Struct rapier2d::geometry::ColliderFlags
source · [−]pub struct ColliderFlags {
pub active_collision_types: ActiveCollisionTypes,
pub collision_groups: InteractionGroups,
pub solver_groups: InteractionGroups,
pub active_hooks: ActiveHooks,
pub active_events: ActiveEvents,
}
Expand description
A set of flags for controlling collision/intersection filtering, modification, and events.
Fields
active_collision_types: ActiveCollisionTypes
Controls whether collision-detection happens between two colliders depending on the type of the rigid-bodies they are attached to.
collision_groups: InteractionGroups
The groups controlling the pairs of colliders that can interact (generate interaction events or contacts).
solver_groups: InteractionGroups
The groups controlling the pairs of collider that have their contact points taken into account for force computation.
active_hooks: ActiveHooks
The physics hooks enabled for contact pairs and intersection pairs involving this collider.
active_events: ActiveEvents
The events enabled for this collider.
Trait Implementations
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderFlags) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderFlags) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
Get the element associated to the given handle
, if there is one.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ColliderFlags
impl Send for ColliderFlags
impl Sync for ColliderFlags
impl Unpin for ColliderFlags
impl UnwindSafe for ColliderFlags
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.