Struct rapier3d::geometry::Collider[][src]

pub struct Collider {
    pub friction: Real,
    pub restitution: Real,
    pub user_data: u128,
    // some fields omitted
}

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

To build a new collider, use the ColliderBuilder structure.

Fields

friction: Real

The friction coefficient of this collider.

restitution: Real

The restitution coefficient of this collider.

user_data: u128

User-defined data associated to this rigid-body.

Implementations

impl Collider[src]

pub fn parent(&self) -> RigidBodyHandle[src]

The rigid body this collider is attached to.

pub fn is_sensor(&self) -> bool[src]

Is this collider a sensor?

pub fn friction_combine_rule(&self) -> CoefficientCombineRule[src]

The combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.

pub fn set_friction_combine_rule(&mut self, rule: CoefficientCombineRule)[src]

Sets the combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.

pub fn restitution_combine_rule(&self) -> CoefficientCombineRule[src]

The combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.

pub fn set_restitution_combine_rule(&mut self, rule: CoefficientCombineRule)[src]

Sets the combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.

pub fn set_sensor(&mut self, is_sensor: bool)[src]

Sets whether or not this is a sensor collider.

pub fn delta(&self) -> &Isometry<Real>[src]

👎 Deprecated:

use .position_wrt_parent() instead.

The position of this collider expressed in the local-space of the rigid-body it is attached to.

pub fn position(&self) -> &Isometry<Real>[src]

The world-space position of this collider.

pub fn position_wrt_parent(&self) -> &Isometry<Real>[src]

The position of this collider wrt the body it is attached to.

pub fn set_position_wrt_parent(&mut self, position: Isometry<Real>)[src]

Sets the position of this collider wrt. its parent rigid-body.

pub fn collision_groups(&self) -> InteractionGroups[src]

The collision groups used by this collider.

pub fn set_collision_groups(&mut self, groups: InteractionGroups)[src]

Sets the collision groups of this collider.

pub fn solver_groups(&self) -> InteractionGroups[src]

The solver groups used by this collider.

pub fn set_solver_groups(&mut self, groups: InteractionGroups)[src]

Sets the solver groups of this collider.

pub fn density(&self) -> Option<Real>[src]

The density of this collider, if set.

pub fn shape(&self) -> &dyn Shape[src]

The geometric shape of this collider.

pub fn shape_mut(&mut self) -> &mut dyn Shape[src]

A mutable reference to the geometric shape of this collider.

If that shape is shared by multiple colliders, it will be cloned first so that self contains a unique copy of that shape that you can modify.

pub fn set_shape(&mut self, shape: SharedShape)[src]

Sets the shape of this collider.

pub fn compute_aabb(&self) -> AABB[src]

Compute the axis-aligned bounding box of this collider.

pub fn compute_swept_aabb(&self, next_position: &Isometry<Real>) -> AABB[src]

Compute the axis-aligned bounding box of this collider.

pub fn mass_properties(&self) -> MassProperties[src]

Compute the local-space mass properties of this collider.

Trait Implementations

impl Clone for Collider[src]

Auto Trait Implementations

impl !RefUnwindSafe for Collider

impl Send for Collider

impl Sync for Collider

impl Unpin for Collider

impl !UnwindSafe for Collider

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.