Struct rapier3d::pipeline::CollisionPipeline[][src]

pub struct CollisionPipeline { /* fields omitted */ }

The collision pipeline, responsible for performing collision detection between colliders.

This structure only contains temporary data buffers. It can be dropped and replaced by a fresh copy at any time. For performance reasons it is recommended to reuse the same physics pipeline instance to benefit from the cached data.

Implementations

impl CollisionPipeline[src]

pub fn new() -> CollisionPipeline[src]

Initializes a new physics pipeline.

pub fn step(
    &mut self,
    prediction_distance: Real,
    broad_phase: &mut BroadPhase,
    narrow_phase: &mut NarrowPhase,
    bodies: &mut RigidBodySet,
    colliders: &mut ColliderSet,
    hooks: &dyn PhysicsHooks,
    events: &dyn EventHandler
)
[src]

Executes one step of the collision detection.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.