[−][src]Module rapier3d::pipeline
Structure for combining the various physics components to perform an actual simulation.
Structs
ChannelEventCollector | A physics event handler that collects events into a crossbeam channel. |
CollisionPipeline | The collision pipeline, responsible for performing collision detection between colliders. |
PhysicsPipeline | The physics pipeline, responsible for stepping the whole physics simulation. |
QueryPipeline | A pipeline for performing queries on all the colliders of a scene. |
Traits
EventHandler | Trait implemented by structures responsible for handling events generated by the physics engine. |