[−][src]Struct rapier3d::dynamics::RigidBodyBuilder
A builder for rigid-bodies.
Implementations
impl RigidBodyBuilder
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pub fn new(body_status: BodyStatus) -> Self
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Initialize a new builder for a rigid body which is either static, dynamic, or kinematic.
pub fn new_static() -> Self
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Initializes the builder of a new static rigid body.
pub fn new_kinematic() -> Self
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Initializes the builder of a new kinematic rigid body.
pub fn new_dynamic() -> Self
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Initializes the builder of a new dynamic rigid body.
pub fn gravity_scale(mut self: Self, x: Real) -> Self
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Sets the scale applied to the gravity force affecting the rigid-body to be created.
pub fn translation(mut self: Self, x: Real, y: Real, z: Real) -> Self
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Sets the initial translation of the rigid-body to be created.
pub fn rotation(mut self: Self, angle: AngVector<Real>) -> Self
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Sets the initial orientation of the rigid-body to be created.
pub fn position(mut self: Self, pos: Isometry<Real>) -> Self
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Sets the initial position (translation and orientation) of the rigid-body to be created.
pub fn user_data(mut self: Self, data: u128) -> Self
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An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
pub fn mass_properties(mut self: Self, props: MassProperties) -> Self
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Sets the mass properties of the rigid-body being built.
Note that the final mass properties of the rigid-bodies depends on the initial mass-properties of the rigid-body (set by this method) to which is added the contributions of all the colliders with non-zero density attached to this rigid-body.
Therefore, if you want your provided mass properties to be the final mass properties of your rigid-body, don't attach colliders to it, or only attach colliders with densities equal to zero.
pub fn lock_translations(mut self: Self) -> Self
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Prevents this rigid-body from translating because of forces.
pub fn lock_rotations(mut self: Self) -> Self
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Prevents this rigid-body from rotating because of forces.
pub fn restrict_rotations(
mut self: Self,
allow_rotations_x: bool,
allow_rotations_y: bool,
allow_rotations_z: bool
) -> Self
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mut self: Self,
allow_rotations_x: bool,
allow_rotations_y: bool,
allow_rotations_z: bool
) -> Self
Only allow rotations of this rigid-body around specific coordinate axes.
pub fn mass(mut self: Self, mass: Real) -> Self
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Sets the mass of the rigid-body being built.
pub fn principal_angular_inertia(
mut self: Self,
inertia: AngVector<Real>
) -> Self
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mut self: Self,
inertia: AngVector<Real>
) -> Self
Sets the principal angular inertia of this rigid-body.
In order to lock the rotations of this rigid-body (by
making them kinematic), call .principal_inertia(Vector3::zeros(), Vector3::repeat(false))
.
If colliders_contribution_enabled[i]
is false
, then the principal inertia specified here
along the i
-th local axis of the rigid-body, will be the final principal inertia along
the i
-th local axis of the rigid-body created by this builder.
If colliders_contribution_enabled[i]
is true
, then the final principal of the rigid-body
along its i
-th local axis will depend on the initial principal inertia set by this method
to which is added the contributions of all the colliders with non-zero density
attached to this rigid-body.
pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self
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renamed to principal_angular_inertia
.
Use self.principal_angular_inertia
instead.
pub fn linear_damping(mut self: Self, factor: Real) -> Self
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Sets the damping factor for the linear part of the rigid-body motion.
The higher the linear damping factor is, the more quickly the rigid-body will slow-down its translational movement.
pub fn angular_damping(mut self: Self, factor: Real) -> Self
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Sets the damping factor for the angular part of the rigid-body motion.
The higher the angular damping factor is, the more quickly the rigid-body will slow-down its rotational movement.
pub fn linvel(mut self: Self, x: Real, y: Real, z: Real) -> Self
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Sets the initial linear velocity of the rigid-body to be created.
pub fn angvel(mut self: Self, angvel: AngVector<Real>) -> Self
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Sets the initial angular velocity of the rigid-body to be created.
pub fn can_sleep(mut self: Self, can_sleep: bool) -> Self
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Sets whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
pub fn sleeping(mut self: Self, sleeping: bool) -> Self
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Sets whether or not the rigid-body is to be created asleep.
pub fn build(&self) -> RigidBody
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Build a new rigid-body with the parameters configured with this builder.
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyBuilder
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impl Send for RigidBodyBuilder
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impl Sync for RigidBodyBuilder
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impl Unpin for RigidBodyBuilder
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impl UnwindSafe for RigidBodyBuilder
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,