Struct rapier3d::dynamics::RigidBodyBuilder [−][src]
#[must_use = "Builder functions return the updated builder"]pub struct RigidBodyBuilder { pub position: Isometry<Real>, pub linvel: Vector<Real>, pub angvel: AngVector<Real>, pub gravity_scale: Real, pub linear_damping: Real, pub angular_damping: Real, pub mass_properties: MassProperties, pub can_sleep: bool, pub sleeping: bool, pub ccd_enabled: bool, pub dominance_group: i8, pub user_data: u128, // some fields omitted }
Expand description
A builder for rigid-bodies.
Fields
position: Isometry<Real>
The initial position of the rigid-body to be built.
linvel: Vector<Real>
The linear velocity of the rigid-body to be built.
angvel: AngVector<Real>
The angular velocity of the rigid-body to be built.
gravity_scale: Real
The scale factor applied to the gravity affecting the rigid-body to be built, 1.0
by default.
linear_damping: Real
Damping factor for gradually slowing down the translational motion of the rigid-body, 0.0
by default.
angular_damping: Real
Damping factor for gradually slowing down the angular motion of the rigid-body, 0.0
by default.
mass_properties: MassProperties
The additional mass properties of the rigid-body being built. See RigidBodyBuilder::additional_mass_properties
for more information.
can_sleep: bool
Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
sleeping: bool
Whether or not the rigid-body is to be created asleep.
ccd_enabled: bool
Whether continuous collision-detection is enabled for the rigid-body to be built.
dominance_group: i8
The dominance group of the rigid-body to be built.
user_data: u128
An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
Implementations
impl RigidBodyBuilder
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impl RigidBodyBuilder
[src]pub fn new(rb_type: RigidBodyType) -> Self
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pub fn new(rb_type: RigidBodyType) -> Self
[src]Initialize a new builder for a rigid body which is either static, dynamic, or kinematic.
pub fn new_static() -> Self
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pub fn new_static() -> Self
[src]Initializes the builder of a new static rigid body.
pub fn new_kinematic_velocity_based() -> Self
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pub fn new_kinematic_velocity_based() -> Self
[src]Initializes the builder of a new kinematic rigid body.
pub fn new_kinematic_position_based() -> Self
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pub fn new_kinematic_position_based() -> Self
[src]Initializes the builder of a new kinematic rigid body.
pub fn new_dynamic() -> Self
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pub fn new_dynamic() -> Self
[src]Initializes the builder of a new dynamic rigid body.
pub fn gravity_scale(self, scale_factor: Real) -> Self
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pub fn gravity_scale(self, scale_factor: Real) -> Self
[src]Sets the scale applied to the gravity force affecting the rigid-body to be created.
pub fn dominance_group(self, group: i8) -> Self
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pub fn dominance_group(self, group: i8) -> Self
[src]Sets the dominance group of this rigid-body.
pub fn translation(self, translation: Vector<Real>) -> Self
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pub fn translation(self, translation: Vector<Real>) -> Self
[src]Sets the initial translation of the rigid-body to be created.
pub fn rotation(self, angle: AngVector<Real>) -> Self
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pub fn rotation(self, angle: AngVector<Real>) -> Self
[src]Sets the initial orientation of the rigid-body to be created.
pub fn position(self, pos: Isometry<Real>) -> Self
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pub fn position(self, pos: Isometry<Real>) -> Self
[src]Sets the initial position (translation and orientation) of the rigid-body to be created.
pub fn user_data(self, data: u128) -> Self
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pub fn user_data(self, data: u128) -> Self
[src]An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
pub fn additional_mass_properties(self, props: MassProperties) -> Self
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pub fn additional_mass_properties(self, props: MassProperties) -> Self
[src]Sets the additional mass properties of the rigid-body being built.
Note that “additional” means that the final mass properties of the rigid-bodies depends on the initial mass-properties of the rigid-body (set by this method) to which is added the contributions of all the colliders with non-zero density attached to this rigid-body.
Therefore, if you want your provided mass properties to be the final mass properties of your rigid-body, don’t attach colliders to it, or only attach colliders with densities equal to zero.
pub fn lock_translations(self) -> Self
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pub fn lock_translations(self) -> Self
[src]Prevents this rigid-body from translating because of forces.
pub fn lock_rotations(self) -> Self
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pub fn lock_rotations(self) -> Self
[src]Prevents this rigid-body from rotating because of forces.
pub fn restrict_rotations(
self,
allow_rotations_x: bool,
allow_rotations_y: bool,
allow_rotations_z: bool
) -> Self
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pub fn restrict_rotations(
self,
allow_rotations_x: bool,
allow_rotations_y: bool,
allow_rotations_z: bool
) -> Self
[src]Only allow rotations of this rigid-body around specific coordinate axes.
pub fn additional_mass(self, mass: Real) -> Self
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pub fn additional_mass(self, mass: Real) -> Self
[src]Sets the additional mass of the rigid-body being built.
