[][src]Module rapier2d::pipeline

Structure for combining the various physics components to perform an actual simulation.

Structs

ChannelEventCollector

A physics event handler that collects events into a crossbeam channel.

CollisionPipeline

The collision pipeline, responsible for performing collision detection between colliders.

PhysicsPipeline

The physics pipeline, responsible for stepping the whole physics simulation.

QueryPipeline

A pipeline for performing queries on all the colliders of a scene.

Traits

EventHandler

Trait implemented by structures responsible for handling events generated by the physics engine.