[][src]Struct rapier3d::geometry::Collider

pub struct Collider {
    pub friction: Real,
    pub restitution: Real,
    pub user_data: u128,
    // some fields omitted
}

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

To build a new collider, use the ColliderBuilder structure.

Fields

friction: Real

The friction coefficient of this collider.

restitution: Real

The restitution coefficient of this collider.

user_data: u128

User-defined data associated to this rigid-body.

Implementations

impl Collider[src]

pub fn parent(&self) -> RigidBodyHandle[src]

The rigid body this collider is attached to.

pub fn is_sensor(&self) -> bool[src]

Is this collider a sensor?

pub fn delta(&self) -> &Isometry<Real>[src]

👎 Deprecated:

use .position_wrt_parent() instead.

The position of this collider expressed in the local-space of the rigid-body it is attached to.

pub fn position(&self) -> &Isometry<Real>[src]

The world-space position of this collider.

pub fn position_wrt_parent(&self) -> &Isometry<Real>[src]

The position of this collider wrt the body it is attached to.

pub fn collision_groups(&self) -> InteractionGroups[src]

The collision groups used by this collider.

pub fn solver_groups(&self) -> InteractionGroups[src]

The solver groups used by this collider.

pub fn density(&self) -> Real[src]

The density of this collider.

pub fn shape(&self) -> &dyn Shape[src]

The geometric shape of this collider.

pub fn compute_aabb(&self) -> AABB[src]

Compute the axis-aligned bounding box of this collider.

pub fn mass_properties(&self) -> MassProperties[src]

Compute the local-space mass properties of this collider.

Trait Implementations

impl Clone for Collider[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Downcast for T where
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impl<T> From<T> for T[src]

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    U: From<T>, 
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type Init = T

The type for initializers.

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type Output = T

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impl<SS, SP> SupersetOf<SS> for SP where
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type Owned = T

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