Structures related to dynamics: bodies, joints, etc.
The activation status of a body.
A joint that removes all relative linear motion between a pair of points on two bodies.
A pair of rigid body handles.
Solver responsible for performing motion-clamping on fast-moving bodies.
A joint that prevents all relative movement between two bodies.
Parameters for a time-step of the physics engine.
A joint attached to two bodies.
The unique identifier of a joint added to the joint set. The unique identifier of a collider added to a collider set.
A set of joints that can be handled by a physics
The local mass properties of a rigid-body.
A joint that removes all relative motion between two bodies, except for the translations along one axis.
A rigid body.
A builder for rigid-bodies.
The unique handle of a rigid body added to a
A set of rigid bodies that can be handled by a physics pipeline.
The status of a body, governing the way it is affected by external forces.
Rules used to combine two coefficients.
An enum grouping all possible types of joints.
The spring-like model used for constraints resolution.