EditableTableVecState

Struct EditableTableVecState 

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pub struct EditableTableVecState<S>{
    pub mode: Mode,
    pub table: TableState<RowSelection>,
    pub editor: S,
    pub data: Vec<<S as TableEditorState>::Value>,
    pub mouse: MouseFlags,
}
Expand description

State for EditTable.

Contains mode to differentiate between edit/non-edit. This will lock the focus to the input line while editing.

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§mode: Mode

Editing mode.

§table: TableState<RowSelection>

Backing table.

§editor: S

Editor

§data: Vec<<S as TableEditorState>::Value>

Data store

§mouse: MouseFlags

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impl<S> EditableTableVecState<S>

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pub fn new(editor: S) -> EditableTableVecState<S>

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pub fn named(name: &str, editor: S) -> EditableTableVecState<S>

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impl<S> EditableTableVecState<S>

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pub fn set_value(&mut self, data: Vec<<S as TableEditorState>::Value>)

Set the edit data.

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pub fn value(&mut self) -> Vec<<S as TableEditorState>::Value>

Get the edit data.

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pub fn is_editing(&self) -> bool

Editing is active?

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pub fn is_insert(&self) -> bool

Is the current edit an insert?

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pub fn remove(&mut self, row: usize)

Remove the item at the selected row.

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pub fn edit_new<'a>( &mut self, row: usize, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Edit a new item inserted at the selected row.

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pub fn edit<'a>( &mut self, col: usize, row: usize, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Edit the item at the selected row.

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pub fn cancel(&mut self)

Cancel editing.

Updates the state to remove the edited row.

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pub fn commit<'a>( &mut self, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Commit the changes in the editor.

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pub fn commit_and_append<'a>( &mut self, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

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pub fn commit_and_edit<'a>( &mut self, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Trait Implementations§

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impl<S> Debug for EditableTableVecState<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S> Default for EditableTableVecState<S>

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fn default() -> EditableTableVecState<S>

Returns the “default value” for a type. Read more
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impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, Result<Outcome, <S as TableEditorState>::Err>> for EditableTableVecState<S>

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fn handle( &mut self, event: &Event, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<Outcome, <S as TableEditorState>::Err>

Handle an event. Read more
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impl<S> HasFocus for EditableTableVecState<S>

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fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container.
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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Area for mouse focus. Read more
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.
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fn id(&self) -> usize

Provide a unique id for the widget.
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fn area_z(&self) -> u16

Z value for the area. Read more
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impl<S> HasScreenCursor for EditableTableVecState<S>

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fn screen_cursor(&self) -> Option<(u16, u16)>

This returns the cursor position if Read more
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impl<S> RelocatableState for EditableTableVecState<S>

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fn relocate(&mut self, shift: (i16, i16), clip: Rect)

Relocate the areas in this widgets state. Read more
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fn relocate_hidden(&mut self)

Relocate all areas to a clip-rect (0,0+0x0).

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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