Struct rapier2d::geometry::SolverContact
source · [−]pub struct SolverContact {
pub point: Point<Real>,
pub dist: Real,
pub friction: Real,
pub restitution: Real,
pub tangent_velocity: Vector<Real>,
pub is_new: bool,
/* private fields */
}
Expand description
A contact seen by the constraints solver for computing forces.
Fields
point: Point<Real>
The world-space contact point.
dist: Real
The distance between the two original contacts points along the contact normal. If negative, this is measures the penetration depth.
friction: Real
The effective friction coefficient at this contact point.
restitution: Real
The effective restitution coefficient at this contact point.
tangent_velocity: Vector<Real>
The desired tangent relative velocity at the contact point.
This is set to zero by default. Set to a non-zero value to simulate, e.g., conveyor belts.
is_new: bool
Whether or not this contact existed during the last timestep.
Implementations
Should we treat this contact as a bouncy contact?
If true
, use Self::restitution
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for SolverContact
impl Send for SolverContact
impl Sync for SolverContact
impl Unpin for SolverContact
impl UnwindSafe for SolverContact
Blanket Implementations
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