[−][src]Crate rafx_resources
Modules
descriptor_sets | |
graph |
Structs
BufferKey | |
BufferResource | |
ComputePipelineKey | |
ComputePipelineResource | |
DescriptorSetAllocator | |
DescriptorSetAllocatorMetrics | |
DescriptorSetAllocatorProvider | |
DescriptorSetAllocatorRef | |
DescriptorSetArc | |
DescriptorSetLayout | |
DescriptorSetLayoutBinding | |
DescriptorSetLayoutResource | |
DescriptorSetWriteSet | |
DynCommandBuffer | |
DynCommandPool | A helper that can be allocated as needed to create very short-lived command buffers. The object may not be persisted across frames. Instead, allocated a new one every frame. They are pooled, allocation is cheap and thread-safe. |
DynCommandPoolAllocator | An allocator for DynCommandPools, objects that are short-lived and NOT persisted across frames. Meant for allocating command buffers that are usually single use and only for the current frame. The allocator is multi-thread friendly, but the pools themselves are not. So if writing command buffers from multiple threads, allocate a pool per thread. |
DynDescriptorSet | |
DynResourceAllocatorSet | |
DynResourceAllocatorSetProvider | |
FixedFunctionState | |
GraphicsPipelineCache | |
GraphicsPipelineRenderTargetMeta | |
GraphicsPipelineRenderTargetMetaHash | |
GraphicsPipelineResource | |
ImageKey | |
ImageResource | |
ImageViewResource | |
MaterialPassResource | |
MaterialPassVertexInput | |
PooledResourceAllocator | This handles waiting for N frames to pass before resetting the pool. "Restting" could mean different things depending on the resource. This allocator also has a callback for allocating new pools for use. A maximum pool count should be provided so that an unbounded leak of pools can be detected. |
RenderResources | A key-value structure. The key is a type, and the value is a single object of that type |
ResourceArc | |
ResourceContext | |
ResourceDropSink | This handles waiting for N frames to pass before dropping the resource. |
ResourceHash | |
ResourceLookupSet | |
ResourceManager | |
ResourceManagerMetrics | |
SamplerResource | |
ShaderModuleHash | |
ShaderModuleMeta | |
ShaderModuleResource | |
ShaderModuleResourceDef | |
VertexData | |
VertexDataLayout | |
VertexDataLayoutHash | |
VertexDataSet | |
VertexDataSetLayout | |
VertexMember |
Enums
VertexCopyError |
Constants
MAX_FRAMES_IN_FLIGHT |
Traits
DescriptorSetInitializer | |
PooledResourceImpl | Implement to customize how PoolAllocator resets and destroys pools |
Type Definitions
DescriptorSetArrayPoolAllocator | |
RafxResult |