This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.
pub fn mass(self, mass: Real) -> Self
[src]
👎 Deprecated: renamed to additional_mass
.
pub fn mass(self, mass: Real) -> Self
[src]renamed to additional_mass
.
Sets the additional mass of the rigid-body being built.
This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.
pub fn additional_principal_angular_inertia(
self,
inertia: AngVector<Real>
) -> Self
[src]
pub fn additional_principal_angular_inertia(
self,
inertia: AngVector<Real>
) -> Self
[src]Sets the additional principal angular inertia of this rigid-body.
This is only the “additional” angular inertia because the total angular inertia of the rigid-body is equal to the sum of this additional value and the angular inertia computed from the colliders (with non-zero densities) attached to this rigid-body.
pub fn principal_angular_inertia(self, inertia: AngVector<Real>) -> Self
[src]
👎 Deprecated: renamed to additional_principal_angular_inertia
.
pub fn principal_angular_inertia(self, inertia: AngVector<Real>) -> Self
[src]renamed to additional_principal_angular_inertia
.
Sets the principal angular inertia of this rigid-body.
pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self
[src]
👎 Deprecated: renamed to additional_principal_angular_inertia
.
pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self
[src]renamed to additional_principal_angular_inertia
.
Use self.principal_angular_inertia
instead.
pub fn linear_damping(self, factor: Real) -> Self
[src]
pub fn linear_damping(self, factor: Real) -> Self
[src]Sets the damping factor for the linear part of the rigid-body motion.
The higher the linear damping factor is, the more quickly the rigid-body will slow-down its translational movement.
pub fn angular_damping(self, factor: Real) -> Self
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pub fn angular_damping(self, factor: Real) -> Self
[src]Sets the damping factor for the angular part of the rigid-body motion.
The higher the angular damping factor is, the more quickly the rigid-body will slow-down its rotational movement.
pub fn linvel(self, linvel: Vector<Real>) -> Self
[src]
pub fn linvel(self, linvel: Vector<Real>) -> Self
[src]Sets the initial linear velocity of the rigid-body to be created.
pub fn angvel(self, angvel: AngVector<Real>) -> Self
[src]
pub fn angvel(self, angvel: AngVector<Real>) -> Self
[src]Sets the initial angular velocity of the rigid-body to be created.
pub fn can_sleep(self, can_sleep: bool) -> Self
[src]
pub fn can_sleep(self, can_sleep: bool) -> Self
[src]Sets whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
pub fn ccd_enabled(self, enabled: bool) -> Self
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pub fn ccd_enabled(self, enabled: bool) -> Self
[src]Sets whether or not continuous collision-detection is enabled for this rigid-body.
Trait Implementations
impl Clone for RigidBodyBuilder
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impl Clone for RigidBodyBuilder
[src]fn clone(&self) -> RigidBodyBuilder
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fn clone(&self) -> RigidBodyBuilder
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for RigidBodyBuilder
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impl Debug for RigidBodyBuilder
[src]impl PartialEq<RigidBodyBuilder> for RigidBodyBuilder
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impl PartialEq<RigidBodyBuilder> for RigidBodyBuilder
[src]fn eq(&self, other: &RigidBodyBuilder) -> bool
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fn eq(&self, other: &RigidBodyBuilder) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &RigidBodyBuilder) -> bool
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fn ne(&self, other: &RigidBodyBuilder) -> bool
[src]This method tests for !=
.
impl StructuralPartialEq for RigidBodyBuilder
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Auto Trait Implementations
impl RefUnwindSafe for RigidBodyBuilder
impl Send for RigidBodyBuilder
impl Sync for RigidBodyBuilder
impl Unpin for RigidBodyBuilder
impl UnwindSafe for RigidBodyBuilder
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn to_subset(&self) -> Option<SS>
[src]The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
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pub fn is_in_subset(&self) -> bool
[src]Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
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pub fn to_subset_unchecked(&self) -> SS
[src]Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
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pub fn from_subset(element: &SS) -> SP
[src]The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more