[−][src]Module rapier3d::math
Math primitives used throughout Rapier.
Constants
DIM | The dimension of the physics simulated by this crate. |
MAX_MANIFOLD_POINTS | The maximum number of point a contact manifold can hold. |
Type Definitions
AngDim | The maximum number of angular degrees of freedom of a rigid body given as a type-level-integer. |
AngVector | An axis-angle vector used for angular velocity. |
AngularInertia | The angular inertia of a rigid body. |
CrossMatrix | A matrix that represent the cross product with a given vector. |
Dim | The dimension of the physics simulated by this crate, given as a type-level-integer. |
Isometry | A 3D isometry, i.e., a rotation followed by a translation. |
Matrix | A 3x3 matrix. |
Point | A 3D point. |
PrincipalAngularInertia | The principal angular inertia of a rigid body. |
Rotation | A 3D rotation expressed as an unit quaternion. |
SdpMatrix | A 3D symmetric-definite-positive matrix. |
SpacialVector | A vector with a dimension equal to the maximum number of degrees of freedom of a rigid body. |
Translation | A 3D translation. |
Vector | A 3D vector. |