1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
use crate::geometry::{ContactEvent, ProximityEvent};
use crossbeam::channel::Sender;

/// Trait implemented by structures responsible for handling events generated by the physics engine.
///
/// Implementors of this trait will typically collect these events for future processing.
pub trait EventHandler: Send + Sync {
    /// Handle a proximity event.
    ///
    /// A proximity event is emitted when the state of proximity between two colliders changes.
    fn handle_proximity_event(&self, event: ProximityEvent);
    /// Handle a contact event.
    ///
    /// A contact event is emitted when two collider start or stop touching, independently from the
    /// number of contact points involved.
    fn handle_contact_event(&self, event: ContactEvent);
}

impl EventHandler for () {
    fn handle_proximity_event(&self, _event: ProximityEvent) {}
    fn handle_contact_event(&self, _event: ContactEvent) {}
}

/// A physics event handler that collects events into a crossbeam channel.
pub struct ChannelEventCollector {
    proximity_event_sender: Sender<ProximityEvent>,
    contact_event_sender: Sender<ContactEvent>,
}

impl ChannelEventCollector {
    /// Initialize a new physics event handler from crossbeam channel senders.
    pub fn new(
        proximity_event_sender: Sender<ProximityEvent>,
        contact_event_sender: Sender<ContactEvent>,
    ) -> Self {
        Self {
            proximity_event_sender,
            contact_event_sender,
        }
    }
}

impl EventHandler for ChannelEventCollector {
    fn handle_proximity_event(&self, event: ProximityEvent) {
        let _ = self.proximity_event_sender.send(event);
    }

    fn handle_contact_event(&self, event: ContactEvent) {
        let _ = self.contact_event_sender.send(event);
    }
}