Struct rapier3d::geometry::Cone [−][src]
Cone shape with its principal axis aligned with the y
axis.
Fields
half_height: f32
The half-height of the cone.
radius: f32
The base radius of the cone.
Implementations
impl Cone
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pub fn aabb(&self, pos: &Isometry<f32, U3, Unit<Quaternion<f32>>>) -> AABB
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Computes the world-space AABB of this cone, transformed by pos
.
pub fn local_aabb(&self) -> AABB
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Computes the local-space AABB of this cone.
impl Cone
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pub fn bounding_sphere(
&self,
pos: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> BoundingSphere
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&self,
pos: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> BoundingSphere
Computes the world-space bounding sphere of this cone, transformed by pos
.
pub fn local_bounding_sphere(&self) -> BoundingSphere
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Computes the local-space bounding sphere of this cone.
impl Cone
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pub fn new(half_height: f32, radius: f32) -> Cone
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Creates a new cone.
Arguments:
half_height
- the half length of the cone along they
axis.radius
- the length of the cone along all other axis.
impl Cone
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pub fn to_trimesh(
&self,
nsubdiv: u32
) -> (Vec<Point<f32, U3>, Global>, Vec<[u32; 3], Global>)
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&self,
nsubdiv: u32
) -> (Vec<Point<f32, U3>, Global>, Vec<[u32; 3], Global>)
Discretize the boundary of this cone as a triangle-mesh.
Trait Implementations
impl Clone for Cone
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impl Copy for Cone
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impl Debug for Cone
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impl PartialEq<Cone> for Cone
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impl PointQuery for Cone
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pub fn project_local_point(
&self,
pt: &Point<f32, U3>,
solid: bool
) -> PointProjection
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&self,
pt: &Point<f32, U3>,
solid: bool
) -> PointProjection
pub fn project_local_point_and_get_feature(
&self,
pt: &Point<f32, U3>
) -> (PointProjection, FeatureId)
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&self,
pt: &Point<f32, U3>
) -> (PointProjection, FeatureId)
pub fn distance_to_local_point(&self, pt: &Point<f32, U3>, solid: bool) -> f32
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pub fn contains_local_point(&self, pt: &Point<f32, U3>) -> bool
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pub fn project_point(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>,
solid: bool
) -> PointProjection
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>,
solid: bool
) -> PointProjection
pub fn distance_to_point(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>,
solid: bool
) -> f32
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>,
solid: bool
) -> f32
pub fn project_point_and_get_feature(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>
) -> (PointProjection, FeatureId)
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>
) -> (PointProjection, FeatureId)
pub fn contains_point(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>
) -> bool
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
pt: &Point<f32, U3>
) -> bool
impl PolygonalFeatureMap for Cone
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pub fn local_support_feature(
&self,
dir: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>,
out_features: &mut PolygonalFeature
)
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&self,
dir: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>,
out_features: &mut PolygonalFeature
)
impl RayCast for Cone
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pub fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
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&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
pub fn cast_local_ray(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
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&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
pub fn intersects_local_ray(&self, ray: &Ray, max_toi: f32) -> bool
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pub fn cast_ray(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
pub fn cast_ray_and_get_normal(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
pub fn intersects_ray(
&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
ray: &Ray,
max_toi: f32
) -> bool
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&self,
m: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
ray: &Ray,
max_toi: f32
) -> bool
impl Shape for Cone
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pub fn clone_box(&self) -> Box<dyn Shape + 'static, Global>
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pub fn compute_local_aabb(&self) -> AABB
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pub fn compute_local_bounding_sphere(&self) -> BoundingSphere
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pub fn compute_aabb(
&self,
position: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> AABB
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&self,
position: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> AABB
pub fn mass_properties(&self, density: f32) -> MassProperties
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pub fn is_convex(&self) -> bool
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pub fn shape_type(&self) -> ShapeType
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pub fn as_typed_shape(&self) -> TypedShape<'_>
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pub fn ccd_thickness(&self) -> f32
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pub fn ccd_angular_thickness(&self) -> f32
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pub fn as_support_map(&self) -> Option<&dyn SupportMap>
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pub fn as_polygonal_feature_map(
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
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&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
pub fn compute_bounding_sphere(
&self,
position: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> BoundingSphere
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&self,
position: &Isometry<f32, U3, Unit<Quaternion<f32>>>
) -> BoundingSphere
pub fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
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pub fn feature_normal_at_point(
&self,
_feature: FeatureId,
_point: &Point<f32, U3>
) -> Option<Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>>
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&self,
_feature: FeatureId,
_point: &Point<f32, U3>
) -> Option<Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>>
impl StructuralPartialEq for Cone
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impl SupportMap for Cone
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pub fn local_support_point(
&self,
dir: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Point<f32, U3>
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&self,
dir: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Point<f32, U3>
pub fn local_support_point_toward(
&self,
dir: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> Point<f32, U3>
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&self,
dir: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> Point<f32, U3>
pub fn support_point(
&self,
transform: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
dir: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Point<f32, U3>
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&self,
transform: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
dir: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Point<f32, U3>
pub fn support_point_toward(
&self,
transform: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
dir: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> Point<f32, U3>
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&self,
transform: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
dir: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
) -> Point<f32, U3>
Auto Trait Implementations
impl RefUnwindSafe for Cone
impl Send for Cone
impl Sync for Cone
impl Unpin for Cone
impl UnwindSafe for Cone
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: Copy + PartialEq<T> + Debug + Any,
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T: Copy + PartialEq<T> + Debug + Any,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,