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mod render_nodes; pub use render_nodes::AllRenderNodes; pub use render_nodes::GenericRenderNodeHandle; pub use render_nodes::RenderNodeCount; pub use render_nodes::RenderNodeIndex; pub use render_nodes::RenderNodeSet; mod submit_nodes; pub use submit_nodes::FeatureSubmitNodes; pub use submit_nodes::MergedFrameSubmitNodes; pub use submit_nodes::SubmitNode; pub use submit_nodes::SubmitNodeId; pub use submit_nodes::SubmitNodeSortKey; pub use submit_nodes::ViewSubmitNodes; mod render_views; pub use render_views::RenderPhaseMask; pub use render_views::RenderPhaseMaskBuilder; pub use render_views::RenderView; pub use render_views::RenderViewCount; pub use render_views::RenderViewDepthRange; pub use render_views::RenderViewIndex; pub use render_views::RenderViewSet; mod frame_packet; pub use frame_packet::FrameNodeCount; pub use frame_packet::FrameNodeIndex; pub use frame_packet::FramePacket; pub use frame_packet::FramePacketBuilder; pub use frame_packet::PerFrameNode; pub use frame_packet::PerViewNode; pub use frame_packet::ViewNodeCount; pub use frame_packet::ViewNodeIndex; mod jobs; pub use jobs::*; mod registry; pub use registry::RenderFeature; pub use registry::RenderFeatureIndex; pub use registry::RenderPhase; pub use registry::RenderPhaseIndex; pub use registry::RenderRegistry; pub use registry::RenderRegistryBuilder; pub use registry::MAX_RENDER_PHASE_COUNT; mod macro_render_feature; mod macro_render_phase; #[derive(Default)] pub struct VisibilityResult { pub handles: Vec<GenericRenderNodeHandle>, }