fn restore_terminal() -> io::Result<()> {
    disable_raw_mode()?;
    stdout().execute(LeaveAlternateScreen)?;
    Ok(())
}