1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
use crate::{
    RenderFeatureIndex, RenderPhase, RenderPhaseIndex, RenderPhaseMask, RenderRegistry, RenderView,
    RenderViewIndex,
};
use fnv::FnvHashMap;

pub type SubmitNodeId = u32;
pub type SubmitNodeSortKey = u32;

#[derive(Copy, Clone, Debug)]
pub struct SubmitNode {
    feature_index: RenderFeatureIndex,
    submit_node_id: SubmitNodeId,
    sort_key: SubmitNodeSortKey,
    distance: f32,
}

impl SubmitNode {
    pub fn feature_index(&self) -> RenderFeatureIndex {
        self.feature_index
    }

    pub fn submit_node_id(&self) -> SubmitNodeId {
        self.submit_node_id
    }

    pub fn sort_key(&self) -> SubmitNodeSortKey {
        self.sort_key
    }

    pub fn distance(&self) -> f32 {
        self.distance
    }
}

#[derive(Debug)]
pub struct ViewSubmitNodes {
    // Index render phase index
    submit_nodes: Vec<Vec<SubmitNode>>,
    feature_index: RenderFeatureIndex,
    render_phase_mask: RenderPhaseMask,
}

impl ViewSubmitNodes {
    pub fn new(
        feature_index: RenderFeatureIndex,
        render_phase_mask: RenderPhaseMask,
    ) -> Self {
        let submit_nodes = (0..RenderRegistry::registered_render_phase_count())
            .map(|_render_phase_index| Vec::new())
            .collect();

        ViewSubmitNodes {
            submit_nodes,
            feature_index,
            render_phase_mask,
        }
    }

    pub fn add_submit_node<RenderPhaseT: RenderPhase>(
        &mut self,
        submit_node_id: SubmitNodeId,
        sort_key: SubmitNodeSortKey,
        distance: f32,
    ) {
        if self.render_phase_mask.is_included::<RenderPhaseT>() {
            log::trace!("add submit node render phase: {} feature: {} submit node id: {} sort key: {} distance: {}", RenderPhaseT::render_phase_index(), self.feature_index, submit_node_id, sort_key, distance);
            self.submit_nodes[RenderPhaseT::render_phase_index() as usize].push(SubmitNode {
                feature_index: self.feature_index,
                submit_node_id,
                sort_key,
                distance,
            });
        }
    }

    pub fn submit_nodes(
        &self,
        render_phase_index: RenderPhaseIndex,
    ) -> &[SubmitNode] {
        &self.submit_nodes[render_phase_index as usize]
    }
}

#[derive(Default, Debug)]
pub struct FeatureSubmitNodes {
    submit_nodes: FnvHashMap<RenderViewIndex, ViewSubmitNodes>,
}

impl FeatureSubmitNodes {
    pub fn add_submit_nodes_for_view(
        &mut self,
        view: &RenderView,
        submit_nodes: ViewSubmitNodes,
    ) {
        self.submit_nodes.insert(view.view_index(), submit_nodes);
    }
}

#[derive(Debug, Eq, PartialEq, Hash)]
pub struct ViewPhase {
    pub view_index: RenderViewIndex,
    pub phase_index: RenderPhaseIndex,
}

pub struct MergedFrameSubmitNodes {
    // Sort by view index, then render phase index
    merged_submit_nodes: FnvHashMap<ViewPhase, Vec<SubmitNode>>,
}

impl MergedFrameSubmitNodes {
    pub fn new(
        feature_submit_nodes: Vec<FeatureSubmitNodes>, // index by feature, then view
        registry: &RenderRegistry,
    ) -> MergedFrameSubmitNodes {
        // Group all the render nodes by view/phase
        let mut submit_nodes_by_view_phase = FnvHashMap::default();
        for nodes in feature_submit_nodes {
            for (view_index, view_nodes) in nodes.submit_nodes {
                for (phase_index, phase_nodes) in view_nodes.submit_nodes.into_iter().enumerate() {
                    let view_phase = ViewPhase {
                        view_index,
                        phase_index: phase_index as RenderPhaseIndex,
                    };

                    submit_nodes_by_view_phase
                        .entry(view_phase)
                        .or_insert_with(Vec::<Vec<SubmitNode>>::new)
                        .push(phase_nodes);
                }
            }
        }

        // For each view/phase pair, merge the nodes that each feature produced and sort them
        let mut merged_submit_nodes = FnvHashMap::default();
        for (view_phase, view_nodes) in submit_nodes_by_view_phase {
            let mut all_nodes = vec![];
            for mut nodes in view_nodes {
                all_nodes.append(&mut nodes);
            }

            let all_nodes = registry.sort_submit_nodes(view_phase.phase_index, all_nodes);

            merged_submit_nodes.insert(view_phase, all_nodes);
        }

        MergedFrameSubmitNodes {
            merged_submit_nodes,
        }
    }

    pub fn submit_nodes<PhaseT: RenderPhase>(
        &self,
        view: &RenderView,
    ) -> &[SubmitNode] {
        let view_phase = ViewPhase {
            view_index: view.view_index(),
            phase_index: PhaseT::render_phase_index(),
        };

        let nodes = self.merged_submit_nodes.get(&view_phase);
        if let Some(nodes) = nodes {
            nodes
        } else {
            &[]
        }
    }
}