ChoiceState

Struct ChoiceState 

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pub struct ChoiceState<T = usize>
where T: PartialEq + Clone + Default,
{
Show 14 fields pub area: Rect, pub nav_char: Vec<Vec<char>>, pub item_area: Rect, pub button_area: Rect, pub item_areas: Vec<Rect>, pub core: ChoiceCore<T>, pub popup: PopupCoreState, pub popup_scroll: ScrollState, pub behave_focus: Rc<Cell<ChoiceFocus>>, pub behave_select: ChoiceSelect, pub behave_close: ChoiceClose, pub focus: FocusFlag, pub mouse: MouseFlags, pub non_exhaustive: NonExhaustive,
}
Expand description

State.

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§area: Rect

Total area. read only. renewed with each render.

§nav_char: Vec<Vec<char>>

First char of each item for navigation. read only. renewed with each render.

§item_area: Rect

Item area in the main widget. read only. renewed with each render.

§button_area: Rect

Button area in the main widget. read only. renewed with each render.

§item_areas: Vec<Rect>

Visible items in the popup. read only. renewed with each render.

§core: ChoiceCore<T>

Core

§popup: PopupCoreState

Popup state.

§popup_scroll: ScrollState

Popup scroll state.

§behave_focus: Rc<Cell<ChoiceFocus>>

Behaviour for opening the choice popup.

§behave_select: ChoiceSelect

Behaviour for selecting from the choice popup. read only renewed with each render.

§behave_close: ChoiceClose

Behaviour for closing the choice popup. read only renewed with each render.

§focus: FocusFlag

Focus flag. read+write

§mouse: MouseFlags

Mouse util.

§non_exhaustive: NonExhaustive

Implementations§

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impl<T> ChoiceState<T>
where T: PartialEq + Clone + Default,

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pub fn new() -> Self

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pub fn named(name: &str) -> Self

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pub fn is_popup_active(&self) -> bool

Popup is active?

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pub fn flip_popup_active(&mut self)

Flip the popup state.

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pub fn set_popup_active(&mut self, active: bool) -> bool

Show the popup.

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pub fn set_default_value(&mut self, default_value: Option<T>)

Set a default-value other than T::default()

The starting value will still be T::default() after this. You must call clear() to use this default.

This default will be overridden by a default set on the widget.

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pub fn default_value(&self) -> &Option<T>

A default value.

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pub fn set_value(&mut self, value: T) -> bool

Select the given value.

If the value doesn’t exist in the list or the list is empty the value will still be set, but selected will be None. The list will be empty before the first render, but the first thing render will do is set the list of values. This will adjust the selected index if possible. It’s still ok to set a value here that can not be represented. As long as there is no user interaction, the same value will be returned by value().

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pub fn value(&self) -> T

Get the selected value.

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pub fn clear(&mut self) -> bool

Select the default value or T::default.

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pub fn select(&mut self, select: usize) -> bool

Select the value at index. This will set the value to the given index in the value-list. If the index is out of bounds or the value-list is empty it will set selected to None and leave the value as is. The list is empty before the first render so this may not work as expected.

The selected index is a best effort artefact, the main thing is the value itself.

Use of set_value() is preferred.

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pub fn selected(&self) -> Option<usize>

Returns the selected index or None if the value is not in the list or the list is empty.

You can still get the value set with set_value() though.

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pub fn is_empty(&self) -> bool

Any items?

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pub fn len(&self) -> usize

Number of items.

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pub fn clear_offset(&mut self)

Scroll offset for the item list.

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pub fn set_offset(&mut self, offset: usize) -> bool

Scroll offset for the item list.

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pub fn offset(&self) -> usize

Scroll offset for the item list.

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pub fn max_offset(&self) -> usize

Scroll offset for the item list.

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pub fn page_len(&self) -> usize

Page length for the item list.

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pub fn scroll_by(&self) -> usize

Scroll unit for the item list.

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pub fn scroll_to_selected(&mut self) -> bool

Scroll the item list to the selected value.

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impl<T> ChoiceState<T>
where T: PartialEq + Clone + Default,

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pub fn select_by_char(&mut self, c: char) -> bool

Select by first character.

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pub fn reverse_select_by_char(&mut self, c: char) -> bool

Select by first character. Reverse direction

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pub fn move_to(&mut self, n: usize) -> ChoiceOutcome

Select at position

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pub fn move_down(&mut self, n: usize) -> ChoiceOutcome

Select next entry.

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pub fn move_up(&mut self, n: usize) -> ChoiceOutcome

Select prev entry.

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impl<T> Clone for ChoiceState<T>
where T: PartialEq + Clone + Default,

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for ChoiceState<T>
where T: PartialEq + Clone + Default + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> Default for ChoiceState<T>
where T: PartialEq + Clone + Default,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T: PartialEq + Clone + Default> HandleEvent<Event, MouseOnly, ChoiceOutcome> for ChoiceState<T>

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fn handle(&mut self, event: &Event, _qualifier: MouseOnly) -> ChoiceOutcome

Handle an event. Read more
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impl<T: PartialEq + Clone + Default> HandleEvent<Event, Popup, ChoiceOutcome> for ChoiceState<T>

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fn handle(&mut self, event: &Event, _qualifier: Popup) -> ChoiceOutcome

Handle an event. Read more
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impl<T> HasFocus for ChoiceState<T>
where T: PartialEq + Clone + Default,

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fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container.
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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Area for mouse focus. Read more
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fn id(&self) -> usize

Provide a unique id for the widget.
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fn area_z(&self) -> u16

Z value for the area. Read more
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.
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impl<T> RelocatableState for ChoiceState<T>
where T: PartialEq + Clone + Default,

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fn relocate(&mut self, shift: (i16, i16), clip: Rect)

Relocate the areas in this widgets state. Read more
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fn relocate_hidden(&mut self)

Relocate all areas to a clip-rect (0,0+0x0).

Auto Trait Implementations§

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impl<T = usize> !Freeze for ChoiceState<T>

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impl<T = usize> !RefUnwindSafe for ChoiceState<T>

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impl<T = usize> !Send for ChoiceState<T>

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impl<T = usize> !Sync for ChoiceState<T>

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impl<T> Unpin for ChoiceState<T>
where T: Unpin,

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impl<T = usize> !UnwindSafe for ChoiceState<T>

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.